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CuuCH Crusher
Forge Gun Mafia
246
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Posted - 2013.11.17 01:21:00 -
[1] - Quote
Couldn't CCP just write some code that monitors button presses? I know for a fact that gaming companies can do it. Just look at any fighting game. The combo systems in games like tekken and mortal kombat rely on button monitoring code to make the characters fight and do combos. Couldn't CCP apply this to the problem at hand (modded controllers)
Here's how it could work: if the button presses reach a certain speed, the program could kick on and read the last 10 button presses after the program turned on. If the time in between each button press is the same, or shows a pattern, the game could auto kick the person cheating. Problem solved.
I know there are gonna be some people saying they have super fingers that are so accurate they can press the button at exactly the same time each time. I call BS. No human finger can do that. It is literally impossible for the human finger to replicate the oscillations that modded controllers produce.
Anywho what do you guys think. |
We are 138
Subdreddit Test Alliance Please Ignore
432
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Posted - 2013.11.17 02:08:00 -
[2] - Quote
This is a dieing community. They can't afford to ban any one. Also I believe the players using modded controllers are the hard core kids that have already spent a lot of money on the game. Doubtful CCP is going to do any thing about them any time soon. So just hibernate for now and wait about five more months and maybe after they get done French kissing their own buttholes CCP may begin to think about addressing some of the issues that plauge this game. |
Maken Tosch
DUST University Ivy League
5112
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Posted - 2013.11.17 02:22:00 -
[3] - Quote
CCP could borrow a page or two from Eve Online's anti-bot/anti-RMT tracking methods. CCP's security team has literally 10 years experience developing algorithms designed to specifically to track specific behavior that is indicative of a bot or illegal RMT operation. They can trace millions of player-to-player transaction down to the original source, expertly hunt down and discover deep connections between two "seemingly" unrelated accounts (even if they have different IP addresses) and ban them for botting for illegal RMT operations, etc. They can even tell if you're using botting software due to specific patterns.
Did I forget to mention that Eve Online players have spies embedded within the bot communities so that CCP can find out how to better track bot users?
In a first person shooter, it shouldn't be too hard to track a modded control user. Just develop an algorithm that looks for specific patterns that cannot be replicated by normal human motor skills and is indicative of maybe an AFKer. Constantly running in circles throughout a single match while AFKing (rubber band on the controller), Constantly running into a wall throughout the whole match (same rubber band), super-constant tapping of the trigger button via the turbo function, etc.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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CuuCH Crusher
Forge Gun Mafia
247
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Posted - 2013.11.17 02:56:00 -
[4] - Quote
Maken Tosch wrote:CCP could borrow a page or two from Eve Online's anti-bot/anti-RMT tracking methods. CCP's security team has literally 10 years experience developing algorithms designed to specifically to track specific behavior that is indicative of a bot or illegal RMT operation. They can trace millions of player-to-player transaction down to the original source, expertly hunt down and discover deep connections between two "seemingly" unrelated accounts (even if they have different IP addresses) and ban them for botting for illegal RMT operations, etc. They can even tell if you're using botting software due to specific patterns.
Did I forget to mention that Eve Online players have spies embedded within the bot communities so that CCP can find out how to better track bot users?
In a first person shooter, it shouldn't be too hard to track a modded control user. Just develop an algorithm that looks for specific patterns that cannot be replicated by normal human motor skills and is indicative of maybe an AFKer. Constantly running in circles throughout a single match while AFKing (rubber band on the controller), Constantly running into a wall throughout the whole match (same rubber band), super-constant tapping of the trigger button via the turbo function, etc. I totally forgot about the eve side. Yeah it seems CCP does have extensive knowledge/code they could use to stop the modded controllers. I'm not a conspiracy theorist, but maybe there is a reason CCP doesn't want to deal with the issue. |
Tectonic Fusion
569
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Posted - 2013.11.17 03:02:00 -
[5] - Quote
They could make it so the gun simply stops firing if a limit is reached.
Solo Player
Squad status: Locked
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Mossellia Delt
Militaires Sans Jeux
634
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Posted - 2013.11.17 03:06:00 -
[6] - Quote
CuuCH Crusher wrote:Couldn't CCP just write some code that monitors button presses? I know for a fact that gaming companies can do it. Just look at any fighting game. The combo systems in games like tekken and mortal kombat rely on button monitoring code to make the characters fight and do combos. Couldn't CCP apply this to the problem at hand (modded controllers)
Here's how it could work: if the button presses reach a certain speed, the program could kick on and read the last 10 button presses after the program turned on. If the time in between each button press is the same, or shows a pattern, the game could auto kick the person cheating. Problem solved.
