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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
324
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Posted - 2013.11.19 22:48:00 -
[1] - Quote
"As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy."
I like this. Cool way to make the commando a little more viable/fun. Moving wall with a couple'o guy taking cover/firing behind him. Cool play mechanics
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
329
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Posted - 2013.11.20 02:41:00 -
[2] - Quote
"So make the shield PURE one tank or the other for Gal and Cal? Interesting."
Yup. The Amarr would be really cool. Half armor half shield.
"Cal would go into Triage abit often if that were the case..."
Works well enough on dropsuits. If done right shouldn't be a problem.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
329
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Posted - 2013.11.20 02:49:00 -
[3] - Quote
Heathen Bastard wrote:I can see it now, dualshield caldari commandos. since shields will need a lot of EHP to even be viable as a combat option, I can imagine that said dualshield commando will have the EHP of a tank.
Sounds awesome. No real weapon though (not with that sprint speed). He's just a moving wall.
Would be more interested in seeing what scouts do with It. Shield/knife build. Scouts are always running away, with a shield on your back... Cool mechanic
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
330
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Posted - 2013.11.20 03:17:00 -
[4] - Quote
Mobius Kaethis wrote:I must admit that I'm not in love with the aesthetics of this idea. I am imagining it done one of two ways: either a huge riot shield which would look horribly clunky and not at all fitting with our sleek sci-fi suits (though perhaps it could work with the Amarr) or a sword and sorcery style kite shield that just seems to midevil for the feel of the rest of the game. The later of these ideas I'm going to lump together with the whole space ninja concept making it so distateful I will never speak of it again.
The concept behind what you are saying though, has some real merit. I love the idea of some sort of additional armor that you can use that won't take up a high or a low slot but will take another type of slot and won't provide 360-¦ protection. An equipment slot would be the ideal place for an item like this. I'm kind of envisioning a deployable armor plate that springs up in front of you as a destroyable (but very tough) deployable wall. There could also be shield variants.
While this deployable shield is not as versitile as your wearable concept I feel like it is more fitting with the theme of the game and would make for some interesting changes to the dynamics of a match.
I like the idea of deployable shield walls also. But I am not at all as displeased by the aesthetics of carriable shield. All personal shields would be tower shield of course. Just like modern shields. It's pretty much functionally necessary. It's as easy for me to shoot you in the head/upper body as the legs.
Also, there should be shield types as well as armor types and hybrid.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
330
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Posted - 2013.11.20 05:12:00 -
[5] - Quote
You should do the Gal one on the back. It'd looke better with that pic.
That's about how I pictured it though. The Gal one at least.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
334
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Posted - 2013.11.21 04:49:00 -
[6] - Quote
Zero Harpuia wrote:Krom Ganesh wrote:Shields could be fun. It would be interesting if you could look up while using the shield and allow others to use your shield as a platform for accessing higher areas or peering over walls. As for shield design Caldari: A projected shield similar to this but flatter. While on back, the shield would be projected from the back but when actively held, the user would extend their left palm forward. The shield would then shrink into the back and grow in front of the hand. Amarr: Big physical shield with a shield overlay reminiscent of Scutum shields used by the Romans. Coloring would be silver for the physical part while the shield overlay would be golden. Not sure about the platform thing as no-one can jump as high as a man is tall, not even Scouts, but the rest sounds nice.
Actually, there are tribes in Africa, with some some kind of ritual practice, where they jump strait up and down at a stand still. I here that they can attchive heights in excess of five feet, at a stand still! Average causation male high is about 5'7" to 5'9".
the **** you pick up in 35 years of life hunh?
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
334
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Posted - 2013.11.21 04:54:00 -
[7] - Quote
Cenex Langly wrote:Zero Harpuia wrote:Shields are a staple in warfare, from when we used them to block swords to when we use them to block shrapnel. Plus they look DAMN cool. What say we add a new set of racial Light weapons?
The shield will have a certain amount of HP and a certain movement penalty, dependent on the race. Gallente shields will have heavy armor, Caldari will use hard-light-looking arrays that have high shields, all that good stuff. They will also be effective while on your back, very visible. This will prevent Scouts from one-shotting you by surprise if they don't take care to avoid the shield, but all you have to combat them is a sidearm. As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy.
Each race will have a differing racial skill as well as augmenting your melee power, as you are bashing with a shield and not slapping with your gun-butt. It won't be much as we don't want to outmode pure melee weapons, but still enough to dissuade CQC with a shield-bearer. The only way to repair a shield will be from devices that repair Armor, such as Repair Tools and Triage Hives. This will count as an armor wave on the hive, prevent you from getting ammo until your shield is at maximum. Your armor will be repaired before the shield's will. On the advent of the shield's destruction, the shield will enter triage mode via an overheat seize-like animation and be unavailable for a certain length of time, Amarr being the longest and Minmatar being the shortest.
Caldari: Hard-Light shield. Focus on Shield HP. Gallente: Multi-Polymer shield. Focus on Armor HP. Minmatar: Makeshift shield (could use a better name). Repairs its armor overtime, but has the least HP of any shield. Lowest movement penalty due to the light weight. Amarr: Heavy shield (could also use a better name). Heftiest shield with the most HP, but also the highest movement penalty.
As for the rest, I'd like input from the best. Please put in your critique of things above the line separate from those above it.
Ideas: Be able to use Sidearm and Shield in tandem. Caldari skillset. Caldari Shield (2x)- Increases Shield's Shield regeneration by 5% per level. Caldari Shield Proficiency (5x)- Increases Shield's Shield HP by 1% per level. Caldari Shield Cohesian (3x)- Increases Shield's Shield resistances by 1% per level. Caldari Shield Handling (3x)- Decreases movement penalty by 2% per level. Cool idea except it doesn't fit in with the lore of NEW EDEN. It doesn't fit into the EVE genre. Plus no where in EVE are there "shields" other than the normal passive shield you have on your ship. The only thing I can say that is needed are "Shield Transporters" so logistics players can repair players shields just the same way as they do Armor. These are in EVE and should be in DUST as well.
Things change. Lore can be amended. Example: oh look we just invented these shield thingys. BLAM problem solved. You see that wasn't to hard now was it?
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
334
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Posted - 2013.11.21 05:03:00 -
[8] - Quote
Rogue Saint wrote:For some reason this came to mind
Ya for the Cal shield, something like that.
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
793
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Posted - 2014.01.02 15:01:00 -
[9] - Quote
Sole Fenychs wrote:Zero Harpuia wrote: The shield will have a certain amount of HP and a certain movement penalty, dependent on the race. Gallente shields will have heavy armor, Caldari will use hard-light-looking arrays that have high shields, all that good stuff. They will also be effective while on your back, very visible. This will prevent Scouts from one-shotting you by surprise if they don't take care to avoid the shield, but all you have to combat them is a sidearm. As it is a Light weapon, this will also allow Commandoes to have something to compensate for their low HP total while still making the commando himself highly squishy.
This gave me the mental image of shields that don't fully cover you. They'd introduce weak points that aren't your head, which would vary depending on faction. Does anyone else like that idea? For example, one of the factions would have a shield that covers the head and the torso, as that's where most hits go. Another might have a shield in front but not the back. Edit: Somehow, I read the initial idea as the kind of shield that we already have, just in a weapon slot and with special properties, and not as actual classical shields. Then again, my idea still stands. Who says that all shields have to be large objects that you hold in your hand? They could just as well be small gauntlet-mounted generators or something.
Blah, terrible post. Not in the spirit of this thread.
{:)}{3GÇó>
"I came here to chew bubblegum and kick @$$, and I'm all out of bubblegum."
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