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HYENAKILLER X
TEAM SHINOBI
325
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Posted - 2013.11.15 06:34:00 -
[1] - Quote
If you made bpo's of proto gear (excluding vehicles) you would allow people to get incredibly more involved with pc.
All that extra isk could fund an entirely new aspect of pc and substance to the merc mentality.
Guys could buy districts once a week. individuals could buy districts and actually pay corps to defend.
As some one who is pretty much over getting pubstomped, I can speak for many players. A lot of people are over pub stomps, but there are many (if not the vast majority of) corps that do not own and could not defend if they did own districts.
That is not the point of a corp or the game. Increasing fw does not solve pc. It does not solve the isk problem attached to every single aspect of the game. It is not pay to win. It is pay to own. I personally killed proto guys with duvolles in a militia suit and base ar. This game is about squad base tactics. But for many there is no real fruit to playing well or swuading up because of the immense amount of isk required for even 1 pc.
Also the head corps are always full proto anyways because of the isk generated from all their districts.
Time to shake things up with more than updates and new content. Improve existing content and player experience.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
325
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Posted - 2013.11.15 06:44:00 -
[2] - Quote
I dont own bpo's and all but 2 losses in the 20 games I played today were pubstomps.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
326
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Posted - 2013.11.15 07:03:00 -
[3] - Quote
players and their gameplay are not evolving or experiencing the game in its entirety.
Removing the pressure of isk could eleviate a lot of that. Also when dust and eve merge dust players could walk right in(and rightfully so) ready to play with the best of them.
The notion that noobs need anything other than a pro sp spending guide is obsurd to me.
I was in a game with cubs tonight and he ran around letting us kill him. Why? Because with his corps districts and his isk it meant absolutely nothing to him.
They need to take the traing wheels off and get people involved in the core aspect of the game.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
326
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Posted - 2013.11.15 07:12:00 -
[4] - Quote
Risk is irrelevant here. The notion that risk is a defining factor over experiencing the fullness of the game is rediculous. Thinking about the isk you are losing...while losing a match/diminishedkdr/win loss% is redundant. This game is a competition and incorporating an economy that not only detracts from the over all ecperience but hinders it is pointless. People play to win in any other game. People play for isk here. That seems right to you guys?
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
326
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Posted - 2013.11.15 07:27:00 -
[5] - Quote
SoTarian PoParrazi wrote:HYENAKILLER X wrote:Risk is irrelevant here. The notion that risk is a defining factor over experiencing the fullness of the game is rediculous. Thinking about the isk you are losing...while losing a match/diminishedkdr/win loss% is redundant. This game is a competition and incorporating an economy that not only detracts from the over all ecperience but hinders it is pointless. People play to win in any other game. People play for isk here. That seems right to you guys? You're trying to make Dust into CoD where there's no risk to your stuff. We understand you're just trying to make life easier for the little guy - but it's not going to happen at the cost of the only really interesting part of this game - risk vs reward. Not to mention BPO Proto is very very close to Pay to Win. You cant pay to win here. And last I checked cod wasnt doing to shabby. Think about all the the options this game is going to have. Think about the timeframe in which an average player will acheive everything presented to him. Reliance on isk alone is a detriment. It is a fundimental flaw.
Average dust experience: hanging in there pubstomp after pub stomp joining corps that dont last or cant afford pc or even defend if they could basically having to compensate by specing into different fotm to pass time and spice things up.
This game (even with boosters) has a very long time line. With the fact that you cant really do all the things with suits you wait for ever to get that you cant use all the time anyways is a flawed concept.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
326
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Posted - 2013.11.15 07:45:00 -
[6] - Quote
Isk stops people from playing stupid?
Brothers let us reason(laughing to myself)
This game can not be pay to win. You have to earn sp period. What is so appealing about a player based economy outside the fact if I want proto gear ill have to sell salvage. ill have to sacrifice salvage. Thus I am prompted to make yet another sacrifice(outside suit spec limititions vs available spectrum) instead of getting exactly what I have earned and desired promptly. it is not compensation to have player based economy, it is a diversion of the entirely false accusation of pay to win.
There is no way people are getting the most of their time invested with this current system. People are not getting what they want. There is no greater trophy than skill. Kdr, win loss % community rek.own. There is nothing greater in any game than that. Let me ask you this. On behalf of the vast majority: hows the tour going? Lots of cool stops? See evsrything there was to see? Ready for the mext level?
Allen Iverson said it besy: cant buy a jump shot.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
326
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Posted - 2013.11.15 08:03:00 -
[7] - Quote
Void Echo wrote:HYENAKILLER X wrote:Isk stops people from playing stupid?
Brothers let us reason(laughing to myself)
This game can not be pay to win. You have to earn sp period. What is so appealing about a player based economy outside the fact if I want proto gear ill have to sell salvage. ill have to sacrifice salvage. Thus I am prompted to make yet another sacrifice(outside suit spec limititions vs available spectrum) instead of getting exactly what I have earned and desired promptly. it is not compensation to have player based economy, it is a diversion of the entirely false accusation of pay to win.
