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Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
4559
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Posted - 2013.11.19 15:48:00 -
[1] - Quote
So, I've been thinking. Weapons get 10% increase in damage from STD and PRO. However, eHP increases MUCH more than 10%.
STD shotgun vs STD targets works extremely well, usually a one hit or two hit kill.
PRO shotgun vs PRO targets? Not nearly as well, sometimes you have to pump 3-4 shots into the person.
I understand why there is little difference between STD and PRO weapons (Making sure the gap between new and old players isn't too big), however I think the shotgun is a special case and should get more damage than 10% from STD to PRO, and more than 5% from STD to ADV. It heavily relies on surprise attacks and Alpha damage, since even up close it's DPS is horrible, so the higher the level, the worse it becomes.
Thoughts?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4559
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Posted - 2013.11.19 15:53:00 -
[2] - Quote
Takahiro Kashuken wrote:So you want TTK even lower than it is now? Uhh... Shotguns are a special case. I think TTK should be higher, but shotguns need that one-two hit power to be effective.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4559
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Posted - 2013.11.19 15:54:00 -
[3] - Quote
Cody Sietz wrote:I think maybe boosting them up a few dmg per pellet would not be a bad idea.
Not be able to 1-2 shot a medium suit is pretty critical when you have to get within 5 meters. This
Mortedeamor wrote:i duno should the adv and proto laser get more damage? They don't even get 1% damage increase, which is sad.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4559
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Posted - 2013.11.19 16:05:00 -
[4] - Quote
Rynoceros wrote:Every weapon should have one attribute that is significantly improved across the tiers. AR, SMG, HMG should have Accuracy/Kick increases Flays, Forges, PlaCons, etc should be Splash Damage. Lasers should be Overheat Reduction
And, yes, shotguns should be DPS as well as Nova Knives, ScrP, and Sniper Rifles. Forges splash? No, **** no, they are already too effective against infantry, regardless of level.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4563
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Posted - 2013.11.19 18:24:00 -
[5] - Quote
Dengru wrote:Cat Merc wrote:So, I've been thinking. Weapons get 10% increase in damage from STD and PRO. However, eHP increases MUCH more than 10%.
STD shotgun vs STD targets works extremely well, usually a one hit or two hit kill.
PRO shotgun vs PRO targets? Not nearly as well, sometimes you have to pump 3-4 shots into the person.
I understand why there is little difference between STD and PRO weapons (Making sure the gap between new and old players isn't too big), however I think the shotgun is a special case and should get more damage than 10% from STD to PRO, and more than 5% from STD to ADV. It heavily relies on surprise attacks and Alpha damage, since even up close it's DPS is horrible, so the higher the level, the worse it becomes.
Thoughts? told you what was wrong with them and you shitposted my thread, now that you actually use the weapon you recognize its fault and basically agree with what cass and I were saying I did? I don't remember this. Can I get a link?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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Cat Merc
Ahrendee Mercenaries EoN.
4563
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Posted - 2013.11.19 18:30:00 -
[6] - Quote
I did not think it through.
Anyway, it isn't really a shitpost, I did say buff shotty range, because I felt damage was enough. Only when I got more extensive use I realized that high HP medium frames are an issue.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
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