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Atiim
Living Like Larry Schwag
1246
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Posted - 2013.11.22 01:20:00 -
[1] - Quote
Judge Rhadamanthus wrote:Cat Merc wrote:Swarms can't reach more than 175m up since that's the max range right?. Wrong thats their max lock on range That doesn't matter. I can't fire at you unless I can lock on to you.Cat Merc wrote:Forge guns in 1.7 will basically be the only viable AV, so at least give swarms area denial of air. At least that, please? At about 100 meters you guys on the ground are a single black pixel. Giving you 175 meter lock on is generous. You can see me approach clearly at over 400 meters while i cannot see you until 100. Your advantage is so huge I am confused at why you feel more is needed. Still doesn't change the fact that LDSs and Dropships w/ Mobile CRUs can sit above our lock range and be untouched by SL users.
Also, would it be inappropriate to say that I thoroughly enjoy your videos?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1246
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Posted - 2013.11.22 01:25:00 -
[2] - Quote
Iskandar Zul Karnain wrote:As a lock-on scrublet with proficiency 4 in swarms I'll hold back my QQ until I actually play 1.7.
Swarms are going to function differently that's for sure but with teamwork and creativity they will still be a threat. The bottom line on swarms? They can no longer 1v1 well fit vehicles and that's how is it should be IMO.
So I should be able to force people to work together to take me out as a single person?
You do realize that HAVs require no teamwork right? So why should AV require teamwork?
And no "because I paid more" Is not a valid argument. If it was a valid excuse then it would be perfectly logical to say that AUR AV weapons should OHK everything and AUR vehicles should have a base resistance of 99%. It would also be perfectly logical to say that AUR weapons should have a damage modification of +10%.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1246
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Posted - 2013.11.22 01:27:00 -
[3] - Quote
Judge Rhadamanthus wrote:ACE OF JOKERS wrote:...Because with the low damage i will need like 10 volleys to even scare tanks ? while they can 2HKO me every time? >..>[/b] Where are you getting the information that light AV weapons should be able to kill tanks? It's a thing called balance.
Why would I ever use a Light weapon when only a heavy weapon is capable of destroying a tank?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1247
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Posted - 2013.11.22 01:30:00 -
[4] - Quote
Pokey Dravon wrote:I mean swarms are pretty mindless, this could be CCP making a push for people to use more skill-oriented AV weapons and being less reliant on the noob-proof ones? Plasma Cannons are the only AV weapon that requires skill beyond rotating your joystick. Should we all be forced to use the same weapon?
Plasma Cannons are the only weapon within itself that requires skill beyond the rotation of your joystick. Not just AV but as a weapon in general.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1248
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Posted - 2013.11.22 01:40:00 -
[5] - Quote
True Adamance wrote:Atiim wrote:Iskandar Zul Karnain wrote:As a lock-on scrublet with proficiency 4 in swarms I'll hold back my QQ until I actually play 1.7.
Swarms are going to function differently that's for sure but with teamwork and creativity they will still be a threat. The bottom line on swarms? They can no longer 1v1 well fit vehicles and that's how is it should be IMO.
So I should be able to force people to work together to take me out as a single person? You do realize that HAVs require no teamwork right? So why should AV require teamwork? And no "because I paid more" Is not a valid argument. If it was a valid excuse then it would be perfectly logical to say that AUR AV weapons should OHK everything and AUR vehicles should have a base resistance of 99%. It would also be perfectly logical to say that AUR weapons should have a damage modification of +10%. No tanking does require team work or you would be out of a job. You are constantly say how easy unsquadded tankers are to take down....well yes they are easy because they aren't using team work. If you are a good tanker you don't need it, I'm not good, just very lucky. Nobody has ever been able to supply a reasonable reply as to why they should be able to force people to use teamwork when I myself have no requirements to use teamwork. And I guess you won't either. Such a shame
From my experience, using an HAV does not require teamwork. The presence and threat of an HAV is simply increased by teamwork. In 1.7 HAVs will require no teamwork whatsoever beyond directions to the nearest supply depot. Yet you want AV to require 3-6 people to be successful.
