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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
280
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Posted - 2013.11.14 00:09:00 -
[1] - Quote
I suspect this has been brought up more than once but I wanted to run it out again.
Short and very basic request: Please modify the WP award for the use fo nanite injectors based on the amount of healing / armor repair they do.
Current Facts: - Players are incentivized to use the militia injector (very low PG/CPU) and you get the same WP award for kill (which motivates folks to actually try to use the injector) but effectively lowers the motivation to further skill into injectors.
- Many Logi's will also indidcate that they get additional WP awards by using low grade injectors and repping the newly revived clone. Again, degrades motivation or practicality in using higher level injectors.
Recommendation: - Baseline the WP award for a revive at 40 WPs.
- Base the overall WP award on the amount healing actually delivered. Ideally you scale it so that a proto needle that gives nearly full health and a significant bit of armor rep delivers the exact same WP award amount if you used a militia needle and rep tool to deliever the same healing and repair.
Sounds a bit cumbersome but gives some options to players and makes different kit loadouts viable.
Thoughts? |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
74
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Posted - 2013.11.14 02:06:00 -
[2] - Quote
Jaysyn Larrisen wrote:I suspect this has been brought up more than once but I wanted to run it out again.
Short and very basic request: Please modify the WP award for the use fo nanite injectors based on the amount of healing / armor repair they do.
Current Facts: - Players are incentivized to use the militia injector (very low PG/CPU) and you get the same WP award for kill (which motivates folks to actually try to use the injector) but effectively lowers the motivation to further skill into injectors.
- Many Logi's will also indidcate that they get additional WP awards by using low grade injectors and repping the newly revived clone. Again, degrades motivation or practicality in using higher level injectors.
Recommendation: - Baseline the WP award for a revive at 40 WPs.
- Base the overall WP award on the amount healing actually delivered. Ideally you scale it so that a proto needle that gives nearly full health and a significant bit of armor rep delivers the exact same WP award amount if you used a militia needle and rep tool to deliever the same healing and repair.
Sounds a bit cumbersome but gives some options to players and makes different kit loadouts viable.
Thoughts?
You got my like already .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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KEROSIINI-TERO
The Rainbow Effect
828
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Posted - 2013.11.14 02:33:00 -
[3] - Quote
Jaysyn Larrisen wrote: Thoughts?
[SUGGESTION:] WP reward = HP restored percentage divided by two
Feeling the scanner is too simple and off balance?
An idea:
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Infamous Erich
Onslaught Inc RISE of LEGION
32
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Posted - 2013.11.14 02:36:00 -
[4] - Quote
Been like this since day one and since day one people have QQed about it guess CCP has better things to do |
Talos Vagheitan
205
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Posted - 2013.11.14 03:08:00 -
[5] - Quote
I disagree with this. Increasing potential points for reviving I feel will only increase the problem of pointhawk logi's recklessly healing people, while knowing full well they will immediately die seconds later.
I have a different proposal: https://forums.dust514.com/default.aspx?g=posts&m=1488496#post1488496
My suggestion is to base the WP reward for revival, on whether or not your patient survives for 10 seconds after you revive, as well as tweaking the Injector to help do that better.
Who cares what some sniper has to say
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
286
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Posted - 2013.11.14 03:22:00 -
[6] - Quote
Talos Vagheitan wrote:I disagree with this. Increasing potential points for reviving I feel will only increase the problem of pointhawk logi's recklessly healing people, while knowing full well they will immediately die seconds later. I have a different proposal: https://forums.dust514.com/default.aspx?g=posts&m=1488496#post1488496My suggestion is to base the WP reward for revival, on whether or not your patient survives for 10 seconds after you revive, as well as tweaking the Injector to help do that better.
Talos... Should have given you credit earlier, your post actually got me thinking and prompted me to make my post.
I think a more elegant solution would be the point scale I'm recommending and full points delivered upon 10 sec as per your post. The tweak would be half points for less than 10 sec life span after delivering healing. Essentially equating healing and partial heals like we already do for kills and kill assists.
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Patrick57
GunFall Mobilization Covert Intervention
1446
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Posted - 2013.11.14 03:26:00 -
[7] - Quote
If it keeps the noobs from using them, then I'm all for it.
ö/\ö :D
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Wombat in combat
TeamPlayers
156
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Posted - 2013.11.14 06:17:00 -
[8] - Quote
+1 Exactly as it should be. |
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