Logi Bro wrote:Let me preface this thread by saying I want to discuss this idea, how it would affect the logi class, how it would be implemented, etc. If you disagree with the argument, I would urge you to explain why, because if you simply write, "lol this is a bad idea," then I will simply read it as, "pwease don't take away my crutch!"
Also, I'd like to throw out some stipulations before I make my own argument. First, Amarr logi's, in this situation, would receive only a single light weapon. Second, I would not expect CCP to implement this idea until there have been AT LEAST three more sidearms released for us to use, so that not every logi is running a Winmatar SMG.
Alright, so let me start with the implications. What would happen if every logi had to run a sidearm at this exact moment from now on? Well, I imagine that most logissaults would come to the forums to cry, and to be fair to them, it is a very drastic change, so a respec might be justified in this situation. (when I say respec, I mean specifically SP taken out of logi dropsuit command skills, and nothing else.) All pure logistics players, on the other hand, would also likely come to the forums to complain that their light weapon skills are now useless to them, so a respec specifically in the light weapons tree would also be justified. The logistics class as a whole would become more vulnerable, but not actually useless, there are people that run dual sidearms despite having a light weapon slot because they WANT to, I imagine logi's will still be able to defend themselves in CQC. Outside of CQC, of course, they would be shooting practice, so logi's that currently run lone-wolf mode(myself included) would be encouraged to stick close to team-mates to keep them safe over long distance combat.
Overall, it means that logi's can still combat, but not as effectively as assault players.
As for how it would be implemented, I would expect a few buffs to help the logi out with this extreme change. First, the maximum amount of equipment carried should be increased to five, so that Amarr/Caldari would get four slots at the proto tier, and Minmatar/Gallente would get five at proto. Obviously, this is strengthening the logistics role. Second, logi speed should be buffed to be exactly at level with assault, currently logi speed is about 5% below assault. This would allow logi's to keep pace with their assault brethren, so that they don't get left in the dust trying to keep up with a group. Lastly, stamina and stamina regeneration would be buffed to an area somewhere between assaults and scouts. Logistics suits will need to be mobile to cope with the new change, and this will help tremendously.
Overall, it makes the logistics class more logisctic-y.
So let's talk about the other classes and how they might be affected by this difference. Assault suits would become more popular, because a large majority of assault players are currently residing in god-mode logistics suits. Heavy suits would come out of hiding if they thought there was a high chance that they would find a logi bro in most games, and scouts would be pretty much the same. I think removal of the assault suit's equipment slots would be appropriate, to make logistics player more needed on the battlefield, and it would be wise to increase the scout's equipment max to two so that nanohives don't become too rare.
Overall, I'd say the other classes would be happy not getting outperformed in every way by the logi.
My TL;DR: Yes, I am advocating that the logistics class should get only a sidearm. If you didn't read the thread and just scrolled down here to get a quick version, then suck it up and read the rest of my post. Constructive criticism is welcomed if you actually have a reasonable argument, like I said before, don't give me a "lolno," because it makes you look like a crutch-using tool.