m twiggz
Eternal Beings
146
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Posted - 2013.11.17 22:54:00 -
[1] - Quote
In the OP you asked us to argue our opinion if we disagree with your argument. Since you provided no actual information or statistics, just blatant opinions, I'll provide them for you.
(All stats in this post will be based on a Logistic ck.0 suit as well as an Assault ck.0 suit, with all skills to level 5. Both of which I have, have played with, and will attest that the assault suit is by far a better slayer suit.)
You say that the Logistic suits can run multiple roles while being sufficient at both of them, ending in a "god-mode" Logistic suit setup. Your OPINION is untrue. Heres the facts;
Logistics ck.0 (logiassault) LW: Duvolle Assault Rifle G: Locus Grenade H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Shield Extender H: Complex Shield Extender L: Complex Armor Plates L: Enhanced Armor Plates L: Enhanced Armor Plates L: Enhanced Armor Plates E: Empty E: Empty E: Empty
Shield - 370; Armor - 624; Total EHP - 994; Movement - 4.3; Sprint - 6.32 Damage - 54.35
Assault ck.0 LW: Duvolle Assault Rifle S: Toxin' ICD-9 Submachine Gun G: Locus Grenade H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Shield Extender L: Complex Armor Plates L: Enhanced Armor Plates L: Enhanced Armor Plates
Shield - 342; Armor - 540; Total EHP - 882; Movement - 4.59; Sprint - 6.75 Damage - 54.35
In this example the Logistic ck.0 suit is fulfilling two roles; Assault (stacked damage mods) as well as "Brick Tanking". The DPS of both the Logistic ck.0 suit and the Assault ck.0 suit is at 54.35. The only clear cut advantage here is the total EHP of the Logistic ck.0 suit over the Assault ck.0 suit with a mere 112 EHP. At the given damage thats only an extra two bullets that the Logistic ck.0 suit can take over the Assault ck.0 suit. In my eyes, or in my opinion, thats really not a "god-mode" advantage. Especially if you factor in the speed and movement advantage of the Assault ck.0 suit over the Logistic ck.0 suit (both stats are included above), as well as the Assault ck.0 suit having a sidearm, which can provide extra DPS while the Logistic ck.0 suit would have to take cover and reload.
Logi Bro wrote: Not specifically the light weapon, but the light weapon combined with everything else. It is just a better assault without the sidearm.
With that being said, YES the Logistic ck.0 suit has somewhat of an advantage over the Assault ck.0 suit while the Logistic ck.0 suit is being used as an assaultlogi. But is this difference "god-mode" like? No.
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Logistic suits being required to fill all equipment slots and still being better than an Assault suit.
Logistics ck.0 (logiassault with equipment required) LW: Duvolle Assault Rifle G: Locus Grenade H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Shield Extender H: Complex Shield Extender L: Enhanced Armor Plates L: Enhanced Armor Plates L: Enhanced Armor Plates L: Basic Armor Plates E: Compact Nanohive E: Compact Nanohive E: Compact Nanohive
Shield - 370; Armor - 569; Total EHP - 939; Movement - 4.37; Sprint - 6.43 Damage - 54.35
Assault ck.0 LW: Duvolle Assault Rifle S: Toxin' ICD-9 Submachine Gun G: Locus Grenade H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Light Damage Modifier H: Complex Shield Extender L: Complex Armor Plates L: Enhanced Armor Plates L: Enhanced Armor Plates
Shield - 342; Armor - 540; Total EHP - 882; Movement - 4.59; Sprint - 6.75 Damage - 54.35
Logi Bro wrote: Let me just say that running the logi without the equipment is the entire reason this is a problem. Obviously they are not running logistics if you call them logissaults. Making it required to fit all the equipment slots would simply make it so people would fill all the slots with basic nanite injectors, it fills the parameters, and uses a measly amount of CPU/PG.
In this option the Logistic ck.0 suit is required to fill all equipment slots. (used Compact Nanohives instead of Basic Nanite Injectors because they are the equipment with the least CPU/PG)
In this example the Logistic ck.0 suit has a mere 57 more EHP than the Assault ck.0 suit. At the given damage that is a bit more than one bullet worth of extra EHP. Does this fitting make the Logistic ck.0 suit "god-mode" over the Assault ck.0 suit? No.
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Lets move on to a "brick-tank" Logistic ck.0 vs. Assault ck.0 build.
Logistics ck.0 (brick-tank) LW: Duvolle Assault Rifle G: Locus Grenade H: Complex Shield Extender H: Complex Shield Extender H: Complex Shield Extender H: Complex Shield Extender H: Basic Shield Extender L: Complex Armor Plates L: Complex Armor Plates L: Complex Armor Plates L: Enhanced Armor Plates E: Empty E: Empty E: Empty
Shield - 540; Armor - 679; Total EHP - 1219; Movement - 4.18; Sprint - 6.14 Damage - 43.01
Assault ck.0 (brick-tank) LW: Duvolle Assault Rifle S: Toxin' ICD-9 Submachine Gun G: Locus Grenade H: Complex Shield Extender H: Complex Shield Extender H: Complex Shield Extender H: Basic Shield Extender L: Complex Armor Plates L: Complex Armor Plates L: Enhanced Armor Plates
Shield - 529; Armor - 568; Total EHP - 1097; Movement - 4.51; Sprint - 6.63 Damage - 43.01
In this example the Logistic ck.0 suit is "brick-tanking", as is the Assault ck.0 suit. The Logistic ck.0 suit has 122 more EHP than the Assault ck.0 suit. With the given damage this is an extra three bullets that the Logistic ck.0 suit can take over the Assault ck.0 suit. Yet again the Assault ck.0 suit is much faster and has a sidearm. Does this give the Logistic ck.0 suit a "god-mode" advantage? No.
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I would love for you to continue to argue your point of the "god-mode" logistic suits, please include facts and statistics if you plan to have a valid argument. |