Also, I wouldn't be out of a job because I'm not dumb enough to skill into one thing and then cry about how boring this game is when I get tired of running the exact same fittings and loadouts everyday.
To rip a page out of my 3rd favorite Forum Punching Bag, Spkr4TheDead's book:
Teamwork for thee, but no teamwork for me... Such is the motto of pilots.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1248
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Posted - 2013.11.22 01:42:00 -
[6] - Quote
EternalRMG wrote:DeadlyAztec11 wrote:All I know iI that I am speccing out of swarms the second I can. Add another weapon to the useless pile.
A pile that includes: -Breach AR -Burst AR -Breach Flaylock -Assault Swarm Launcher -Small Rail Turret -AV mines
Ehem Burst AR IS AWESMOEEEEE It is, but it won't be when you are out ranged and out DPS'd by every other rifle in the game.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1248
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Posted - 2013.11.22 01:43:00 -
[7] - Quote
DeadlyAztec11 wrote:Atiim wrote:Pokey Dravon wrote:I mean swarms are pretty mindless, this could be CCP making a push for people to use more skill-oriented AV weapons and being less reliant on the noob-proof ones? Plasma Cannons are the only AV weapon that requires skill beyond rotating your joystick. Should we all be forced to use the same weapon? Plasma Cannons are the only weapon within itself that requires skill beyond the rotation of your joystick. Not just AV but as a weapon in general. The Proto Allotek Plasma Cannnon is pretty good AV, as long as you use Complex Damage Mods and get the Damage Proficiency. Saw a guy the other day one shotting Proto Gallante Logis with just splash Any weapon is good when you have the PRO variant, Proficiency Level 3, and stacked complex damage mods.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1248
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Posted - 2013.11.22 01:55:00 -
[8] - Quote
True Adamance wrote:Atiim wrote: Nobody has ever been able to supply a reasonable reply as to why they should be able to force people to use teamwork when I myself have no requirements to use teamwork. And I guess you won't either. Such a shame
From my experience, using an HAV does not require teamwork. The presence and threat of an HAV is simply increased by teamwork. In 1.7 HAVs will require no teamwork whatsoever beyond directions to the nearest supply depot. Yet you want AV to require 3-6 people to be successful.
Also, I wouldn't be out of a job because I'm not dumb enough to skill into one thing and then cry about how boring this game is when I get tired of running the exact same fittings and loadouts everyday.
To rip a page out of my 3rd favorite Forum Punching Bag, Spkr4TheDead's book:
Teamwork for thee, but no teamwork for me... Such is the motto of pilots.
What does any military try to reinforce amongst its soldiers? Comradery and Teamwork. However I understand this is a game and gamers are notoriously selfish and anti social recluses...but hell try to consider that you are playing a tactical shooter not a cod clone where one man makes himself and entire army because he can jack up his sensitivity and rock quick scopes all day. Balance>Gameplay
If AV is FORCED to use teamwork to be successful, then HAVs should be FORCED to use teamwork to be successful.
So answer the question already. Do you think that both HAV and AV should BOTH be forced to use teamwork and tactics to be successful?
Or was I right when I said Teamwork for thee, but no teamwork for me... Such is the motto of pilots?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1255
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Posted - 2013.11.22 13:20:00 -
[9] - Quote
Judge Rhadamanthus wrote:Cat Merc wrote:....2. 250m, when compared to the swarms 175m range. ... Effective long missile range is about 80m. Very few kills happen above 100m range. Try it. Swarms do not have to aim. they can fire while jumping off a ledge or hopping like a fairy on skipping drugs. At the same time it am trying to hit their 3 pixel dot of a body that is the same colour as the ground; their hits are knocking me all over the place, yet my missiles do not hinder their aim one bit. I have never hit anyone from a dropship at 175m. Even if I did it would not OHK you unless it was a direct hit, and even then only if you are in a weak suit. You seem to like to spread misinformation Cat Merc yet never change what you say even after you have been corrected many times. We can see your agenda is a selfish one, which is something New Eden allows for but It would greatly help the community if you tried to be more honest and fair with other posters. You have already been corrected about the 175m being lock on not range, yet you keep saying range. Why do you keep trying to mislead people? This is so idiotic that it hurts.
