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Dengru
Royal Uhlans Amarr Empire
153
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Posted - 2013.11.19 18:04:00 -
[31] - Quote
Cat Merc wrote:So, I've been thinking. Weapons get 10% increase in damage from STD and PRO. However, eHP increases MUCH more than 10%.
STD shotgun vs STD targets works extremely well, usually a one hit or two hit kill.
PRO shotgun vs PRO targets? Not nearly as well, sometimes you have to pump 3-4 shots into the person.
I understand why there is little difference between STD and PRO weapons (Making sure the gap between new and old players isn't too big), however I think the shotgun is a special case and should get more damage than 10% from STD to PRO, and more than 5% from STD to ADV. It heavily relies on surprise attacks and Alpha damage, since even up close it's DPS is horrible, so the higher the level, the worse it becomes.
Thoughts?
told you what was wrong with them and you shitposted my thread, now that you actually use the weapon you recognize its fault and basically agree with what cass and I were saying |
Cat Merc
Ahrendee Mercenaries EoN.
4563
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Posted - 2013.11.19 18:24:00 -
[32] - Quote
Dengru wrote:Cat Merc wrote:So, I've been thinking. Weapons get 10% increase in damage from STD and PRO. However, eHP increases MUCH more than 10%.
STD shotgun vs STD targets works extremely well, usually a one hit or two hit kill.
PRO shotgun vs PRO targets? Not nearly as well, sometimes you have to pump 3-4 shots into the person.
I understand why there is little difference between STD and PRO weapons (Making sure the gap between new and old players isn't too big), however I think the shotgun is a special case and should get more damage than 10% from STD to PRO, and more than 5% from STD to ADV. It heavily relies on surprise attacks and Alpha damage, since even up close it's DPS is horrible, so the higher the level, the worse it becomes.
Thoughts? told you what was wrong with them and you shitposted my thread, now that you actually use the weapon you recognize its fault and basically agree with what cass and I were saying I did? I don't remember this. Can I get a link?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Dengru
Royal Uhlans Amarr Empire
154
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Posted - 2013.11.19 18:28:00 -
[33] - Quote
here
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Cat Merc
Ahrendee Mercenaries EoN.
4563
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Posted - 2013.11.19 18:30:00 -
[34] - Quote
I did not think it through.
Anyway, it isn't really a shitpost, I did say buff shotty range, because I felt damage was enough. Only when I got more extensive use I realized that high HP medium frames are an issue.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Dengru
Royal Uhlans Amarr Empire
154
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Posted - 2013.11.19 20:24:00 -
[35] - Quote
Thumb Green wrote:No, the proto already does up to around 522 damage each time you pull the trigger and that's not taking into account any of the pellets that hit the head.
Thats not how it works |
Thumb Green
Novashift
517
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Posted - 2013.11.19 20:47:00 -
[36] - Quote
Pray tell, how does it work?
Never mind the president, let's overgrow the government.
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Shotty GoBang
Pro Hic Immortalis
2318
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Posted - 2013.11.19 21:16:00 -
[37] - Quote
Thumb Green wrote: No, the proto already does up to around 522 damage each time you pull the trigger and that's not taking into account any of the pellets that hit the head.
Dengru wrote: Thats not how it works
Thumb Green wrote: Pray tell, how does it work?
Creodron Shotgun = 44 dmg / pellet ;12 pellets / blast = 528 Max Dmg
Max Dmg applies only to point-blank blasts. Adding distance from 0 meters reduces pellets on target. Outside of 5 meters, each pellet on target deals reduced damage.
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Ghost Kaisar
R 0 N 1 N
893
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Posted - 2013.11.19 21:20:00 -
[38] - Quote
Takahiro Kashuken wrote:So you want TTK even lower than it is now?
When using a shotgun in CQC, TTK should be extremely low.
The point of a shotgun is to drop a target in one shot in CQC. Wasting 2-3 shots on a Proto Suit ruins the CQC viability.
Think of it this way, it should have huge alpha damage, but bad DPS. It's goal isn't to apply a steady stream of damage, it's supposed to be the king of spike damage.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Thumb Green
Novashift
517
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Posted - 2013.11.19 21:50:00 -
[39] - Quote
Shotty GoBang wrote:Thumb Green wrote: No, the proto already does up to around 522 damage each time you pull the trigger and that's not taking into account any of the pellets that hit the head.
Dengru wrote: Thats not how it works
Thumb Green wrote: Pray tell, how does it work?
All Shotguns = 12 pellets / blast Militia Shotgun = 40 dmg / pellet = 480 Max Dmg Creodron Shotgun = 44 dmg / pellet = 528 Max Dmg Max Dmg applies only to point-blank blasts. Adding distance from 0 meters reduces pellets on target. From 5m - 10m, dmg / pellet drops from 100% to 30%. Outside of 10 meters, damage is too low to quantify :-)
That doesn't contradict what I said at all. The proto still does up to 522 damage with each pull of the trigger. It needs an optimal range increase, not a damage increase.
Never mind the president, let's overgrow the government.
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Shotty GoBang
Pro Hic Immortalis
2318
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Posted - 2013.11.19 22:21:00 -
[40] - Quote
Thumb Green wrote: That doesn't contradict what I said at all. The proto still does up to 522 damage with each pull of the trigger. It needs an optimal range increase, not a damage increase.
I don't disagree; a range increase would help.
I would disagree, however, with the assumption that 500+ dmg / blast is routine. It isn't common at all a common occurrence. |
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