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Judge Rhadamanthus
Amarr Templars Amarr Empire
749
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Posted - 2013.11.21 23:18:00 -
[1] - Quote
Cat Merc wrote:Swarms can't reach more than 175m up since that's the max range right?.
Wrong thats their max lock on range
Cat Merc wrote:Forge guns in 1.7 will basically be the only viable AV, so at least give swarms area denial of air. At least that, please?
At about 100 meters you guys on the grond are a single black pixel. Giving you 175 menter lock on is generous. You can see me approach clearly at over 400 meters while i cannot see you until 100. Your advantage is so huge I am confused at why you feel more is needed.
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Judge Rhadamanthus
Amarr Templars Amarr Empire
751
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Posted - 2013.11.21 23:50:00 -
[2] - Quote
Cat Merc wrote: Same **** for our purposes :P
No. That makes no sense and you cannot just make your own reality. Saying 175 meter lock is the same as 400 meters range is wrong not the same, not whatever. It's just plain wrong. Why can you not just say. I was wrong? does misrepresenting the facts help your agenda more than the truth?
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Judge Rhadamanthus
Amarr Templars Amarr Empire
751
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Posted - 2013.11.21 23:53:00 -
[3] - Quote
ACE OF JOKERS wrote:...Because with the low damage i will need like 10 volleys to even scare tanks ? while they can 2HKO me every time? >..>[/b]
WHere are you getting the information that light AV weapons should be able to kill tanks?
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Judge Rhadamanthus
Amarr Templars Amarr Empire
758
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Posted - 2013.11.22 12:45:00 -
[4] - Quote
Cat Merc wrote:....2. 250m, when compared to the swarms 175m range. ...
Effective long missile range is about 80m. Very few kills happen above 100m range. Try it. Swarms do not have to aim. they can fire while jumping off a ledge or hopping like a fairy on skipping drugs. At the same time it am trying to hit their 3 pixel dot of a body that is the same colour as the ground; their hits are knocking me all over the place, yet my missiles do not hinder their aim one bit.
I have never hit anyone from a dropship at 175m. Even if I did it would not OHK you unless it was a direct hit, and even then only if you are in a weak suit. You seem to like to spread misinformation Cat Merc yet never change what you say even after you have been corrected many times. We can see your agenda is a selfish one, which is something New Eden allows for but It would greatly help the community if you tried to be more honest and fair with other posters.
You have already been corrected about the 175m being lock on not range, yet you keep saying range. Why do you keep trying to mislead people?
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Judge Rhadamanthus
Amarr Templars Amarr Empire
763
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Posted - 2013.11.22 16:15:00 -
[5] - Quote
Atiim wrote:...This is so idiotic that it hurts.
The lock practically is their range. How is a Swarm Launcher going to fire at something if they can't lock? The only way this could happen is if someone gets hit by a SL while trying to evade them, which won't even be a concern when our PRO variants do as much damage as a STD swarm launcher.
Cat, Atiim you must use the correct words in a discussion. If you dont you cannot have a valid discussion. let me explain why range and lock on are important distinctions that are NOT effectively the same.
A drop ship hovers at 200m. No lock on. No missile range. No shot. It moves to 160 meters. It is now in lock on range. A swarm launcher fires a shot that hits the dropship, who then decides to move. the swarm meantime has another volly in the air before the first even hit, as is easily possible today, and the dropship is at 200m before the 2nd volley reaches it. That volly will chase and hit the dropship in most cases.
As you can see lock on and range are different and the difference greatly effects tactics. If a swarmer shoots at a dropship as soon as it enders LO range, it will move out of LO range before volley two can be fired. A smart swarmer will wait. This adds tactics to the easiest weapon in the game.
What you are complaining about is this :
"if I shoot at a target at the limit of my ability to hit it, I cant hit it it it runs away" This applies to all weapons. Shoot a guy at the limits of your ARs range and your ability to kill him is reduced. There is less damage, time for him to hide or just run from you. Scouts play now like swarms will in 1.7. Get into a good spot to shoot first before you act.
Swarmers are just to used to shooting anything they see and never having to think. just spam spam spam. It is the weakest playstyle with the lowest skill level. Watch this. that is what swarms are like. Replace stinger with swarm and this may as well be about dust.
So you are right. You cannot kill something when you shoot at the wrong time and it runs ways. Why are you even making this point?
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Judge Rhadamanthus
Amarr Templars Amarr Empire
770
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Posted - 2013.11.22 22:17:00 -
[6] - Quote
Justice Prevails wrote:Judge, I am a scrub SL user, but that video made me ROFL. Thank you.
It was just for fun. Swarmers should be pushing CCP to make their role rewarding. Skill, positioning etc should give you kills, and WP. Too many try to hang onto the easy aspects of swarming. One should be proud to be a swarmer. Did you see the "best 10 swarmers" thread. The whole community treated it as a joke. This should concern you. YOu guys need to be rewarded too, Good skills should lead to WP. But atm the weapon is to unbalanced to help you prove your worth,
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