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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1709
 
 
      | Posted - 2013.11.19 19:30:00 -
          [1] - Quote 
 I did some quick maths
 
 For the turret skills to level 5 for 1 turret = 7,462,080
 
 For all 3 large turrets is 21mil
 
 For the other 3 small turrets is 21mil again
 
 Rough maths i did quickly
 
 
 For the actual hulls and mods that i wanted for my tank i also put to level 5
 
 This included all vehicles and access to them all for level 1 or whatever the level was required to get into them for both armor and shield vehicles
 
 15,633,520 SP
 
 
 Currently my 18mil SP into vehicles will cover the mods and the hulls and the cores i want to 5 but not much into the turrets
 
 The turret to perfect cost 7mil SP each to fully cover it seems
 
 
 A choice has to be made on what you really want and need it seems
 
 
 
 Disclaimer - rough maths i quickly did i maybe out by a little bit but atm the turrets are a big sink, the hull and mods you need you can access
 
 
 | 
      
      
        |  Eris Ernaga
 State Patriots
 
 715
 
 
      | Posted - 2013.11.19 19:34:00 -
          [2] - Quote 
 
 Takahiro Kashuken wrote:I did some quick maths 
 For the turret skills to level 5 for 1 turret = 7,462,080
 
 For all 3 large turrets is 21mil
 
 For the other 3 small turrets is 21mil again
 
 Rough maths i did quickly
 
 
 For the actual hulls and mods that i wanted for my tank i also put to level 5
 
 This included all vehicles and access to them all for level 1 or whatever the level was required to get into them for both armor and shield vehicles
 
 15,633,520 SP
 
 
 Currently my 18mil SP into vehicles will cover the mods and the hulls and the cores i want to 5 but not much into the turrets
 
 The turret to perfect cost 7mil SP each to fully cover it seems
 
 
 A choice has to be made on what you really want and need it seems
 
 
 
 Disclaimer - rough maths i quickly did i maybe out by a little bit but atm the turrets are a big sink, the hull and mods you need you can access
 
 
 
 There not a sink they're simply adding complexity plus you don't have to skill in to certain skills. It all comes down to the effectiveness of a skill for example if reload speed turns out to be very important then people will skill in to the turret reload skills. This is a skill sink from 1.6 yes but a lot of these features have been planned since before 1.5. I see the new skill tree as being more complex with many more options, in Chromosome about 10 mill sp would get you a fully fit Sagaris with every related skill level 5. Now by spending more skill points in the skill tree you can get a better all around improved vehicle.
 
 State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front. | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 7813
 
 
      | Posted - 2013.11.19 19:35:00 -
          [3] - Quote 
 How they could justify not offering a respec is outside my ability to comprehend right now, just look at those skills, and that's just assuming no changes to dropsuit skills.
 
 Raaaaaaaaaaaaaa too much pressure. Even without it I'm still technically fine, sort of, but my fits right now and skills trained for said fits don't match what's good in 1.7, basically at all.
 
 Words / Vids / OSG | 
      
      
        |  Flix Keptick
 Red Star.
 EoN.
 
 1289
 
 
      | Posted - 2013.11.19 19:36:00 -
          [4] - Quote 
 It did offset me a bit ...
 
 "Please don't" GÿåForum warrior lvl.1Gÿå I Support SP Rollover, MAKE IT HAPPEN CCP !!! | 
      
      
        |  Eris Ernaga
 State Patriots
 
 715
 
 
      | Posted - 2013.11.19 19:36:00 -
          [5] - Quote 
 
 DUST Fiend wrote:How they could justify not offering a respec is outside my ability to comprehend right now, just look at those skills, and that's just assuming no changes to dropsuit skills.
 Raaaaaaaaaaaaaa too much pressure. Even without it I'm still technically fine, sort of, but my fits right now and skills trained for said fits don't match what's good in 1.7, basically at all.
 
 You'll be refunded for any vehicle skills they're changing and more Dev blogs are being released in the near future (this week) so you can't jump to conclusion about what's happening with our skill points. Look forward to more information.
 
 State Patriots a loyal Caldari based corporation is accepting all Caldari and Amarr to help fight on the front. | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 552
 
 
      | Posted - 2013.11.19 19:38:00 -
          [6] - Quote 
 How can they not revamp the dropsuit skill tree in this way? Imagine how awesome that would be.
 
 Spec into medium dropsuits - get access to "basic medium" of all races, and then specialize. Would actually like to see a dev blog on this and ETA.
 
 KDR > ALL ME > KDR ME > ALL | 
      
      
        |  Takahiro Kashuken
 Red Star.
 EoN.
 