There is no way people are getting the most of their time invested with this current system. People are not getting what they want. There is no greater trophy than skill. Kdr, win loss % community rek.own. There is nothing greater in any game than that. Let me ask you this. On behalf of the vast majority: hows the tour going? Lots of cool stops? See evsrything there was to see? Ready for the mext level?
Allen Iverson said it besy: cant buy a jump shot.
don't care about kd, that's for cod fanbois like yourself, the player run market will make dust the very 1st fps game in gamer history to have a completely player run market for the items like its older brother eve has had for 10 years and counting. whats so appealing about having another run and gun game with out thinking or using intellect to get ahead? all your saying is that you want dust 514 to become full on call of duty in space. go back to middle school kid Dude I am anti war. I have not played cod or bf 1 time. I also dont find the player market that appealing in light of the salvage drop % vs isk pay out via pubstomp. Player markets are something people tired of playing games do. Player markets are not the reason people play or stay. if kdr isnt a big deal ( please dude) why does everyone set up aly email accounts so the can make new dust accounts? Why do corps set conditions involving kdr but not win loss %?
And please change your tone. I have spent 100$ and will spend more because I genuinely love this game. I play atleast 20 matches 5 days aweek.
My point is the game itself is fine but reward more. People want more from their time and money. Give it to them. greatly diminish the proto edge. Dimish the isk edge. Encourage personal expansion and investment in dust 514.
Stop with the cod comparisons. Stop with the pay to win dodging. You want pay to win go check out dark orbit. Find one comparison between dist and dark orbit.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
327
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Posted - 2013.11.15 08:43:00 -
[8] - Quote
I dont know about anyone else but this is my first fps online multiplayer. Now im nothing special but I am hardcore about competition.
The player market means absolutely nothing if I dont have salvage or isk. How does the player market keep you competitive?
Why do I care about a player market when in the 6 months ive been here I havent pc'd 1 time?
How is it that having less for long periods of time against better equipped, better skilled Is a "draw"? You mean to tell me ccp is actially selling that verbetum? Ide say no they are not.
The reality is if cod and bf4 were so awesome dust would be gone. But they arent and dust is here. But I can download a "shop keeper" app for my phone somewhere if I wanted a sales game. I dont. I want to shoot people and take territories and be part of epic battles.
give me more for my time. Give me more fore my money. Give me a competitive shot. As an individual give me access to everything. Let me earn victory, not isk.
There is no way in hell bpo proto is pay to win. If anything in this game it levels the playing feild. That doesnt scare me at all.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
327
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Posted - 2013.11.15 09:05:00 -
[9] - Quote
Take me seriously? Find me on the battlefeild alone and not take me seriously.
The reality of your comments are that they are not applicable. What advantage is there in having to budget your fights when your goal and core game experience is supposed to be join a corp, purchase districts, defend yours and take others but 70% of your player base simply (&barely gets by) budgetting suits?
If isk is going to basically be thee core focus I want more from it. Everyone wants more from it. Is dust really teaching me to do more, and worry more but get less and do less with my time and money?
And why would bpos of protos have to be insanely expensive? Look at how much isk pc's are. Does that solve anything? Does that increase value of it on any level? 70% of the player base wouldnt know. Costs to much. The other 30% is clearly mixed.
I want you to think about 1 thing. With all the money you can spend on this game, why is isk the deciding factor in the end.
You can yell skill all you want. You can yell risk all you want. Chant market and hyena sucks balls. But why cant I get more from my time. Why doesnt my money have more options. Does going without really contribute. Does additional vurdens and alternate focus create a better game experience than if they wetent there?
Whose prefference ate we ultimately embracing?
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
327
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Posted - 2013.11.15 09:31:00 -
[10] - Quote
Im no champ but if you ask players theyll tell you im decent.
Bpos for proto gear is killing 3 birds with 1 stone. First by leveling the playing feild by taking isk out of the equation. Secondly that isk can go towards districts and corps where the true end game is. Third, do you really care if everyone has proto? Isnt that the purest expression this game offers? Shouldnt " taking a knee" be an option?
We will merge with eve eventually. What if we want ships? Is the answer really hoing to be tough s*** buy a suit?
Why not promote individual district ownership and be part of an optional collective state based on race with defence assistance. Something more for isk and aurum?
And I dont make money going proto, but I dont get stomped either.
You are welcome for my leadership
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HYENAKILLER X
TEAM SHINOBI
328
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Posted - 2013.11.15 15:51:00 -
[11] - Quote
The reality is some people just arent being honest. Infact some of you are blatently instatutionalized. At no time has anyones enjoyment increased from risking isk. Making it out like we are all willfully gambling is a bit overboard. The gamble is the burden. The gamble is the true deterant from bigger and better objectives. The gamble allows bigger, better armed corps to pubstomp at will. Isk is a limitation in many ways. Its an ideal starter system for sure. But the maturation of the player and the experience should not rely on isk. I guess what we all like to do is spend a lot of time using lesser weapons on a longer time line because thats the real fun in the game.
I love the complex suit design. The community is great. But when I play 20 games and have only 2 close fun ones whats the point. As a player I only want to pubstomp the pubstompers. I dont want to run down poorly armed players in a proto race. I want a truly competitive match and thats not happening and the emphasis on isk has a lot to do with it.
You are welcome for my leadership
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