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DeadlyAztec11
Gallente Federation
2600
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Posted - 2013.11.17 03:13:00 -
[1] - Quote
As it sits currently, we barely survive longer in this game then players do in fast shooters like COD. Counter Strike or BF, and at range you survive a lot longer in these games. Twitch shooters are some of my favorite shooters, but Dust is not suppose to be one.
Unlike the average quick shooters, when we loose stuff in game it severely affects us after the match ends. Our choices need to matter, but time to kills that differ by fractions of a second are not good in promoting this.
It also makes brick tanking and damage module stacking the best way of playing. Variety is the spice of life and we need a lot more of it, especially at the proto level.
Damage of everything needs to be decreased, SEVERELY! Remember when Uprising first launched? Weapons took so long to kill at range that almost all fighting occurred in less than 30 meters. That was great! It kept fast players at an advantage, gave snipers leverage, made HMG's a force to be reckoned with and in affect benefited all involved. I want that back. WE NEED THAT BACK.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Smooth Assassin
Stardust incorporation
358
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Posted - 2013.11.17 03:16:00 -
[2] - Quote
Caldari heavy is gonna be a beast with 3 high slot and 2 low slot.
3 Complex Damage Mod
2 Complex Armor Plate
Assassination is my thing.
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Sinboto Simmons
SVER True Blood Public Disorder.
2214
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Posted - 2013.11.17 03:19:00 -
[3] - Quote
Smooth Assassin wrote:Caldari heavy is gonna be a beast with 3 high slot and 2 low slot.
3 Complex Damage Mod
2 Complex Armor Plate *throws flux takes out mass driver*
"Come er' *****!"
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Mossellia Delt
Militaires Sans Jeux
635
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Posted - 2013.11.17 03:21:00 -
[4] - Quote
Smooth Assassin wrote:Caldari heavy is gonna be a beast with 3 high slot and 2 low slot.
3 Complex Damage Mod
2 Complex Armor Plate
I doubt it'll be 3/2
More like 4/1
Minmatar will more likelly be 3/2 or 3/3
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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DeadlyAztec11
Gallente Federation
2601
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Posted - 2013.11.17 03:22:00 -
[5] - Quote
Smooth Assassin wrote:Caldari heavy is gonna be a beast with 3 high slot and 2 low slot.
3 Complex Damage Mod
2 Complex Armor Plate You plan on carrying a weapon? Or is Melee enough? I doubt you will have the CPU for that.
Also, from the concept art, the Caldari heavy seems to have a bigger head; more head shots.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Vyzion Eyri
The Southern Legion The Umbra Combine
2041
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Posted - 2013.11.17 03:26:00 -
[6] - Quote
DeadlyAztec11 wrote: Damage of everything needs to be decreased, SEVERELY!
You know why this TTK business is so popular right now? Because it's so oversimplified every man jack and his mother's cat could say "TTK needs to go up".
But if you take a step back you will realise simply spewing this bull**** doesn't mean anything. Increase TTK? What the hell will that change? The AR takes longer to kill? Well since you decreased the damage of everything, it's still the fastest weapon to kill compared to everything else!
No one knows what the problem is and everyone is just mindlessly vomiting this TTK crap over and over thinking CCP knows wtf we are talking about, it's obscene. May as well form. CCP cheerleading squad for all this is worth, because all you're doing is prompting them to work harder at balancing without providing reasonable suggestions.
IWS, I thought you were better than this, but it appears you are into it too.
"When nothing is going your way, go out of your way to do nothing."
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Tectonic Fusion
571
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Posted - 2013.11.17 03:29:00 -
[7] - Quote
Vyzion Eyri wrote:DeadlyAztec11 wrote: Damage of everything needs to be decreased, SEVERELY!
You know why this TTK business is so popular right now? Because it's so oversimplified every man jack and his mother's cat could say "TTK needs to go up". But if you take a step back you will realise simply spewing this bull**** doesn't mean anything. Increase TTK? What the hell will that change? The AR takes longer to kill? Well since you decreased the damage of everything, it's still the fastest weapon to kill compared to everything else! No one knows what the problem is and everyone is just mindlessly vomiting this TTK crap over and over thinking CCP knows wtf we are talking about, it's obscene. May as well form CCP cheerleading squad for all this is worth, because all you're doing is prompting them to work harder at balancing without providing reasonable suggestions. IWS, I thought you were better than this, but it appears you are into it too. A 10 percent decrease to all fully automatic weapons except the SMG
Solo Player
Squad status: Locked
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Nocturnal Soul
Immortal Retribution
1107
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Posted - 2013.11.17 03:31:00 -
[8] - Quote
The game seems fine to me but then again I'm an Amarr specialist.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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DeadlyAztec11
Gallente Federation
2601
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Posted - 2013.11.17 03:31:00 -
[9] - Quote
Vyzion Eyri wrote:DeadlyAztec11 wrote: Damage of everything needs to be decreased, SEVERELY!
