Marston VC wrote:My point is, yes, CCP has said time and time again that video is a good way to get things fixed. If you provide video evidence it provides a very sturdy platform for CCP to work off of. Otherwise, all you write on the forum is nothing more then opinion. The only difference is that some people's opinions sound more constructive and intelligent then others.
I already stated in the OP a point as to why us making videos is such a chore as they have to be made in such a specific way, but let me clarify a bit:
1. We don't have an easy way to test things ourselves. Even so it takes a lot of time and effort just to set up the right conditions in order to start testing. Not to mention the whole recording and video making process as well.
2. Making videos isn't enough. I stated that I made a video about the HMG problem in the past and no one cared about it because it was just normal gameplay. In order for things to actually have any proof behind them (and for them to be even acknowledged by others), they need to be recorded in a testing environment where no other outside variables can affect them. This is the only way to keep other players from posting things about how it's my fault that the HMG dispersion doesn't work, or whatever.
3. I shouldn't have to spend time and effort to make a video showing such an obvious problem (like the lack of dispersion when using an AR for the first 30 rounds). 90%+ of the playerbase has used or uses the AR. Describing the issue in detail should be good enough since all a player has to do is equip an AR the next time they play and fire at a point on a wall to see how little dispersion/recoil there is.
Not only this, but CCP can test these things 100x faster than we can, yet we have to spend so much time and effort to bring such obvious information to light.
If we are supposed to be the primary testing force for this game, why is it then that we have no area in the game to easily test things? We don't have a sandbox mode, or a single player weapon range, or even a way to create private matches.
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We have to go out of our way just to provide them information that isn't that hard to obtain, all to make sure that certain COMMON broken machanics in this game are actually known to the DEVs.
-If you use an AR and ADS you'll notice that it has no dispersion for the first 30 rounds, and you'll wonder why Dust has this mechanic yet every other FPS doesn't. This was apparent to me ever since the very first match I played of this game.
-If you use an HMG you'll find that you mainly do damage when your reticule is red (i.e. the tiny dot in the center is on the other player), yet you do minimal damage in your spread. This takes a bit of time to actually realize, but most players saw this was an obvious problem with the changes in uprising.
-If you throw a grenade and kill a heavy in one shot you'll probably think of yourself as a great shot...until you realize that your grenade only says it does 600 damage and that heavy had 1300 ehp. You can't tell me this is supposed to be working as intended.