I know there are gonna be some people saying they have super fingers that are so accurate they can press the button at exactly the same time each time. I call BS. No human finger can do that. It is literally impossible for the human finger to replicate the oscillations that modded controllers produce.
Anywho what do you guys think.
Protip for controller users, get an extended trigger. I have one that snaps on quick and works like This
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt / Moselder Telend (Pure Innocence) / Mledean Delt (Capsuleer)
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CuuCH Crusher
Forge Gun Mafia
248
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Posted - 2013.11.17 03:23:00 -
[7] - Quote
Tectonic Fusion wrote:They could make it so the gun simply stops firing if a limit is reached. That would be hilarious. Especially if CCP ninja patched it in. |
KEROSIINI-TERO
The Rainbow Effect
833
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Posted - 2013.11.17 03:33:00 -
[8] - Quote
Instead of creating a system setting forbidding rules, monitoring and enforcing those rules it makes more sense to create the weapons so that inhuman input doesn't benefit from it that much.
I remind that 'modded' controllers are simply autofire mechanic sometimes built in with controllers - something that has happened since the 80's.
Feeling the scanner is too simple and off balance?
The fix:
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CuuCH Crusher
Forge Gun Mafia
248
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Posted - 2013.11.17 03:47:00 -
[9] - Quote
KEROSIINI-TERO wrote:Instead of creating a system setting forbidding rules, monitoring and enforcing those rules it makes more sense to create the weapons so that inhuman input doesn't benefit from it that much.
I remind that 'modded' controllers are simply autofire mechanic sometimes built in with controllers - something that has happened since the 80's. We want the game to be fair for all players. People with modded controllers have an obvious advantage because the controller allows them to do things they wouldn't otherwise be able to do. The only way to level the playing field is either ban the use of modded controllers or for CCP to send every player a modded controller. Guess which one is easier. Your solution sounds nice, but it would mean fundamentally changing every single weapon so they don't benefit from inhuman input. Wouldn't it be easier and more efficient to just kick people who use them from the match?
On a side note, just because people have been cheating since the 80's doesn't make it right. |
Dust Junky 4Life
Shitstorm Inc
157
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Posted - 2013.11.17 13:35:00 -
[10] - Quote
The good old days. I remember nintendo game genie. Thats how it all began.
A Shitstorm is coming...........
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deepfried salad gilliam
Sanguine Knights
139
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Posted - 2013.11.17 13:58:00 -
[11] - Quote
Just look for constant repetition And do the punishment with sp and isk fines
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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CuuCH Crusher
Forge Gun Mafia
248
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Posted - 2013.11.17 15:50:00 -
[12] - Quote
deepfried salad gilliam wrote:Just look for constant repetition And do the punishment with sp and isk fines
How much should the fines be? |
Sleepy Zan
Xer Cloud Consortium
2843
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Posted - 2013.11.17 15:52:00 -
[13] - Quote
wat modded controller problem?
Quick, no, hard... I got all your scopes here
... and for a limited time only you can receive the 360 edition!
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Knight Soiaire
R 0 N 1 N
3343
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Posted - 2013.11.17 15:56:00 -
[14] - Quote
Sleepy Zan wrote:wat modded controller problem?
https://www.youtube.com/watch?v=xzISdIq-JYQ
Thanks for the hotfix CCP, Light Frames having 20m scan was so OP!
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Crash Monster
Snipers Anonymous
1780
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Posted - 2013.11.17 15:57:00 -
[15] - Quote
KEROSIINI-TERO wrote:Instead of creating a system setting forbidding rules, monitoring and enforcing those rules it makes more sense to create the weapons so that inhuman input doesn't benefit from it that much.
I remind that 'modded' controllers are simply autofire mechanic sometimes built in with controllers - something that has happened since the 80's.
