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Borne Velvalor
Endless Hatred
921
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Posted - 2013.11.18 04:04:00 -
[1] - Quote
Shield Extenders actually need a buff below PRO level. PRO extenders are great, everything below sucks. Armor Plates go up from 85 to 135 HP from STD to PRO, while Shield Extenders go from 22 to 66 HP. Due to speed penalties, Complex Plates aren't even worth using on most fits. Militia Plates are on most of my fits and work just fine. Militia Shield Extenders, on the other hand, suck. Shield tanking sucks unless you proto out and shield extenders take up damage slots. If you die in a 1 v 1 against a shield tanker, chances are they would've performed better by splitting their highs between complex damage and shields and just slapping militia plates in all their lows.
CCP, please lower Complex Armor Plate speed penalties to 4%, lower Basic Armor Plate armor to 75 and buff Shield Extenders to 33/50/66. I want players to have intensives to run higher plates and the ability for non-protos to shield tank effectively. Right now, players just use armor with damage mods until proto, where they add a few complex extenders if they have 3 or more highs. Then there's the nutters that still use extenders with kincats.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
921
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Posted - 2013.11.18 04:27:00 -
[2] - Quote
knight of 6 wrote:I agree with op. Shinkai Makoto is a real visionary. His ability to construct such rich and detailed artistic presentations is phenomenal. Anime has several directors that are talented and evidently passionate about constructing a stimulating visual effort pulsating with detail and motion and irregular, yet controlled camera movements that keep the audience on their toes, including Ishihara Tatsuya, Shinbo Akiyuki, Satoshi Kon and, of course, Miyazaki Hayao, but IGÇÖd willingly make the argument that none has the ability to manipulate complex and dynamic interactions of light and shadow, reflection, colour and bloom as perfectly as Shinkai does. ItGÇÖs not that Shinkai creates perfectly realistic visual environments; heGÇÖs more than willing to take artistic liberties with the laws of physics if it means enhancing the atmosphere or subtly pushing a visual motif. Specular reflections may have the intensity of laser light, and the reflection from a rear view mirror will focus exactly onto the camera from several hundred meters away. Strands of grass dance independently in the wind and the distant sea shimmers like a starry night. ShinkaiGÇÿs works have backgrounds that are alive.
I love it. It's like a random spam post you see on a forum someplace.
Oh, wait. It is.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
921
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Posted - 2013.11.18 05:35:00 -
[3] - Quote
Lorhak Gannarsein wrote:but srsly, I seem to remember someone pointing out that mathematically speaking damage mods aren't worth using. Don't remember where, or how, but there it is.
The only math is a 1v1 with equal guns. The math shows that as long as a Complex Shield Extender is worth more than 10% of your HP, it'll win you more one on ones. The second damage mod is worth 9%, so you need to hit that, and the third is 6%, so you need to reach that. However, this assume both players stand still with all other gear being equal shooting each other with 100% accuracy. If you land more hits than your opponent, the damage mods are more useful. If you flanked your opponent, shields aren't doing anything. If you're being shot at as you are running to cover, damage mods aren't doing anything.
If you just want to win 1 v 1s and are average in skill, there's generally little point in going beyond 2 damage mods due to stacking penalties, which don't exist on extenders. However, skilled players might use 3. There's little point in using 4 unless you rarely get hit, which is why Snipers use 4 sometimes.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Borne Velvalor
Endless Hatred
946
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Posted - 2013.11.18 23:14:00 -
[4] - Quote
XEROO COOL wrote:Borne Velvalor wrote:Lorhak Gannarsein wrote:but srsly, I seem to remember someone pointing out that mathematically speaking damage mods aren't worth using. Don't remember where, or how, but there it is. The second damage mod is worth 9%, so you need to hit that, and the third is 6%, so you need to reach that.. Rounding up will get you killed ;)
I'm not calculating anything that could accumulate larger errors. Rounding up at the end isn't that big a deal, honestly. It's 1-2 DPS a second on an AR in error.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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