You know why this TTK business is so popular right now? Because it's so oversimplified every man jack and his mother's cat could say "TTK needs to go up". But if you take a step back you will realise simply spewing this bull**** doesn't mean anything. Increase TTK? What the hell will that change? The AR takes longer to kill? Well since you decreased the damage of everything, it's still the fastest weapon to kill compared to everything else! No one knows what the problem is and everyone is just mindlessly vomiting this TTK crap over and over thinking CCP knows wtf we are talking about, it's obscene. May as well form CCP cheerleading squad for all this is worth, because all you're doing is prompting them to work harder at balancing without providing reasonable suggestions. IWS, I thought you were better than this, but it appears you are into it too. No, my friend you listen!
The only reason people talk so much about the AR is because almost all the top players have it at proto, with either level 4 or 5 in both damage proficiency and dispersion.
Guess what? The Scrambler Rifle is just as effective at proto level. I would argue that the Carthum Assault Rifle is just, if not more, deadly than the Duvolle.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Fire of Prometheus
DUST University Ivy League
1659
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Posted - 2013.11.17 03:35:00 -
[10] - Quote
My solution to the TTK problem: remove Dmg mods completely.
I can tell when someone is running damage mods cause when you have full health, 200 shields and 500 armour, and your in a Caldari suit......there is no way your not running Dmg mods
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
I'll take your Iskies
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DeadlyAztec11
Gallente Federation
2601
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Posted - 2013.11.17 03:37:00 -
[11] - Quote
Fire of Prometheus wrote:My solution to the TTK problem: remove Dmg mods completely.
I can tell when someone is running damage mods cause when you have full health, 200 shields and 500 armour, and your in a Caldari suit......there is no way your not running Dmg mods Damage proficiency as well. 15% damage is almost two more Complex damage mods.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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SoTarian PoParrazi
Shining Flame Amarr Empire
218
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Posted - 2013.11.17 03:38:00 -
[12] - Quote
Smooth Assassin wrote:Caldari heavy is gonna be a beast with 3 high slot and 2 low slot.
3 Complex Damage Mod
2 Complex Armor Plate Any heavy with more then 2 dmg mods isn't a heavy you'll have to fear.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ - Let's make a contract!
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Vyzion Eyri
The Southern Legion The Umbra Combine
2041
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Posted - 2013.11.17 03:41:00 -
[13] - Quote
DeadlyAztec11 wrote:Vyzion Eyri wrote:DeadlyAztec11 wrote: Damage of everything needs to be decreased, SEVERELY!
You know why this TTK business is so popular right now? Because it's so oversimplified every man jack and his mother's cat could say "TTK needs to go up". But if you take a step back you will realise simply spewing this bull**** doesn't mean anything. Increase TTK? What the hell will that change? The AR takes longer to kill? Well since you decreased the damage of everything, it's still the fastest weapon to kill compared to everything else! No one knows what the problem is and everyone is just mindlessly vomiting this TTK crap over and over thinking CCP knows wtf we are talking about, it's obscene. May as well form CCP cheerleading squad for all this is worth, because all you're doing is prompting them to work harder at balancing without providing reasonable suggestions. IWS, I thought you were better than this, but it appears you are into it too. No, my friend you listen! The only reason people talk so much about the AR is because almost all the top players have it at proto, with either level 4 or 5 in both damage proficiency and dispersion. Guess what? The Scrambler Rifle is just as effective at proto level. I would argue that the Carthum Assault Rifle is just, if not more, deadly than the Duvolle.
Exactly. So what's a damage nerf across the board going to achieve? They will still be great weapons. Nothing changes, games just end slower, people lose ISK slower but people gain ISK slower too.
There is no mention of specific changes here. I never said nerf the AR or buff the scrambler pistol, I'm saying that a thread explaining why the AR specifically should be nerfed is more productive than just asking for TTK to increase.
"When nothing is going your way, go out of your way to do nothing."
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Ignoble Son
3dge of D4rkness SoulWing Alliance
368
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Posted - 2013.11.17 03:43:00 -
[14] - Quote
DeadlyAztec11 wrote:Weapons took so long to kill at range that almost all fighting occurred in less than 30 meters.
Oh hell no. This is the worst bunch of crap I've heard yet. CCP, I swear if you take the ranges back the 30m again I'll never touch this game EVER again.
{:)}{3GÇó>
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DeadlyAztec11
Gallente Federation
2603
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Posted - 2013.11.17 03:44:00 -
[15] - Quote
Vyzion Eyri wrote:DeadlyAztec11 wrote:Vyzion Eyri wrote:DeadlyAztec11 wrote: Damage of everything needs to be decreased, SEVERELY!