Do we want to pretend skill really matters or not? |
Rei Shepard
The Rainbow Effect
1003
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Posted - 2013.11.17 16:14:00 -
[16] - Quote
they can easely cap the guns fire rate problem fixed.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
163
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Posted - 2013.11.17 16:21:00 -
[17] - Quote
The only fix they can come up with for that is going to screw over everybody, not just turbo users. |
CuuCH Crusher
Forge Gun Mafia
249
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Posted - 2013.11.17 16:30:00 -
[18] - Quote
Rowdy Railgunner wrote:The only fix they can come up with for that is going to screw over everybody, not just turbo users. If CCP simply monitors button presses, and kicks people who use modded controllers, how does that affect legit players? |
Dust Junky 4Life
Shitstorm Inc
157
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Posted - 2013.11.17 17:26:00 -
[19] - Quote
CuuCH Crusher wrote:Couldn't CCP just write some code that monitors button presses? I know for a fact that gaming companies can do it. Just look at any fighting game. The combo systems in games like tekken and mortal kombat rely on button monitoring code to make the characters fight and do combos. Couldn't CCP apply this to the problem at hand (modded controllers)
Here's how it could work: if the button presses reach a certain speed, the program could kick on and read the last 10 button presses after the program turned on. If the time in between each button press is the same, or shows a pattern, the game could auto kick the person cheating. Problem solved.
I know there are gonna be some people saying they have super fingers that are so accurate they can press the button at exactly the same time each time. I call BS. No human finger can do that. It is literally impossible for the human finger to replicate the oscillations that modded controllers produce.
Anywho what do you guys think.
LMAO. You are so CLUELESS. They can NEVER EVER stop it. All you can do is adapt. Step it up. Here's a little tip for you, newer modded trollers have end user programming. You can set the guns to shoot any way you like. Also, it can randomly change how many shots have been fired. It is fking awesome on the laser rifle. Shoots laser bullets instead of the beam. Can run 2-3 x's longer before overheating. Saw some videos of it on youtube.lol
A Shitstorm is coming...........
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Awry Barux
Paladin Survey Force Amarr Empire
357
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Posted - 2013.11.17 17:37:00 -
[20] - Quote
IDGAF if some kids want to use modded controllers. It doesn't give them that much of an advantage- if you couldn't beat them before, you won't be able to just because modded controllers get banned. Get over it! CCP has 1001 things to work on in Dust, and I say that this should be at the very, very bottom of their very long list. |
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Guildo Crow
ZionTCD Public Disorder.
159
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Posted - 2013.11.17 17:37:00 -
[21] - Quote
Solution has already been discussed.
I'm positive, if and when CCP gets around to fixing the problem it'll have to be recoil determined by number of bullets fired within an interval as opposed to length of time trigger is active.
I'm worried about this new code affecting game performance though.
If anyone is familiar with coding games and such, feel free to chime in. |
KEROSIINI-TERO
The Rainbow Effect
834
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Posted - 2013.11.17 17:46:00 -
[22] - Quote
CuuCH Crusher wrote:KEROSIINI-TERO wrote:Instead of creating a system setting forbidding rules, monitoring and enforcing those rules it makes more sense to create the weapons so that inhuman input doesn't benefit from it that much.
I remind that 'modded' controllers are simply autofire mechanic sometimes built in with controllers - something that has happened since the 80's. We want the game to be fair for all players. People with modded controllers have an obvious advantage because the controller allows them to do things they wouldn't otherwise be able to do. The only way to level the playing field is either ban the use of modded controllers or for CCP to send every player a modded controller. Guess which one is easier. Your solution sounds nice, but it would mean fundamentally changing every single weapon so they don't benefit from inhuman input. Wouldn't it be easier and more efficient to just kick people who use them from the match?
Yes, as fair as possible, we definately agree on that and I suppose majority of playerbase does as well.
but it is not true that those two options are the only ones nor the simplest ones. Setting and maintaining a investigator-judge-executor system to check and penalize HID-to-client inputs would not be a easy or sensible thing to do. I don't believe you even suggested the other option seriously.
I firmly believe that the best way to keep autofire HIDs in balance, would be to set semi auto weapons so that the more frequent the shots are the more there would be scatter/kick/other inaccuracy. And naturally there should not be 'free first shots' as it unbelievably is for normal AR...
CuuCH Crusher wrote:On a side note, just because people have been cheating since the 80's doesn't make it right. You missed the point: it is not cheating. It is very basic functionality. An analogy to car games: One player has DS3 for racing game. The other has steering wheel. It is likely for the wheel user to have at least some advantage.
Feeling the scanner is too simple and off balance?
The fix:
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KEROSIINI-TERO
The Rainbow Effect
834
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Posted - 2013.11.17 18:00:00 -
[23] - Quote
CuuCH Crusher wrote:Rowdy Railgunner wrote:[quote=Knight Soiaire]The only fix they can come up with for that is going to screw over everybody, not just turbo users. If CCP simply monitors button presses, and kicks people who use modded controllers, how does that affect legit players?
