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Kazeno Rannaa
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Posted - 2013.11.18 07:07:00 -
[1] - Quote
Who are you people?
CQC is only half the game and 90% I am supporting a squad that is ranging in the open. Hell more than half of the time I am the last one standing and have to revive several of my squad members after an engagement. No LW? Without it I would not be able to support my squad effectively in our intelligence gathering roles as LRRP members.
I get that you were GÇ£logi before it was coolGÇ¥ but really, why the hatred? This kind of request is ridiculous and asinine. Because there has been a lack of all the basic racial variants in suits and weapons, this is your suggestion as a solution for what, the lack of available variety?
The arguments that you present, while interestingly ludicrous, considering that logiGÇÖs need to be able to maintain themselves on the frontline and if they are being shot at by weapons from LW ranges, the Sidearm will do them nothing but get them killed. More equipment, greater stamina and speed when they are carrying exponentially more equipment than an assault. The makes absolutely no sense to me. And the argument about the slow speeds of the logos and how they are not able to keep up with the assaults, well that is usually solved by coordinated movements of a squad and the squad basing itGÇÖs speed off of the slowest individuals, which should be the heavies, not the logiGÇÖs. The Assault are SUPPOSED to be faster because they are the ones that are supposed to be IN FRONT of the logis and heavies. They are the reaction team that initiates the engagements. If I am luck I finish it off, or I run in a two -three person team to work security and parameter clearance.
AS a matter of fact, if you were to take the example of current combat medics/ support in the military of today, you will see all of them with not only a sidearm, but also a battle rifle (i.e., AR, etc.).
Your reasoning for this request is paper thin at best and lacks any real substantive elements. Your only reason is your arbitrary and capricious interpretation of GÇ£what a logi should act likeGÇ¥ on the battlefield. Bollocks.
This idea of yours seems to be wanting for a basis, so please enlighten the rest of us with your wisdom. What are you real intentions here? Obviously not to make logiGÇÖs more logistically? And really, who are you to impose your version of how things should be in MY corp. If that is a rule that you wish to implement in EON, be my guest. But donGÇÖt come into somebody elseGÇÖs houser telling them what to cook, how to dress, or whether or not they are allowed to drink scotch.
And if you donGÇÖt get the analogy, well I can see that I am talking with THE tool. |
Kazeno Rannaa
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310
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Posted - 2013.11.18 07:10:00 -
[2] - Quote
John Demonsbane wrote:Problem number 2, which is "How this idea is built on a false premise and will destroy the logistics class"
TechMechMeds suggested sidearms only a month or so ago, and I talked him out of it. My argument is this. He, like probably the rest of you who actually play logistics and think this is a good idea (people who don't play logistics are not qualified to comment here, sorry) likely base it on the fact that you run sidearm only (probably SMG, maybe some ScP) and still kill a lot of people... IN YOUR PROTO SUIT WITH AN ISHUKONE SMG (and probably proficiency 5).
So, are you going to give away a free no skill requirement ishukone SMG with every basic logi suit? No? Well, guess what, nobody will ever decide to play logistics again. Even if a lot of us don't just abandon the class, it will die a slow death of attrition because nobody in their right mind will go into it!
Why? Picture yourself as a new player. One hour after you make your toon, you are done with the academy and start getting protostomped. Relentlessly. In a way that none of us that started in beta can identify with because there just weren't as many proto players.
Obviously their train of thought will be exactly like this: Boy, I sure do love getting crushed every single battle I play. Nothing beats going 1/12 with 75 WP! If only I could make this experience better somehow.... *slaps forehead* OF COURSE! I can limit myself to just a sidearm! Running around in a STD logi suit with my militia SMG will make me so OP! Good thing I have a toxin BPO to make it a little easier... Oh shoot, they don't offer those anymore. Oh well.
No one in their right mind will decide to become a logi! Hooray, we fixed Dust! Everyone has a gallente assault suit and an AR now. Man this is paradise. That's funny, I don't remember running out of ammo so easily before. Weird.
A man who has at least .02ISK of sense. HOLY COW. Now this was wisdom. OP needs to get out of this thread and leave the rest of GÇ£us LogiGÇÖsGÇ¥ out of his hair brain schemes.
As for JohnGÇÖs suggestions, those need to be seriously taken to mind. One Amarr logi to another. We have to keep it dialed in if the CRU is going to hit the LZ. |
Kazeno Rannaa
BIG BAD W0LVES
311
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Posted - 2013.11.18 14:14:00 -
[3] - Quote
rpastry wrote:problem isnt weaponry its the fact that with so many module slots and cpu/pg you can make a logi suit out-spec an assault for dps and ehp. plus carry more equipment on top of that.
so, my alternative would be to nerf the logis module slots to be the same or less than the assault.
my far out spec idea would be for all mediums suits to have the same basic stats and same *total* number of slots (hi+lo+wep+equip) then split as you see fit.
basic = 6 slots adv= 8 proto =10
caveats - max 1 light, max 1 side.... max 3 hi/lo modules for basic, 4 for advanced, 5 for proto
so you could run this advanced;
2hi 3lo 1light 2 equip = 8
or this;
1 hi 4lo 1 light 1side 1 equip = 8
but not this;
6lo 2light = 8
with these figures the most ehp/dps fit would be this proto;
4hi 5lo 1 light = 10 slots
as game stands currently this is caldari proto logi;
5hi 4lo 1light 3 equip = 13 slots.