The lock practically is their range. How is a Swarm Launcher going to fire at something if they can't lock? The only way this could happen is if someone gets hit by a SL while trying to evade them, which won't even be a concern when our PRO variants do as much damage as a STD swarm launcher.
Stop trying to mislead people.
(Also, if you get OHK'd by any SL, your mods either down, you are using MLT gear, or you are just plain awful.)
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1255
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Posted - 2013.11.22 13:27:00 -
[10] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:"Balance>Gameplay
If AV is FORCED to use teamwork to be successful, then HAVs should be FORCED to use teamwork to be successful.
So answer the question already. Do you think that both HAV and AV should BOTH be forced to use teamwork and tactics to be successful?
Or was I right when I said Teamwork for thee, but no teamwork for me... Such is the motto of pilots?" oh atim atim aim, why do you want it rediculously easy to destroy vehicles? i barely get killed by vehicles, as they cant go where i can, and vehicles use teamwork to defend objectives or assault with infantry. for my last point: it's okay for proto infantry to go 30-0 but vehicles cant go 10-0? it's okay for proto infantry using no teamwork but not vehicles? oh and my well fit suit solo's all day and profits. bottom line: it's okay for proto infantry to do well but not vehicles cuz your AR/ScR can't hurt it? pss, 1 forge gunner destroying well fit vehicles is BS from like 300M, high damage high rof high range isn't balanced. LOL PRO Infantry rarely go 30-0 without teamwork.
I could care less if they use teamwork. The only problem here is that pilots want to be able to solo everyone and force everyone to use teamwork while they themselves are not required to use teamwork. Thanks for proving my point though.
And why would I fire my AR/ScR at a vehicle when I can destroy it with a Wyrikomi and watch them QQ about how I destroyed their poorly fit vehicle.
Tell that FG stuff to people like GeneralButtNaked, CharCharOdell, and Void Echo who think that FGs require skill.
As if piloting anything other than a DS required skill
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1276
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Posted - 2013.11.22 19:22:00 -
[11] - Quote
KenKaniff69 wrote: Run a tank in PC and then comment that HAV's require no teamwork to use. Try moving from one point to another without being hit by two proto maxed IAFG's and a side of proto swarms chasing you in an LLAV. The only ones who can help you are your teamates, while the FG mindlessly spams shots from an unseen location on a tower.
I don't spam FGs or SLs on high towers. That's basically asking for your missiles to crash into a wall. And with the travel time on Swarm Launchers, the closer you are to the target, the higher your DPS.
Done. Now let me comment and say that HAVs require no teamwork to use whatsoever.
Even if, it is ridiculously idiotic to balance this game around a game-mode that very few people actually participate in.
How many people does it take to operate a vehicle? Now how many people do LOLTank Brigadiers want it to take for the destruction of an HAV?
That's not balance. That's God mode.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1287
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Posted - 2013.11.23 04:08:00 -
[12] - Quote
Judge Rhadamanthus wrote:Justice Prevails wrote:Judge, I am a scrub SL user, but that video made me ROFL. Thank you. It was just for fun. Swarmers should be pushing CCP to make their role rewarding. Skill, positioning etc should give you kills, and WP. Too many try to hang onto the easy aspects of swarming. One should be proud to be a swarmer. Did you see the "best 10 swarmers" thread. The whole community treated it as a joke. This should concern you. YOu guys need to be rewarded too, Good skills should lead to WP. But atm the weapon is to unbalanced to help you prove your worth. You should be able to out think your enemy. Having game mechanics that only allow you to point and hit does not give you a chance to do this. Try to think of ways your weapon could change that would make it better. Not just range and damage but other aspects. How about missile types, or missiles that only hug the ground or ones that create smoke to blind pilots or ones that disable vehicle electronics and scanners. Is killing the Dropship the only rewarding thing? can WP from grounding it be better> or WP for lighting it up so others can hit it? Lets make the fight between vehicles and infantry vaired and interesting. I want to fight you. But fairly. I know how the HAV community treated my "Top 10 SL Users" thread/. But that's okay because I still have way more ammunition left for the next best pilot thread.