Point 1: There is a chance it might accidentally affect legit players
Point 2: There are workarounds for identical keypress monitoring. One way would be to set a macro in following way:
< shot > < 1ms wait > < shot > < 2ms wait > < shot > < 1ms wait > < shot > < 3ms wait > . . .
That macro could be set to last even minutes. Too repetitive? Heck, you could even set the millisecond wait amounts to be digits from pi...
Please note: I'm neither endorsing or judging macro or autofire use.
But I most definately I want to point out flaws in any savior plan before they are implemented - espesially those which might include getting players themselves kicked or even banned!
Feeling the scanner is too simple and off balance?
The fix:
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Maken Tosch
DUST University Ivy League
5131
|
Posted - 2013.11.17 18:05:00 -
[24] - Quote
KEROSIINI-TERO wrote:CuuCH Crusher wrote:Rowdy Railgunner wrote:[quote=Knight Soiaire]The only fix they can come up with for that is going to screw over everybody, not just turbo users. If CCP simply monitors button presses, and kicks people who use modded controllers, how does that affect legit players? Point 1: There is a chance it might accidentally affect legit players Point 2: There are workarounds for identical keypress monitoring. One way would be to set a macro in following way: < shot > < 1ms wait > < shot > < 2ms wait > < shot > < 1ms wait > < shot > < 3ms wait > . . . That macro could be set to last even minutes. Too repetitive? Heck, you could even set the millisecond wait amounts to be digits from pi... Please note: I'm neither endorsing or judging macro or autofire use.
But I most definately I want to point out flaws in any savior plan before they are implemented - espesially those which might include getting players themselves kicked or even banned!
If that's the case, then tracking modded controller users will be next to impossible.
That said, it's better for CCP to focus their attention on AFKers instead. Just build an algorithm that detects patterns indicative of someone going AFK (Mr. Slap-A-Rubber-Band-On-Your-Controller-Guy). I guess that's the best CCP can do if tracking modded controllers is next to impossible now.
CCP, thank you for hotfixing the knives. But please make sure they're at their full potential in 1.7.
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KEROSIINI-TERO
The Rainbow Effect
834
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Posted - 2013.11.17 18:12:00 -
[25] - Quote
Guildo Crow wrote:. . I'm positive, if and when CCP gets around to fixing the problem it'll have to be recoil determined by number of bullets fired within an interval as opposed to length of time trigger is active.
I'm worried about this new code affecting game performance though. . ..
Mr Crow here is on right tracks. I'm not a professional coder, but I'd believe that handling recoil would be a relatively light client side operation already in effect is some form in most weapons. Might be wrong, though.
Feeling the scanner is too simple and off balance?
The fix:
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MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
107
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Posted - 2013.11.17 18:21:00 -
[26] - Quote
CuuCH Crusher wrote:Couldn't CCP just write some code
no. |
CuuCH Crusher
Forge Gun Mafia
249
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Posted - 2013.11.17 20:42:00 -
[27] - Quote
KEROSIINI-TERO wrote:CuuCH Crusher wrote:Rowdy Railgunner wrote:[quote=Knight Soiaire]The only fix they can come up with for that is going to screw over everybody, not just turbo users. If CCP simply monitors button presses, and kicks people who use modded controllers, how does that affect legit players? Point 1: There is a chance it might accidentally affect legit players Point 2: There are workarounds for identical keypress monitoring. One way would be to set a macro in following way: < shot > < 1ms wait > < shot > < 2ms wait > < shot > < 1ms wait > < shot > < 3ms wait > . . . That macro could be set to last even minutes. Too repetitive? Heck, you could even set the millisecond wait amounts to be digits from pi... Please note: I'm neither endorsing or judging macro or autofire use.
But I most definately I want to point out flaws in any savior plan before they are implemented - especially those which might include getting players themselves kicked or even banned! Point 1 is debatable. The human hand can't replicate the oscillation modded controllers do.
