Laurent Cazaderon
What The French
2166
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Posted - 2013.11.18 15:13:00 -
[31] - Quote
Borne Velvalor wrote:It's almost impossible for me to make an alt and not graduate in one match, unless I'm trying out a Plasma Cannon or something. I swear, you can just run around hipfiring at everything and go 40/5. These players don't know how anything works and nothing is taught to them. This is the amazing curriculum and what happens to new players. 1. Initiate a public contract.
- Spawn in MCC and jump out without activating dampeners. Die.
- Spawn on ground and run by 10 hackable objects.
- Shoot at terminal hub, because it is red.
- Try to blow up enemy Blaster Turret with grenades,
- Cook a grenade until it kills you.
- Shoot one guy in the toe with your Assault Rifle.
- Run out of ammo and not know you have another gun. Run around clicking.
- Stand around confused when someone actually uses a supply depot.
- Shoot at friendly uplinks. Don't spawn on them.
- Take an injector and inject the floor with it.
2. Invest in a skill.
- Open skill panel, get confused.
- Browse skills, unaware of the difference between MLT, STD, ADV, PRO gear or suit classes.
- EITHER: Waste all SP on random skill path
- OR invest SP in turret operation 1, with no intention of being a tanker, because you think you need it to operate that big Blaster Turret that slaughtered you in your first match.
- Exit screen and be congratulated on wasting either hours of SP, or weeks' worth.
3. Create a valid fitting.
- Open fittings screen, get confused.
- Read tutorial text.
- Fit a militia Caldari suit with a militia Scrambler Pistol, militia SMG, militia armor repairer and 2 militia light damage modifiers. The screen turns red when you try to use that nanohive thingy, so you say 'screw it' and leave.
- Exit screen and be congratulated with some LAVs and something called an Active 1-Day Booster.
POST TUTORIALS: 4. What's that booster thingy?
- Wander around until you find "Augmentations."
- Activate booster immediately.
POST TUTORIALS: 5. At least this game hasn't been very hard so far.
- Start a match.
- Die to a proto with 2.5x the health and a Duvolle + Mods with 1.5x the damage in 1 second from 50m away.
- Get OHKO'd by a Charge Sniper Rifle 350m away.
- Get OHKO'd by every tier of Locus Grenade.
- Get 2HKO'd by a Madrugar blaster to the face.
- Get smushed by a LLAV against a rock.
- Get OHKO'd by a Railgun Turret 250m away.
- Get 2HKO'd by a Scrambler Rifle 60m away.
- Get 3HKO'd by a Mass Driver as you cower behind a crate.
- Get OHKO'd by a Forge Gun 200m away.
- Get OHKO'd by an Orbital from space.
- Spend 90% of the match running around if it's Skirmish, without knowing how to call in those starter LAVs.
- Spend 90% of the match getting spawn camped if it's Ambush.
- Spend 90% of the match redlined if it's Domination.
POST TUTORIALS: 6. Should I keep playing?
- Sees they only obtained 4,000 SP + 2,000 booster bonus.
- Sees that they need 600,000 SP to start speccing into proficiency.
- Sees they need millions in core skills.
- Sees they need millions in suits.
- Remembers only earning 6000 SP a match.
- Remembers that they gain 210,000 SP a week in passive and log on SP, and only 190,000 SP a week for actually playing.
- Stops actually playing.
Some stuff in there sounds like "God, did you ever played a FPS before dude ?" But as you said in another post, it's no excuse for Dust's lack of tutorial. Pretty much every FPS offers a way to do an "on the field training". And dust needs to have that, probably a lot more than any other FPS.
I wont do a list here of what's needed. many people have done amazing threads with detailled content of what you should be ordered to do in a PVE environment when starting. With rewards in both SP and with explanation.
And the more dust will evolve, the more the urge for such tutorials.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Borne Velvalor
Endless Hatred
940
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Posted - 2013.11.18 15:26:00 -
[32] - Quote
The Robot Devil wrote:Justicar Karnellia wrote:Actually, in many shooters, the ultimate beginners really start with pve to learn the basics, not "trial by fire" multiplayer. This is where'd you'd cover most of the interface/UI/Fitting issues and at least the combat side of things would be controlled - so that you could be thrown one drone at a time, or make some scenarios like "get in turret, then shoot drones", then call a vehicle, get in vehicle, learn to operate vehicles in a controlled environment, then it would switch - destroying vehicles and turrets, then you need to refill ammo, so you'd learn to use the supply depots, hack things, etc.
Until they get PvE up and running, any new player experience they try to shoehorn into the academy will just be a stop-loss rather than an effective new player retention tool. Thank you, I didn't have the words to put it like that. You are 100% correct. Meeko Fent, I agree that some of the tutorials are missing or vague and should be better but they have continuously improved the entire process and it will continue to get better. We also need to remember that DUST is a community that is part of another larger community who share the same space. If it wasn't for that this game and its sister wouldn't exist. The people who are playing the game are what make it great, not hit detection or any number of stupid suits. When players start it is difficult but like with lots of things the harder it is the better it is and it is the job of the community to reach out to new players and no amount of in game training is going to prepare them for their first week on the ground. If new players don't reach out to the community then they are probably doomed anyways, this game is based on the group and lone wolfs don't last very long. Screw CCP's match making and do it yourself. This game offers anyone who wants to change something like that the opportunity to do it and maybe even make some ISK for it.
You've both made some very good points. I play Dust for the community, even if there are some issues, because it's a lot of fun when you've got a group of players you know just shooting things up. I still think that there should be some sort of tutorial/PvE section, but it is indeed the job of the community to help. Obviously, there's lots of complex stuff that tutorials would take too long to cover.
Laurent Cazaderon wrote:Some stuff in there sounds like "God, did you ever played a FPS before dude ?" But as you said in another post, it's no excuse for Dust's lack of tutorial. Pretty much every FPS offers a way to do an "on the field training". And dust needs to have that, probably a lot more than any other FPS.
I wont do a list here of what's needed. many people have done amazing threads with detailled content of what you should be ordered to do in a PVE environment when starting. With rewards in both SP and with explanation.
And the more dust will evolve, the more the urge for such tutorials.
I read the first line and I thought, "here we go again." Then the second line showed that you read the thread. Thanks for taking the time to respond with more than "they are new to FPS games and completely beyond education."
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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