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Laurent Cazaderon
What The French
2160
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Posted - 2013.11.18 14:20:00 -
[1] - Quote
KingBabar wrote:Npt this again.
You're asking for a change that isn't nrrdrd at all.
Do you have a proto ogi and a proto assault suit of the same race?
If not, you're not really entitled to presenting this as an "enlightened suggestion". Everyone I've talked to that has both the Amar suits or bith the Caldari suits like I have, say that they're fine except for a few racial bonuses. Caldari logistics has by far the worst and should be changed.
IMO giving the Logi an equipment fitting bonus and the assault class a general weaponry bonus would be enough.
This only one sidearm slot sounds like a good idea for officer suits.
THIS !
Cal logi is the worst as the outrageous amount of mod slots it offers, with the 3 equipment makes it a "do-it-all-in-one-fit" suit. Meaning you can run with sick high HP, tactical equipments and a killer weapon.
Turning logistic back to a situation where they are support AND slightly less effective in combat (meaning, little less HP and proficiency with weapons) than their assault equivalent is easy :
=> Changing logi bonuses to equipment specific ones enhancing and emphasizing their logi efficiency : - % to cpu\pg consumption for equipment as the logi spec bonus. - Racial bonus enhancing equipments efficiency : +5% to hive clusters and resupply rate ; +5% to repair guns range and rep speed ; -5% to uplink spawn times etc... Many possibilities. Will make choosing a specific logi depend on what tactical aspect you want to be the best at for your team.
=> Changing assault bonuses : - An assault specialization bonus usefull to every faction : light damage weapon buff ? - Racial Bonuses tied to specific faction weaponry (not that far atm.)
Final point, why do logi get more mod slots than assaults in the first place. The trade offs are simple : - No side-arm => more equipment slots - Less HP => More PG\CPU
Where do the "more mod slots" part come from ? I'd rather see base HP of logistics buffed to be a lot closer to their assault equivalent and those extra mod slots, source of all evil (especially for Cals), taken out.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Laurent Cazaderon
What The French
2165
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Posted - 2013.11.18 15:04:00 -
[2] - Quote
Krom Ganesh wrote:As I've said before, the only real problem with the logis is the ability to forgo equipment and use their higher fitting capabilities to fit everything else to proto. There is no need to reduce their damage output. Do this and modify cpu/pg as needed. Then Assaults do more damage than any other class. Logis are best at using equipment. Heavies become better at tanking.
I couldnt agree more with the things in the thread you linked. imo i should be the first thing to do balance wise before taking any further decisions regarding suits balance wise (aside from the mod slot orgy the cal logi represents).
So yeah, if some of you havent checked the linked thread yet, do it.
And again, regarding limiting logis to side arms only, it would be really bad and drive too many players away from the role that the BF would suddenly lack a lot of logis. And it would make the role unappealing to newer players. So imo it's a bad thing to do.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Laurent Cazaderon
What The French
2169
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Posted - 2013.11.18 15:21:00 -
[3] - Quote
Vrain Matari wrote:The beautiful thing about role bonuses is that the will define the suits but will not constrain their use: a merc can choose to optimize around a suit's bonuses, focus on one bonus or ignore them completely as he sees fit.
Again, couldnt agree more.
I really like the content of this thread. it's a balanced talk without that much "logis arent OP you noob !" or "logi OP CCP Sucks" interventions.
So here's for the thoughts :
What about "negative" bonuses ? Hummm actually.... it's called penalties
Like raising the fitting cost of equipment for assault ? raising it for damage mods for logis ? for using a light weapon on a High slot ? Some could affect efficiency ?
Combined to better "positive" bonuses, it could help emphasize roles and still allow for some freedom in fitting.
You know, eve has some modules that you can only fit on 1/2 ships. It's not restricted, they just have crazy PG\CPU amounts and those ships have a -99% cpu consumption for those modules (extra-drone mod, stealth mod etc..)
Everything is about perks and penalties. not about strict restrictions.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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