You know why this TTK business is so popular right now? Because it's so oversimplified every man jack and his mother's cat could say "TTK needs to go up". But if you take a step back you will realise simply spewing this bull**** doesn't mean anything. Increase TTK? What the hell will that change? The AR takes longer to kill? Well since you decreased the damage of everything, it's still the fastest weapon to kill compared to everything else! No one knows what the problem is and everyone is just mindlessly vomiting this TTK crap over and over thinking CCP knows wtf we are talking about, it's obscene. May as well form CCP cheerleading squad for all this is worth, because all you're doing is prompting them to work harder at balancing without providing reasonable suggestions. IWS, I thought you were better than this, but it appears you are into it too. No, my friend you listen! The only reason people talk so much about the AR is because almost all the top players have it at proto, with either level 4 or 5 in both damage proficiency and dispersion. Guess what? The Scrambler Rifle is just as effective at proto level. I would argue that the Carthum Assault Rifle is just, if not more, deadly than the Duvolle. Exactly. So what's a damage nerf across the board going to achieve? They will still be great weapons. Nothing changes, games just end slower, people lose ISK slower but people gain ISK slower too. There is no mention of specific changes here. I never said nerf the AR or buff the scrambler pistol, I'm saying that a thread explaining why the AR specifically should be nerfed is more productive than just asking for TTK to increase.
What changes?
Fighting styles that are useless at competitive levels become useful again.
Scouts become something to fear. So do heavies.
If you played when Uprising was first released, you would understand.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Cosgar
ParagonX
7815
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Posted - 2013.11.17 04:03:00 -
[16] - Quote
Mossellia Delt wrote:Smooth Assassin wrote:Caldari heavy is gonna be a beast with 3 high slot and 2 low slot.
3 Complex Damage Mod
2 Complex Armor Plate I doubt it'll be 3/2 More like 4/1 Minmatar will more likelly be 3/2 or 3/3 Caldari = Good base shield stats, less high slots. Minmatar = Less base shield stats, more high slots.
Caldari Heavy = 3/2 500 shield, 250 armor Minmatar Heavy = 4/1 250 shield 300 armor *6.9 sprint speed (holy ****!)
Back on topic: TTK needs to change simply because it's game breaking, plain and simple. 1.6 has made it obvious that this game was balanced around unreliable hit detection. That's why incidental damage would wreck you in earlier builds, grenades have insane blast radii, scouts get inflated hit boxes while sprinting, and most weapons have a DPS higher than a dropsuit's base effective HP. Don't think that CCP sold out to the twitch crowd for one second, because Dust would have been like this from the start if this were the case. The majority of us agreed that they should work on core mechanics and hit detection over new content, and goddammit they finally did it. Now everything just needs to be rebalanced. There's way too many weapons and suits that are overall underwhelming and others that are only good at prototype. This needs to change. Everything needs to be viable at all tiers and every weapon and suit combination should have its own place. None of this FotM BS. The meta game should happen in game and not on these forums. Nerfs and buffs should only be delegated to overall game breaking mechanics. Every suit, skill and weapon should be worth the SP investment, whether it's a passive perk, or unlocked content. Everything should matter and the reward should match or exceed the amount of risk put in. In short, Dust 514 needs to feel like something from New Eden, not a generic FPS with a blanket of futuristic aesthetics draped over it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Meeko Fent
Commando Perkone Caldari State
1550
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Posted - 2013.11.17 04:43:00 -
[17] - Quote
I will say this once more.
You guys are EXTREMELY over exaggerating the new TTK.
COD BF and CS all kill in 3-5 shots with any gun, and every weapon shoots ridiculously fast. You die in .2 seconds.
DUST requires between 10 and 30 shots to kill a common med frame, maintain the ROF of the said games. You die in 1-3 seconds of perfectly applied damage.
This is not to say a longer TTK wouldn't be nice. I personally LOVE Halo and the way it plays. I just feel you are WAY overreacting to a rather minor change. 1.5 seconds or 1.6 seconds, such a change :-P
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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DeadlyAztec11
Gallente Federation
2608
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Posted - 2013.11.17 05:10:00 -
[18] - Quote
Meeko Fent wrote:I will say this once more.
You guys are EXTREMELY over exaggerating the new TTK.
COD BF and CS all kill in 3-5 shots with any gun, and every weapon shoots ridiculously fast. You die in .2 seconds.
DUST requires between 10 and 30 shots to kill a common med frame, maintain the ROF of the said games. You die in 1-3 seconds of perfectly applied damage.
This is not to say a longer TTK wouldn't be nice. I personally LOVE Halo and the way it plays. I just feel you are WAY overreacting to a rather minor change. 1.5 seconds or 1.6 seconds, such a change :-P We are not over reacting. I was like you, but that was before I played enough games. There is no doubt in my mind that the TTK is far too fast.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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