I am proud to be a Swarm Launcher user. Why? Because just like a good sniper, I don't always hide in the redline or go 350m away from a vehicle and start firing away. I don't see why so many people do this. It's horribly ineffective because the swarms are more likely to crash into a wall; plus with the travel time on SL swarms your DPS is much higher when you are closer to the vehicle.
I've been wanting things like dumbfire and separate missile types since I first starte using a CBR7.
I've always wanted a fair and balanced fight. That's why I started using these forums in the first place. That's why I wasted tons of SP skilling into every role in the game. It's also why I originally skilled into SLs to begin with.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1288
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Posted - 2013.11.23 04:33:00 -
[13] - Quote
Spkr4theDead wrote: There he is..........................
Well if it isn't the co-chairman of the LOLTank Brigade.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1288
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Posted - 2013.11.23 04:36:00 -
[14] - Quote
Hey Spkr4TheDead, I want you honest opinion on this one.
Should AV be forced to use teamwork to be successful, while HAVs require no teamwork whatsoever to be successful?
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-HAND
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Atiim
Living Like Larry Schwag
1288
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Posted - 2013.11.23 04:43:00 -
[15] - Quote
Spkr4theDead wrote:Atiim wrote:Judge Rhadamanthus wrote:ACE OF JOKERS wrote:...Because with the low damage i will need like 10 volleys to even scare tanks ? while they can 2HKO me every time? >..>[/b] Where are you getting the information that light AV weapons should be able to kill tanks? It's a thing called balance. Why would I ever use a Light weapon when only a heavy weapon is capable of destroying a tank? Balance to you is removing vehicles in their entirety. I've never once said or implied that I want vehicles nerfed or completely removed from the game.
Why do you and everyone else think I'm on a Anti-Vehicle crusade?
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1288
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Posted - 2013.11.23 04:47:00 -
[16] - Quote
Spkr4theDead wrote:Eris Ernaga wrote:Cat Merc wrote:Swarms are going to be lame against tanks. Low damage, tanks will run away fast, bla bla bla. Ok then, how about dropships? Hmm... Damage is low, sounds like they're area denial... But wait. Swarms can't reach more than 175m up since that's the max range right? Does that mean that a dropship with an MCRU can just sit at top height and drop soldiers without being touched? Or an assault dropship that can rain down missiles with 300 splash without being damaged? Forge guns in 1.7 will basically be the only viable AV, so at least give swarms area denial of air. At least that, please? http://i.imgur.com/5U6GLvl.pngSo basically - Just change vertical range to be unlimited, and done. Railgun tanks another dropship Swarm launcher if the enemy drop ship gets close railgun instillation missile installation missile tank are all still good ways to counter dropships. But those require intelligence, and we can't have that, no way! Actually those methods require either another tank. (Oh wait that's right you think tanks should only be countered by tanks)
That one about the dropship getting close is rediculously situational. And rare.
The one about installations is invalid because we can't deploy them anywhere we want, thus requiring the dropship to come to a fixed location on the map. And even if, an ADS or HAV would never be dumb enough to let an installation live.
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-HAND
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Atiim
Living Like Larry Schwag
1289
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Posted - 2013.11.23 05:01:00 -
[17] - Quote
MINA Longstrike wrote: Vehicle EHP is going down significantly from what it currently is, swarm damage is being lowered appropriately as well. The only thing you might have to complain about is the lowered lock on range... which is a silly thing to ***** about as right now with a 400m lock on range you can deny the WHOLE MAP to a dropship user and quite a fair bit of it to a tank user as well.
Right now you are complaining because you won't be able to pull the same crap with the absolute impunity you currently have.
