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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4211
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Posted - 2013.11.22 00:34:00 -
[1] - Quote
ACE OF JOKERS wrote:Judge Rhadamanthus wrote:
At about 100 meters you guys on the grond are a single black pixel. Giving you 175 menter lock on is generous. You can see me approach clearly at over 400 meters while i cannot see you until 100. Your advantage is so huge I am confused at why you feel more is needed.
Because of the EHP difference? Because the vehicle moves FASTER? And 75mts difference wont help me put any damage on a tank BEFORE he sees me. At most, 1 volley. Because with the low damage i will need like 10 volleys to even scare tanks ? while they can 2HKO me every time?
I dont know.... Maybe i'll ask around...
>..> Don't kid yourself if I come back the game I'll still be running from between 5-7K AV damage sources ever 6 seconds.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4212
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Posted - 2013.11.22 01:17:00 -
[2] - Quote
Iskandar Zul Karnain wrote:As a lock-on scrublet with proficiency 4 in swarms I'll hold back my QQ until I actually play 1.7.
Swarms are going to function differently that's for sure but with teamwork and creativity they will still be a threat. The bottom line on swarms? They can no longer 1v1 well fit vehicles and that's how is it should be IMO.
OMG THERE IS REASON AMONGST YOUR PEOPLE.
But yeah I agree. I still want AV to be a threat....just not a seemingly invisible omnipotent one.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 01:27:00 -
[3] - Quote
Atiim wrote:Iskandar Zul Karnain wrote:As a lock-on scrublet with proficiency 4 in swarms I'll hold back my QQ until I actually play 1.7.
Swarms are going to function differently that's for sure but with teamwork and creativity they will still be a threat. The bottom line on swarms? They can no longer 1v1 well fit vehicles and that's how is it should be IMO.
So I should be able to force people to work together to take me out as a single person? You do realize that HAVs require no teamwork right? So why should AV require teamwork? And no "because I paid more" Is not a valid argument. If it was a valid excuse then it would be perfectly logical to say that AUR AV weapons should OHK everything and AUR vehicles should have a base resistance of 99%. It would also be perfectly logical to say that AUR weapons should have a damage modification of +10%.
No tanking does require team work or you would be out of a job. You are constantly say how easy unsquadded tankers are to take down....well yes they are easy because they aren't using team work.
If you are a good tanker you don't need it, I'm not good, just very lucky.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 01:43:00 -
[4] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:Iskandar Zul Karnain wrote:As a lock-on scrublet with proficiency 4 in swarms I'll hold back my QQ until I actually play 1.7.
Swarms are going to function differently that's for sure but with teamwork and creativity they will still be a threat. The bottom line on swarms? They can no longer 1v1 well fit vehicles and that's how is it should be IMO.
So I should be able to force people to work together to take me out as a single person? You do realize that HAVs require no teamwork right? So why should AV require teamwork? And no "because I paid more" Is not a valid argument. If it was a valid excuse then it would be perfectly logical to say that AUR AV weapons should OHK everything and AUR vehicles should have a base resistance of 99%. It would also be perfectly logical to say that AUR weapons should have a damage modification of +10%. No tanking does require team work or you would be out of a job. You are constantly say how easy unsquadded tankers are to take down....well yes they are easy because they aren't using team work. If you are a good tanker you don't need it, I'm not good, just very lucky. Nobody has ever been able to supply a reasonable reply as to why they should be able to force people to use teamwork when I myself have no requirements to use teamwork. And I guess you won't either. Such a shame From my experience, using an HAV does not require teamwork. The presence and threat of an HAV is simply increased by teamwork. In 1.7 HAVs will require no teamwork whatsoever beyond directions to the nearest supply depot. Yet you want AV to require 3-6 people to be successful. Also, I wouldn't be out of a job because I'm not dumb enough to skill into one thing and then cry about how boring this game is when I get tired of running the exact same fittings and loadouts everyday. To rip a page out of my 3rd favorite Forum Punching Bag, Spkr4TheDead's book: Teamwork for thee, but no teamwork for me... Such is the motto of pilots.
What does any military try to reinforce amongst its soldiers?
Comradery and Teamwork.
However I understand this is a game and gamers are notoriously selfish and anti social recluses...but hell try to consider that you are playing a tactical shooter not a cod clone where one man makes himself and entire army because he can jack up his sensitivity and rock quick scopes all day.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4213
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Posted - 2013.11.22 02:08:00 -
[5] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote: Nobody has ever been able to supply a reasonable reply as to why they should be able to force people to use teamwork when I myself have no requirements to use teamwork. And I guess you won't either. Such a shame
From my experience, using an HAV does not require teamwork. The presence and threat of an HAV is simply increased by teamwork. In 1.7 HAVs will require no teamwork whatsoever beyond directions to the nearest supply depot. Yet you want AV to require 3-6 people to be successful.
Also, I wouldn't be out of a job because I'm not dumb enough to skill into one thing and then cry about how boring this game is when I get tired of running the exact same fittings and loadouts everyday.
To rip a page out of my 3rd favorite Forum Punching Bag, Spkr4TheDead's book:
Teamwork for thee, but no teamwork for me... Such is the motto of pilots.
What does any military try to reinforce amongst its soldiers? Comradery and Teamwork. However I understand this is a game and gamers are notoriously selfish and anti social recluses...but hell try to consider that you are playing a tactical shooter not a cod clone where one man makes himself and entire army because he can jack up his sensitivity and rock quick scopes all day. Balance>Gameplay If AV is FORCED to use teamwork to be successful, then HAVs should be FORCED to use teamwork to be successful. So answer the question already. Do you think that both HAV and AV should BOTH be forced to use teamwork and tactics to be successful? Or was I right when I said Teamwork for thee, but no teamwork for me... Such is the motto of pilots?
I don't understand why you say I don't use team work. I very much so do. Scans, forward scouts, covering hacks, taking down marauding enemy HAV with AV support....why are you blindly assuming I am some soloist who spends his time trying to get tanks buffed into God mode.
More often than not O have said that I wish the OP turret, that's what you are complaining about not tanks, is ruining tanking, more often than not have said I feel tanks are good where they are, but for some small modifications to how AV works.
I believe tanks do require team work, however that is not very well emphasised because turret gunning is worthless. I almost all other games I have played where vehicles are present they are anti infantry weapons used by a single pilot with control of powerful Anti Infantry guns, only through massed fire can you bring them down.
I also believe in the cycles of unit to unit interaction.
AVer < Infantry Assault Infantry Assault < Tanks Tanks < AV barrage
However there is no point in having HAV on the field at all if one single man with half the ISK investment can deny and entire facet of game play from some hidden crevice of the map....which at present AV can do.
Dropships are not worth using Tanks barely useful in a fight LAV.... mobile and disposable...very useful
Like in EVE I think that someone who invests ISK into something should be victorious unless they are poorly skilled.
I don't really care what you say but no Frigate, Destroyer, Cruiser I believe at the moment is capable of beating my Armageddon, fully fitted and equipped.
Much like in EVE or any other game when you hunt something bigger than you, you take as many men as you can, and the biggest guns you can find to go and kill it.
Can you give me a reason to deploy vehicles to a battle? I cant think of one right now with the game the way it is? All it does is cost me ISK and, I wont say Im the top dog pilot, but I'm pretty damn good when I get going.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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