For point number 2 I see your point. As Crow said, the solution might have to be recoil based. |
Rei Shepard
The Rainbow Effect
1005
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Posted - 2013.11.17 20:45:00 -
[28] - Quote
CuuCH Crusher wrote:KEROSIINI-TERO wrote:CuuCH Crusher wrote:Rowdy Railgunner wrote:[quote=Knight Soiaire]The only fix they can come up with for that is going to screw over everybody, not just turbo users. If CCP simply monitors button presses, and kicks people who use modded controllers, how does that affect legit players? Point 1: There is a chance it might accidentally affect legit players Point 2: There are workarounds for identical keypress monitoring. One way would be to set a macro in following way: < shot > < 1ms wait > < shot > < 2ms wait > < shot > < 1ms wait > < shot > < 3ms wait > . . . That macro could be set to last even minutes. Too repetitive? Heck, you could even set the millisecond wait amounts to be digits from pi... Please note: I'm neither endorsing or judging macro or autofire use.
But I most definately I want to point out flaws in any savior plan before they are implemented - especially those which might include getting players themselves kicked or even banned! Point 1 is debatable. The human hand can't replicate the oscillation modded controllers do. For point number 2 I see your point. As Crow said, the solution might have to be recoil based.
Then full auto weapons need a serious kick in recoil aswell otherwise you end up with the Tac from chromosone as a mantlepiece again.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
"Accuracy"
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CuuCH Crusher
Forge Gun Mafia
249
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Posted - 2013.11.17 20:48:00 -
[29] - Quote
KEROSIINI-TERO wrote:You missed the point: it is not cheating. It is very basic functionality. An analogy to car games: One player has DS3 for racing game. The other has steering wheel. It is likely for the wheel user to have at least some advantage. Permanent fire / autofire controller from 1983
Oh I see what you meant. I guess you're right. It can't really be considered cheating if everyone has access to it. But from a moral stand point, to me it's still kind of sketchy. |
CuuCH Crusher
Forge Gun Mafia
249
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Posted - 2013.11.17 20:51:00 -
[30] - Quote
Rei Shepard wrote: Then full auto weapons need a serious kick in recoil aswell otherwise you end up with the Tac from chromosone as a mantlepiece again.
I think initial kick will do a lot to solve the problem. Kind of like battlefield 3 has only slightly toned down. |
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Mobius Kaethis
Molon Labe PC RISE of LEGION
948
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Posted - 2013.11.17 20:52:00 -
[31] - Quote
I disagree that just because turbo controllers have been around for a long time they are an acceptable part of the game.
1) Those first controllers were not having an impact on other players as there was not online multi-player back. If you had one you probably had a second for the guy sitting right next to you.
2) By making it so that only the players who buy modded controllers have access to this advantage you are making the game pay to win, something I am always opposed to.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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RedBleach LeSanglant
Hellstorm Inc League of Infamy
492
|
Posted - 2013.12.17 04:20:00 -
[32] - Quote
Some one will always have an edge, natural or un-natural. In free events the guy on steroids, the kid who hit puberty first, or your brother in law that professionally attempts the sport is the guy you want on your team. In professional sports it is considered unethical - and yet people still do it. Sometimes they are caught sometimes they are not.
It sounds like we are having an discussion about the ethical question of compensating for human limitations or augmenting human abilities. Should that be allowed? Yes. I take various chemicals to get me to a functional mental level - I'm sure many people here do - sometimes it is slightly above what we qualify as normal and sometimes below. But who is to regulate what the normal level is? In society it is handled by the individual's conversation with their doctor or dealer about how much they need and the current reactions to such things. There is no agreed upon level of 'normal.'
Should the guy that lost his legs and now has prosthetics be allowed to compete in the Olympics? I don't know. But I do know guys who can pull off the 16-20 shots with a dual trigger paintball gun in a second. Can I? No. Is it an unfair advantage? It might be debatable, but ultimately it comes down to what the machinery can handle. Yet if I built a trigger mechanism that augmented my semi-auto gun that would be against the rules, but an automatic weapon from the manufacturer would be ok. Go figure. There are quickdraw competitions that would blow your mind with their speed and accuracy. Again their limit is the mechanical speed of the equipment used.
Thus I am all for a limitation on the top speed (RPM) that the gun is actually stated to do. If someone wants to augment their ability I fully support it - for the bubble-boy that can hardly play and the 'normal' guy who just wants to have some fun. But of course the normal guy doing this is what most people are offended by. This is a real grey area for worldwide discussion right now as medicine and technology get ever closer to our imagined possibilities and changing the human condition is further revealed to be possible. Should we be able to improve ourselves beyond our normal limits? Heavy stuff with no easy answer. |
Disturbingly Bored
The Strontium Asylum
1282
|
Posted - 2013.12.17 04:27:00 -
[33] - Quote
RedBleach LeSanglant wrote:derp I'm late to the party
This seems relevant...
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