THEAMAZING POTHEAD wrote:prof5 3 dmg mods with imperial negates everything you say.
when you use or see a max damage imperial the stupid OPness is blatently in your face.
it melts ANY suit in its optimal while being still insane at its effective range with 30% damage.
when its retardedly easy to almost instakill any suit within 70m id say its OP.
the AR at least has consistent damage output and you can take cover. the ScR instakills you even as a heavy.
AR is OP across the board, but the max damage imperial is the god mode gun right now.
Also, if you cant aim with a ScR now and the overheat messes you up, you're straight up garbage at this game. Its retardedly easy to use the ScR now compared to before aim assist was implemented along with improved hit detection.
If you think the ScR takes skill to use now, you're just horrible at aiming.
Some of us people don't use Aim Assissy..i mean....Assist, like every KBM player out there that hasnt yet gone DS3 due to how effective Aim Assist is.
Ive heard from other pro KBM users that with minimal effort are rolling people with it....ill stick to KBM tyvm.
The worst thing to encounter and i realised it too late when i came accross it is Gal Logies with a Core repair tool in their backs, i was literally not doing damage fast enough at range to drop the guy. (He wasnt standing still you know, and the logi kept out of sight at all times), and i only use 1 damage Mod, 2-3 is too much relying on crutch mechanics.
You can say all you want about just kill the logi first, but this was on a map where i could not get close to them and there was still the issue of the Galogi with 3 Damage mods wasting me faster then i could say "H*ly F*ck".
But nearing half the battle i was forced to swap to 3 Damage mods and only then did i manage to kill the guy once, i was the only one of my team (Random team) to go positive with a horrible score of 26/9. Everyone else was in the 4/11 series of bad stats, and i only killed him because he came at me, if he had kept standing on his spot, hed still be invincible.
All he had to do was stand there, strafe left & right a little bit and shoot at anything comming at him, at some point he had hives underneath him and he was way out of range for grenades/Fluxes to touch him to wipe out the hives.
At his peak he would have had 415 Armor Reps per Second....it was rediculous, it took no skill on his part. and on a Domination map to guard the point...
But yeah keep bitching about how OP the SCR is, when theres something completely unkillable incomming.
Quote:This doesn't completely reflect my opinion however, as I also believe the SCR does too much damage. I personally think all non-alpha damage weapons should have their damage reduced by 20-25%
Non-Alpha weapons include the AR, the SMG, the AScR, the Mass Driver, the ScR, the ScP, the HMG, the Laser Rifle, the Combat Rifle, and the Rail Rifle.
Alpha weapons include the Sniper Rifle, the Shotgun, the ScR (charge shot), the ScP (headshot), the Plasma Cannon, the Forge Gun, the Swarm Launcher, the Mass Driver (direct hit), and the Nova Knives.
I also think the ScR should have its hipfire cone of fire tightened severely (like the Laser Rifle), so that its is much more difficult to use in close quarters, and its Aim Assist weakened severely a close quarters as well, to make the tightened cone of fire much more evident.
Using your numbers with 3x Damage mods and a 30% damage reduction the SCR would be left with only 735 ish DPS per second, with only 1.7 seconds of fire that means 1249 damage applied if all shots connect.
The assault rifle while using your match only does 469 with the reduction dps a second but can sustain this DPS for 5 seconds.
Meaning your AR can deal up to 2345 damagein 5 seconds while the SCR can only do 1249 damage, then overheat for 5 seconds.
This is all with 3x damage mods, its much worse without because the SCR benefits better from damage mods due to the high hits, take it away and youll have a much wasted pop gun on a shelf somewhere.
youll be looking at barely having enough rounds to kill someone, its far less for someone not having any skill in the gun or using the amarr suit.
Also making the target reticule smaller for hipfire means, its going to be more precise if your aim is better.
I am not really sure why you agree with this math
Tiberius, but if the gun would receive this treatment, theres not gonna be enough gun left to kill something with it.
Templar SCR with no damage mods would be doing 402 DPS for 1.7 seconds or 683 damage before you overheat, that is if you hit everything there is to hit.
Or 350 DPS for someone trying out the gun, because with no skills it will overheat on a second....witch means it would effectivly deal 350 MAX damage.....while a standard AR deals 384 DPS for a whole 5 seconds.
thats still 1920 damage dealt....
Yeah ...350 damage dealt over 1 second of firing + 5 seconds of overheat vs 1920 damage dealt + time to reload = balanced ?
Sounds like your math is off man...
The ASCR would also come out less then unharmed weighing in at 324 dps or 1944 damage after 6 seconds, thats barely doing more damage with a larger clip and 1 seconds more of fire at second 5 it will have dealth 1620 damage.
Sounds to me everyone would be running AR again.....