 1709
 
 
      | Posted - 2013.11.19 19:38:00 -
          [7] - Quote 
 
 Eris Ernaga wrote:Takahiro Kashuken wrote:I did some quick maths 
 For the turret skills to level 5 for 1 turret = 7,462,080
 
 For all 3 large turrets is 21mil
 
 For the other 3 small turrets is 21mil again
 
 Rough maths i did quickly
 
 
 For the actual hulls and mods that i wanted for my tank i also put to level 5
 
 This included all vehicles and access to them all for level 1 or whatever the level was required to get into them for both armor and shield vehicles
 
 15,633,520 SP
 
 
 Currently my 18mil SP into vehicles will cover the mods and the hulls and the cores i want to 5 but not much into the turrets
 
 The turret to perfect cost 7mil SP each to fully cover it seems
 
 
 A choice has to be made on what you really want and need it seems
 
 
 
 Disclaimer - rough maths i quickly did i maybe out by a little bit but atm the turrets are a big sink, the hull and mods you need you can access
 
 
 There not a sink they're simply adding complexity plus you don't have to skill in to certain skills. It all comes down to the effectiveness of a skill for example if reload speed turns out to be very important then people will skill in to the turret reload skills. This is a skill sink from 1.6 yes but a lot of these features have been planned since before 1.5. I see the new skill tree as being more complex with many more options, in Chromosome about 10 mill sp would get you a fully fit Sagaris with every related skill level 5. Now by spending more skill points in the skill tree you can get a better all around improved vehicle. 
 My 18-20mil SP now gives me access to all vehicles and all mods with majoirty being at level 5 except some vehicles
 
 Now my full 31mil SP will gives me access to all vehicles and fully max out a turret
 
 For everything and i means everything it could be closer to 60mil SP perhaps even more
 
 Thats total is sorta based on what i want, i left out a couple of things as optional since they push it up
 
 The turrets themseleves are a bit of a sink but mostly due to the prof and optimization
 
 With this tree its more or less pick and choose what you want and wisely
 | 
      
      
        |  DUST Fiend
 OSG Planetary Operations
 Covert Intervention
 
 7814
 
 
      | Posted - 2013.11.19 19:38:00 -
          [8] - Quote 
 
 Eris Ernaga wrote:DUST Fiend wrote:How they could justify not offering a respec is outside my ability to comprehend right now, just look at those skills, and that's just assuming no changes to dropsuit skills.
 Raaaaaaaaaaaaaa too much pressure. Even without it I'm still technically fine, sort of, but my fits right now and skills trained for said fits don't match what's good in 1.7, basically at all.
 You'll be refunded for any vehicle skills they're changing and more Dev blogs are being released in the near future (this week) so you can't jump to conclusion about what's happening with our skill points. Look forward to more information. 
 I know I can't jump to conclusions which is why my brain is currently resting in a puddle on the floor.
 
 Words / Vids / OSG | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 553
 
 
      | Posted - 2013.11.19 19:39:00 -
          [9] - Quote 
 
 Eris Ernaga wrote:DUST Fiend wrote:How they could justify not offering a respec is outside my ability to comprehend right now, just look at those skills, and that's just assuming no changes to dropsuit skills.
 Raaaaaaaaaaaaaa too much pressure. Even without it I'm still technically fine, sort of, but my fits right now and skills trained for said fits don't match what's good in 1.7, basically at all.
 You'll be refunded for any vehicle skills they're changing and more Dev blogs are being released in the near future (this week) so you can't jump to conclusion about what's happening with our skill points. Look forward to more information. 
 What CCP has done earlier is if the actuall skill cost is changed of a skill, you will be refunded. If the stats or equipment are changed you might not be refunded at all.
 
 Dont know what is going to happen now though.
 
 KDR > ALL ME > KDR ME > ALL | 
      
      
        |  Monkey MAC
 killer taxi company
 
 1006
 
 
      | Posted - 2013.11.19 19:39:00 -
          [10] - Quote 
 Meh it just means you can't be a tanker with everything.
 
 Like dropsuits before you it makes sense to specialize first.
 You can't be a gallante tank, with all 6 turrets AND every mod of the bat.
 
 If you ask me they have fixed it like this, so I would imagine a vehicle respec, that you can only spend in vehicles!
 
 
 The pen is mightier than the sword The gun is mightier than both Monkey Mac - Forum Warrior of the Trees Lvl.1 | 
      
      
        |  GeneralButtNaked
 ZionTCD
 Public Disorder.
 
 603
 
 
      | Posted - 2013.11.19 19:52:00 -
          [11] - Quote 
 
 Monkey MAC wrote:Meh it just means you can't be a tanker with everything.
 Like dropsuits before you it makes sense to specialize first.
 You can't be a gallante tank, with all 6 turrets AND every mod of the bat.
 
 If you ask me they have fixed it like this, so I would imagine a vehicle respec, that you can only spend in vehicles!
 
 
 All it is doing is limiting how flexible a tanker can be.
 
 If you don't have 20 million SP into tanks, then you can only field one type, one turret. You will not be able to adapt at all.
 
 Sounds like fun.
 
 Oh well, I really hope infantry likes getting missiled to death, because it is what everyone is going to spec into first.
 
 CCP must have crunched the numbers and realized that tankers had stopped buying boosters.
 
 Mr. Hybrid Vayu | 
      
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