I refuse to fire at a target that is not within an estimated 200m range. I find that to be highly broken. It's the same reason that I don't snipe from the redline with a Charge or Kaailikiotia Sniper Rifle. Why does everyone assume that me using a SL automatically means that I spam rockets from the redline or high ground. That's not even effective.
I find the 175m lock to be broken because it allows DS pilots to easily fly above our lock range with complete impunity.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1293
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Posted - 2013.11.23 16:19:00 -
[18] - Quote
Spkr4theDead wrote:Atiim wrote:Hey Spkr4TheDead, I want you honest opinion on this one.
Should AV be forced to use teamwork to be successful, while HAVs require no teamwork whatsoever to be successful? AV should be classified as support, but enough of it should down a tank. There's a reason that in the stats for swarms, they only need a light weapon slot, and forge guns need a heavy weapon slot. Swarms should be lesser damage over time, forge guns for high alpha damage. It's really quite easy if you have an open, rational mind. You just go blind with rage at the sight or mentioning of tanks. That's not healthy. AV should be what it's title is. ANTI-VEHICLE.
No class in this entire game should be able to force everyone to use teamwork while they themselves are not required to. That is imbalanced and a guaranteed FoTM creator.
I go blind with rage at the sight of anything. If it's red, it's dead. I don't care if it's an HAV, DS, ADS, LDS, LLAV, LAV, SLAV, INT, SDP, CRU, SCT, HVY, LOGI, or ASLT.
If it is red then I will do everything in my power to destroy it. Why would I do otherwise? Mercy?
Heavy Weapons should not ever be 100% better than Light Weapons. Everything needs its strength and weaknesses.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1293
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Posted - 2013.11.23 16:27:00 -
[19] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Spkr4theDead wrote: There he is..........................
Well if it isn't the co-chairman of the LOLTank Brigade. well if it isn't the CEO of "i want to destroy H.EAVY A.TTACK V.EHICLEs with LIGHT weapons" hi I should be able to.
The Light Weapon vs Heavy Weapon slot ideal is idiotic. Every weapon in the game should be equally balanced to match one another. No weapon, class, suit, role, or module in this game should be 100% better in every aspect than it's counterpart. That leads to the most unbalanced weapon this game as of current, the 1.6 Assault Rifle.
The "Oh it requires you to be a heavy and not a medium frame", argument is even more idiotic. There are MLT Heavies as well as MLT Medium and Light Frames. Everyone starts of with Dropsuit Command Level 0.
Because of this, I could easily become a Heavy before becoming anything.
Why should any weapon in this game be 100% better at anything than another? Everything weapon needs its strength and weaknesses. That, or be equally well and capable at everything.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1293
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Posted - 2013.11.23 16:33:00 -
[20] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:Hey Spkr4TheDead, I want you honest opinion on this one.
Should AV be forced to use teamwork to be successful, while HAVs require no teamwork whatsoever to be successful? if they see a HAV in the open where no teamates are, have proto AV, and skillful and not hiding around a corner spamming AV, then sure, but give good pilots a chance to escape, after all, it is to defend a position/detere?(IDK the spelling)the vehicle AV by spelling and title is Anti-Vehicle. Meaning it should decimate vehicles. Lets not go there.
I wish my swarms would let me lock and fire behind cover. But I have to keep a direct LOS on the vehicle until my rockets are fired. Even if I could I wouldn't.
Good pilots do have a chance to escape. It's called 2 hardners with F/45s and Nitrous.
Check out my corp's new website here :D
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Atiim
Living Like Larry Schwag
1293
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Posted - 2013.11.23 16:38:00 -
[21] - Quote
Spkr4theDead wrote:Atiim wrote:Spkr4theDead wrote: Balance to you is removing vehicles in their entirety.
I've never once said or implied that I want vehicles nerfed or completely removed from the game. Why do you and everyone else think I'm on a Anti-Vehicle crusade? Because not once, not ever, have you ever said that tanks are hard to pilot and that AV is easy to use. Hence, you're on an anti-vehicle crusade. Vehicles are not hard to pilot.
