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Posted - 2013.11.15 13:25:00 -
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1. I have proficiency 4 scrambler rifle 2. I have been using it as my primary ever since uprising 3. I will not be biased in this post even if it seems like it ___________________________
The standard scrambler rifle is a powerful and effective weapon that is balanced by its inability to be spammed (overheat function), and its fire rate (single shot semi-auto). It is also ineffective at chewing through large amounts of armor/shields as both of these balancing factors come into play, keeping the ttk high with this weapon when going against tanked suits.
As a long range weapon, it is balanced by dealing more damage at range than up close, while also having a much wider dispersion when hip-firing. With the hit-detection fixes in 1.6, hip firing seems much more effective with this weapon, but the damage is still reduced, and an automatic weapon (ASCR, SMG, HMG) will still kill a player faster at close range than a scrambler rifle can.
The fact that it is a single shot also means that every shot counts with the weapon. The player has to constantly press a button while aiming, which requires much more skill to do than just holding a button and aiming. ____________________________
The Assault Scrambler Rifle is an automatic version of the standard with two downsides. It isn't able to hold a charge like the standard, and it deals much less damage per shot.
Compared to the Assault rifle:
Stats -Slightly lower rate of fire (-50 rpm) -Slightly higher damage -larger clip size (+12 rounds) -faster reload (-1 second)
Gameplay: -No barrel climb (gun does not rise as you hold the trigger, AR barrel climb gets progressively worse after 30 rounds) -Larger dispersion/constant kick when ADS (AR has NO dispersion/kick/barrel climb for first 30 rounds, which can then be reset simply by letting go of the trigger) -Is unable to deal consistent damage at long range (AR is as accurate as a sniper as long as you can aim) ______________________________
I don't need to make a section about the AR because it should be obvious to everyone that uses it. Because of the lack of kick/dispersion while ADS, you can land every round into someone's skull as long as you are skilled enough to aim the weapon properly and you don't hold down the fire button like an idiot.
The SR is not OP, and if the range is increased with 1.7, the damage it does at close range will be decreased as well. The ASCR is balanced at long ranges unlike the AR that can be used to snipe players. The standard SR requires skill at long ranges to be effective, and will overheat before it can kill if too many shots are missed.
If a player is able to take me out at range with one, I know that they deserved the kill. When someone kills me with a SR at close range before I can kill them with my own ASCR (which is more effective at close range), they obviously had the advantage over me and were able to skillfully not overheat their weapon (or they were getting heatshots/landed a lucky charge shot).
When I get killed by an Imperial Scrambler Rifle in 2.5 seconds, I understand why I died and how they had the advantage in that situation. It is rare for me to die by a scrambler rifle if the opponent does not have the advantage, and I respect players who are able to do that.
When I get killed by a militia AR that some noob was using at 65 meters away in 0.8 seconds, I know that there's something wrong with that situation. This happens to me daily and I get pissed off every single time it happens...BECAUSE IT SHOULDN'T HAPPEN. Dispersion/kick should balance ANY automatic weapon so that they cannot be effective at long range, yet the AR is some sort of fancy exception to this rule -_-
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