compare to caldari assault;
4hi 3 lo 1 side 1 light 1 equip = 10 slots
Um, no. But it was an interesting suggestion. Again the issue is no the logi an dhow they are being used, rather the fact that we are still thinking that we are at a buffet when in reality DUST is a limited tasting menu. As soon as the chefs decide to open the restaurant for business and they give us the REAL menu, then these kind of ridiculous suggestions and conversations can begin to dwindle down and we can get some real work done. |
Kazeno Rannaa
BIG BAD W0LVES
312
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Posted - 2013.11.18 15:14:00 -
[4] - Quote
Sgt Buttscratch wrote:On my little logichick I have chosen the full support role, tried running just with a side arm, and it was kinda iffy at best. I run cal logi, started her when calogi were tearing up, just toshow that you can run full support even if slasying seems more realistic. The thing that stops the side arm being effective is the state of the game, I'll be following my Armored monkey around core focused/ beast mode, then all of a sudden either the opposite will learn how to attack a repped slayer, or grenade the **** out of me, usually they grenade the **** out of me. Now I have to get back to my special ed. friend to get the leash back on him, SMG's are great weapons, but at 40-50m an AR/SCR will pwn your ass. I am slow, due to be tanked up, also I'm running no dmg mods. Now if I have my ADV Scrambler, I can return to him with ease.
My opinion on fixing the Logisics atm would be to fix the heavies, the scouts and the assault classes. Heavies need their weapons, more added, current ones brought up to par. If I run into a heavy 30m away, he should be a monster, beyond problematic.
Commando - Needs a touch more speed, A 2nd grenade slot and the ability to use the active camoflage scout are getting(i think its scout only). There should also be a scout version of the commando, Using the current 'Black eagle' suit as the STD variant.
Scouts - Scouts suits should have lower profile signature on the base suit, higher speed, fall damage reduced severly. A scout should be unseen until they want to be seen. I also believe active scanners should be a scout only equipment. As it is their job to infiltrate and gather intel on the enemy.
Assault - This is the biggest issue, they are underpowered for what they are meant to do. I'm not sure how to fix them, but maybe bonus' to damage, speed and maybe the usse of resistance may help them.
Currently the issues you raise are some of those that people are attempting to solve with these bantering of buff and nerf. The reality is without the full spectrum of gear available this will continue. Proto-assaults should have their second slots for equipment. Commandos should be a bit faster, but not as fast as an assault (i.e., 10% speed buff), and then again . The scouts though, if anything should receive a buff to their CPU/PG and have a second equipment slot at proto. This way their jobs as scouts and intel gatherers can begin to be realized while stretching their survivability. An infiltration class would be nice for the scouts outside of the proposed pilot suits (i.e., the ones that would get the active camo/cloak).
But again these are suggestions based upon the fact that we are looking into the future with an incomplete visual spectrum - i.e., incomplete basic equipment and dropsuit variants.
Though we may speculate all day, most of these suggestions are only band-aids on wounds that are bleeding out the patient. The real solutions to these issues are the introduction of more content (i.e., ALL RACES) which will ACTUALLY require balancing. In my understanding each content release should emulate what is done in EVE right now - i.e., every race gets something that is comparable. Updates with half-content releases will only continue to perpetuate this nonsense of half-baked solutions that are really no solution at all.
Just my 0.02 ISK.
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Kazeno Rannaa
BIG BAD W0LVES
312
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Posted - 2013.11.18 15:18:00 -
[5] - Quote
Blaze Ashra wrote:I don't like limiting people but, I'd agree to this if:
You can't enter a vehicle without a CRU if you are not wearing a pilot suit and have the skills needed to operate it. Only logis and scouts have equipment. Sniper rifles and plasma cannons get reclassified as sidearms. Heavies get more than 2 exclusive weapons. Assaults and logi's switch high and low slots and stats and the PG/CPU adjusted so each can fit what they want.
WHAT? At least on the Sniper and the PC being side arms. Are you HIGH???!!!???!! |
Kazeno Rannaa
BIG BAD W0LVES
312
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Posted - 2013.11.18 15:20:00 -
[6] - Quote
Deacon Obvious wrote:Cody Sietz wrote:Cody Sietz wrote:First off, I do not Logi.
Second, I think it would be a bad idea to take away the Logi self defense ablity. It's not the Logi being able to use a light weapon, it's the Logis that choose to stack DMG mods and maybe a few armour plates that are the problem(nyan san or whatever they are called...cough)
Not make DMG mods have a really large stacking penalty and or make it so they draw even more CPU/PG. The guys that are skipping equipment and throwing only dmg mods on proto weapons are going to get real Logis nerfed(as they already did once)
I can see making a type-2 suit and giving it two sidearm slots but I can not see taking away light weapons. I really feel this well be the best way to handle the "slayer Logi" without punishing actual logis. This is the path I hope all role-based dropsuit specializations will take eventually. If you've ever looked at hulls in EVE, there are a ton of bonuses and reductions to very specific pieces or classes of modules. You could see a mass migration of every-last-drop-of-damage Slayers to Assault with two suit attribute lines like. . . Logistics Suit : -30% Handheld Damage Module Efficacy Assault Suit: -30% Handheld Damage Module Fitting Cost People who want to kill fast will always find the most min/maxing way of doing so. If the developers want the best killing suit to be an Assault, all they have to do is make the numbers point that way.
Again, those kind of numbers belong on Tech III hulls/dropsuits. We donGÇÖt even have all of the Tech I. It is uninteresting suggestion, but the timing of it seems out of place. |
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