The way good AV is used is very difficult. I don't go spamming AV from the redline or a high tower.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1293
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Posted - 2013.11.23 16:42:00 -
[22] - Quote
jerrmy12 kahoalii wrote:go use a pistol against a heavy, besides heavy's sacrifice speed, and thats like using a stinger against a tank, its not meant for it, its AA. idk im tired Done.
I just got a headshot with a TT-3.
+60 WP please
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1293
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Posted - 2013.11.23 16:50:00 -
[23] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:jerrmy12 kahoalii wrote:go use a pistol against a heavy, besides heavy's sacrifice speed, and thats like using a stinger against a tank, its not meant for it, its AA. idk im tired Done. I just got a headshot with a TT-3. +60 WP please headshots don't count, most AV hits normal spots Can I go dual pistols?
If I cant then I'll still kill him with a Carthum. I just have to get in my "optimal range"
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-HAND
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Atiim
Living Like Larry Schwag
1296
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Posted - 2013.11.23 17:06:00 -
[24] - Quote
jerrmy12 kahoalii wrote: im so 1337 i can spam diz swarm launcher anywhere in my redline or on a ladder or bunny hope in the open or hide im smal area im so leet i just got a free kill hurp derp.
im so 1337 I can spam turrets with infinite ammo and monitor my hardners and make sure they still runnin. Ya gotta be hardcore to be able to use dem joysticks to move dat tank. And dem scanners yo.
Drivin a tank is for 1337s only.
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1321
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Posted - 2013.11.24 08:25:00 -
[25] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:jerrmy12 kahoalii wrote: im so 1337 i can spam diz swarm launcher anywhere in my redline or on a ladder or bunny hope in the open or hide im smal area im so leet i just got a free kill hurp derp.
im so 1337 I can spam turrets with infinite ammo and monitor my hardners and make sure they still runnin. Ya gotta be hardcore to be able to use dem joysticks to move dat tank. And dem scanners yo. Drivin a tank is for 1337s only. tanks have finite ammo now AR/ScR noob Oh yes, because I don't want god mode tanks apparently the only thing I run are ARs and SCRs.
And SLs will no longer be able to be spammed from the redline turret n00b
Check out my corp's new website here :D
-HAND
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Atiim
Living Like Larry Schwag
1321
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Posted - 2013.11.24 08:35:00 -
[26] - Quote
Lynn Beck wrote:
Theres a difference between 'threat' and 'HOLY ****! Get the ducknipples outta the...!'(explosion)
A swarm should take 2 clips average to kill a tank. Not 2 volleys. Does the laser rifle kill within 12 shots of it's 100 clip? Does a SMG kill in under 10? Nor should swarms kill in .4 seconds. 3 swarmers should have the same danger level as 1 wyrkom of today. That being, the point where 2 combined 'volleys' will kill a tank instantly.
So yes. I want swarms nerfed. And iMHO, it should be by about 40% damage potential. But you guys would rage, wouldnt you? And you'd probably quit eh? Good. Lets tankers have a breath of fresh air not having to run every time MLT hits them.
Ah yet another crusader. Where does Void, Char, and Spkr find these idiots?
In it's optimal range and some damage mods, a LR has a TTK of about .5-1 second. Ishukone Assault SMG doesn't kill people in 10 rounds but is insanely powerful and has a TTK of 1-3 seconds in it's optimal range.
I have never had to run from MLT AV. Your clearly doing it wrong.
Stop exaggerating. 2 volleys of swarms will only take out a MLT Tank. (unless it magically hits the weakspot)
I say we give everyone a BPO Officer SL or something equally idiotic. But you guys would rage, wouldn't you? And you'd probably quit eh? Good. Lets infantry have a breath of fresh air and not run to a supply depot everytime an HAV hits them.
If one class is forced to use teamwork, then it's rival/counter should also be forced to use teamwork. Get this through your thick, 180mm skull.
Check out my corp's new website here :D
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