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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 280
 
 
      | Posted - 2013.11.14 00:09:00 -
          [1] - Quote 
 I suspect this has been brought up more than once but I wanted to run it out again.
 
 Short and very basic request:
 Please modify the WP award for the use fo nanite injectors based on the amount of healing / armor repair they do.
 
 Current Facts:
 - Players are incentivized to use the militia injector (very low PG/CPU) and you get the same WP award for kill (which motivates folks to actually try to use the injector) but effectively lowers the motivation to further skill into injectors.
 
 - Many Logi's will also indidcate that they get additional WP awards by using low grade injectors and repping the newly revived clone. Again, degrades motivation or practicality in using higher level injectors.
 
 Recommendation:
 - Baseline the WP award for a revive at 40 WPs.
 
 - Base the overall WP award on the amount healing actually delivered. Ideally you scale it so that a proto needle that gives nearly full health and a significant bit of armor rep delivers the exact same WP award amount if you used a militia needle and rep tool to deliever the same healing and repair.
 
 Sounds a bit cumbersome but gives some options to players and makes different kit loadouts viable.
 
 Thoughts?
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        |  Shinobi MumyoSakanagare ZaShigurui
 Kinsho Swords
 Caldari State
 
 74
 
 
      | Posted - 2013.11.14 02:06:00 -
          [2] - Quote 
 
 Jaysyn Larrisen wrote:I suspect this has been brought up more than once but I wanted to run it out again.
 Short and very basic request:
 Please modify the WP award for the use fo nanite injectors based on the amount of healing / armor repair they do.
 
 Current Facts:
 - Players are incentivized to use the militia injector (very low PG/CPU) and you get the same WP award for kill (which motivates folks to actually try to use the injector) but effectively lowers the motivation to further skill into injectors.
 
 - Many Logi's will also indidcate that they get additional WP awards by using low grade injectors and repping the newly revived clone. Again, degrades motivation or practicality in using higher level injectors.
 
 Recommendation:
 - Baseline the WP award for a revive at 40 WPs.
 
 - Base the overall WP award on the amount healing actually delivered. Ideally you scale it so that a proto needle that gives nearly full health and a significant bit of armor rep delivers the exact same WP award amount if you used a militia needle and rep tool to deliever the same healing and repair.
 
 Sounds a bit cumbersome but gives some options to players and makes different kit loadouts viable.
 
 Thoughts?
 
 
 You got my like already .
 
 " Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence . | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 828
 
 
      | Posted - 2013.11.14 02:33:00 -
          [3] - Quote 
 
 Jaysyn Larrisen wrote:Thoughts?
 
 [SUGGESTION:]
 WP reward = HP restored percentage divided by two
 
 Feeling the scanner is too simple and off balance?
An idea: | 
      
      
        |  Infamous Erich
 Onslaught Inc
 RISE of LEGION
 
 32
 
 
      | Posted - 2013.11.14 02:36:00 -
          [4] - Quote 
 Been like this since day one and since day one people have QQed about it guess CCP has better things to do
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        |  Talos Vagheitan
 
 205
 
 
      | Posted - 2013.11.14 03:08:00 -
          [5] - Quote 
 I disagree with this. Increasing potential points for reviving I feel will only increase the problem of pointhawk logi's recklessly healing people, while knowing full well they will immediately die seconds later.
 
 I have a different proposal: https://forums.dust514.com/default.aspx?g=posts&m=1488496#post1488496
 
 My suggestion is to base the WP reward for revival, on whether or not your patient survives for 10 seconds after you revive, as well as tweaking the Injector to help do that better.
 
 Who cares what some sniper has to say | 
      
      
        |  Jaysyn Larrisen
 OSG Planetary Operations
 Covert Intervention
 
 286
 
 
      | Posted - 2013.11.14 03:22:00 -
          [6] - Quote 
 
 Talos Vagheitan wrote:I disagree with this. Increasing potential points for reviving I feel will only increase the problem of pointhawk logi's recklessly healing people, while knowing full well they will immediately die seconds later. I have a different proposal: https://forums.dust514.com/default.aspx?g=posts&m=1488496#post1488496 My suggestion is to base the WP reward for revival, on whether or not your patient survives for 10 seconds after you revive, as well as tweaking the Injector to help do that better. 
 Talos... Should have given you credit earlier, your post actually got me thinking and prompted me to make my post.
 
 I think a more elegant solution would be the point scale I'm recommending and full points delivered upon 10 sec as per your post. The tweak would be half points for less than 10 sec life span after delivering healing. Essentially equating healing and partial heals like we already do for kills and kill assists.
 
 | 
      
      
        |  Patrick57
 GunFall Mobilization
 Covert Intervention
 
 1446
 
 
      | Posted - 2013.11.14 03:26:00 -
          [7] - Quote 
 If it keeps the noobs from using them, then I'm all for it.
 
 ö/\ö :D | 
      
      
        |  Wombat in combat
 TeamPlayers
 
 156
 
 
      | Posted - 2013.11.14 06:17:00 -
          [8] - Quote 
 +1 Exactly as it should be.
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