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Thread Statistics | Show CCP posts - 0 post(s) |
jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
100
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Posted - 2013.11.20 04:55:00 -
[1] - Quote
how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent?
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
101
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Posted - 2013.11.20 05:04:00 -
[2] - Quote
Nguruthos IX wrote:jerrmy12 kahoalii wrote:how are we supposed to test anything if we dont even have 1/3 the sp required to get anything decent? because "**** you* that's why. apparently CCP thought inflating SP costs by a billion was a good alternative to providing new content to players So vehicles wait a year for vehicles to get fixed, they save up SP CCP nukes them with a giant SP sink in place of old skills that give less than before. Lol seriously I'm on the verge maaaan IKR? the max sp it should take to max out a tank is 5 mil SP, so 1. they arent locked into tanks 2. you'd have variety
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
102
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Posted - 2013.11.20 05:45:00 -
[3] - Quote
Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective.....
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
103
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Posted - 2013.11.20 05:53:00 -
[4] - Quote
Ghosts Chance wrote:jerrmy12 kahoalii wrote:Vulpes Dolosus wrote:I can fit my desired, fully prototype ADS for >3.2mil sp. Sure, it isn't optimized, but I can fit it and it's only slightly worse off. I haven't run any numbers, but you shouldn't need any more than 4-4.5mil sp for a proto fitted vehicle (which, I assume, most dedicated pilots will get back after the vehicle skill refund).
All the other stuff you skill into are just icing on the cake (cool down times, max ammo, damage increases); I believe there was a thread making it comparable to fully speccing into a dropsuit, weapon, and a few modules/ equipments. pro gal logi=2.8 mil effective tank=5+ mil, slightly effective..... that pro gal logi doesnt have a weapon or any modules equiped that arnt milita aparently..... aka less then slightly effective... my exile ar says otherwise EVERY infantry skill costs less with no BS pre skill whatevers
recuruit link
5 to 11 mil isk per 100k recuruit
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jerrmy12 kahoalii
The dyst0pian Corporation Zero-Day
103
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Posted - 2013.11.20 06:57:00 -
[5] - Quote
8213 wrote:Its called AURUM my good sir. AURUM makes everything better! p2w=no
recuruit link
5 to 11 mil isk per 100k recuruit
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