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Cat Merc
Ahrendee Mercenaries EoN.
3838
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Posted - 2013.11.21 23:16:00 -
[1] - Quote
Swarms are going to be lame against tanks. Low damage, tanks will run away fast, bla bla bla. Ok then, how about dropships? Hmm... Damage is low, sounds like they're area denial... But wait.
Swarms can't reach more than 175m up since that's the max range right? Does that mean that a dropship with an MCRU can just sit at top height and drop soldiers without being touched? Or an assault dropship that can rain down missiles with 300 splash without being damaged?
Forge guns in 1.7 will basically be the only viable AV, so at least give swarms area denial of air. At least that, please?
http://i.imgur.com/5U6GLvl.png
So basically - Just change vertical range to be unlimited, and done.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3838
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Posted - 2013.11.21 23:21:00 -
[2] - Quote
Pokey Dravon wrote:I get what you're saying, but I don't really see how it makes sense that locking stuff above you has a longer range than locking stuff horizontally from you. I think there must be a more eloquent solution. If there is I don't see it. It's not that big of a deal, say that swarms' tracking computer creates a tube around the user with limited range in which it can lock on to any target regardless of position inside the tube.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3838
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Posted - 2013.11.21 23:22:00 -
[3] - Quote
Judge Rhadamanthus wrote:Cat Merc wrote:Swarms can't reach more than 175m up since that's the max range right?. Wrong thats their max lock on range Same **** for our purposes :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3860
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Posted - 2013.11.22 11:31:00 -
[4] - Quote
Pokey Dravon wrote:I mean swarms are pretty mindless, this could be CCP making a push for people to use more skill-oriented AV weapons and being less reliant on the noob-proof ones? Then give me a light AV weapon that doesn't suck ass. PLC is like the worst AV weapon in the game, even after the swarms nerf.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3860
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Posted - 2013.11.22 11:32:00 -
[5] - Quote
Vyzion Eyri wrote:Virtual Riot wrote:Umm... Dropships can already sit at the flight ceiling and be totally safe from all av
Don't fight me on this I'm a pretty dam good ADS pilot if I do say so myself, been doing it before it was cool Except we make ourselves absolutely useless up there. We need to come down, within 175m of the ground in fact, to be of use. To be honest, this lock on restriction is a boon for noob ( )swarm users. Experienced users will know to let the vehicle get as close as possible so as not to lose the element of surprise and get whole clips in the air before the vehicle can back away. This encourages that sort of play. Furthermore, what with vehicle reliance on supply depots, squads of swarms can camp enemy depots knowing vehicles will need to resupplying ammo there eventually, and gangbang them. Sorry feline overlord but I'm inclined to disagree on this one. That's fine, you gave good reasoning and showed why not. That's half the reason I make these threads
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3862
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Posted - 2013.11.22 12:13:00 -
[6] - Quote
Pvt Numnutz wrote:1. you're an idiot cat merc 2. swarms are area denial, dropships guns have very little range. 3. dropships with mcru's have always been untouchable at max height 4. you're an idiot cat merc 1. Thanks 2. 250m, when compared to the swarms 175m range. 3. Well, uplinks yay. But now they can get closer allowing for better drop accuracy. 4. Thanks
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3862
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Posted - 2013.11.22 13:14:00 -
[7] - Quote
Judge Rhadamanthus wrote:Cat Merc wrote:....2. 250m, when compared to the swarms 175m range. ... Effective long missile range is about 80m. Very few kills happen above 100m range. Try it. Swarms do not have to aim. they can fire while jumping off a ledge or hopping like a fairy on skipping drugs. At the same time it am trying to hit their 3 pixel dot of a body that is the same colour as the ground; their hits are knocking me all over the place, yet my missiles do not hinder their aim one bit. I have never hit anyone from a dropship at 175m. Even if I did it would not OHK you unless it was a direct hit, and even then only if you are in a weak suit. You seem to like to spread misinformation Cat Merc yet never change what you say even after you have been corrected many times. We can see your agenda is a selfish one, which is something New Eden allows for but It would greatly help the community if you tried to be more honest and fair with other posters. You have already been corrected about the 175m being lock on not range, yet you keep saying range. Why do you keep trying to mislead people? "You have already been corrected about the 175m being lock on not range, yet you keep saying range. Why do you keep trying to mislead people?" Because that's EFFECTIVELY their range.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
3902
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Posted - 2013.11.23 08:00:00 -
[8] - Quote
Lynn Beck wrote:Isnt this the same logic that brought the heavy down?
"One class that needs focused fire to kill? Thats OP! We can't think! We lack brain-CPU to power that function! ccP pweez give us moar crutches!"
I find every single AVer and AR person to be ******* morons.
A single AVer SHOULD be a threat to a tank. But not an instantaneous WTFpwn to any tanker nearby. Making the swarmlauncher have reduced range that it needs to be closer to fire rockets is one way to look at it.
Another way we could've nerfed the swarm is 500m range, 110 damage a missile, and they're shootable. Wht do we have then? A constant nuisance to every tank, but not a viable threat.
In it's to be nerfed state, tankers can avoid you guys, and you can be a deterrant singlehandedly. If you wish to instawtfpwn a goddamned tank, think. Or just Zerg on it until it pops. Whichever one you deem fit enough for your faschist ways. And yes, i called EVERY GODDAMNED AVER A NAZ.I.
Tankers want their fun, as do avers i get that. But when you want it such that 1 aver can kill something with little patience, nor thinking, thats being selfish.
"Wahh CCP make my AR do 30% damage to vehicles, ooh ooh! And throw splash damage and seeker underbarrel ForgeGuns!" Is what you are in a sense asking. So... Swarm launchers acting as a deterant is not ok? k
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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