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Meeko Fent
Xer Cloud Consortium
1516
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Posted - 2013.11.13 17:35:00 -
[1] - Quote
Draco Cerberus wrote:Over all the TTK on any suit is incredibly fast. Heavies have a thread asking for more health but I think this is not just limited to one suit type but rather to all of them. Most of us understand what a twitch shooter is, and this certainly qualifies, lets add a bit more HP for everyone and reduce the TTK. I would recommend that 20-30% over all buff of all shield and armor stats be made to increase suit life. This could be done by making shield extenders and armor plates add a percentage of armor rather than the flat values currently being used. It could also be done by increasing the suit's base attributes by 20-30%. I would think that doing both may be too much but it would certainly add some flexibility to our current battles and add a bit of life to all the players, allowing them to possibly survive spawn camps or hacks long enough to turn around after the first 1-2 bullets. Please troll me with good ideas about this yes/no or an alternative. I would appreciate that.
But, lets start at 10% and see if that does anything,
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Meeko Fent
Xer Cloud Consortium
1516
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Posted - 2013.11.13 17:50:00 -
[2] - Quote
Draco Cerberus wrote:Meeko Fent wrote:Draco Cerberus wrote:Over all the TTK on any suit is incredibly fast. Heavies have a thread asking for more health but I think this is not just limited to one suit type but rather to all of them. Most of us understand what a twitch shooter is, and this certainly qualifies, lets add a bit more HP for everyone and reduce the TTK. I would recommend that 20-30% over all buff of all shield and armor stats be made to increase suit life. This could be done by making shield extenders and armor plates add a percentage of armor rather than the flat values currently being used. It could also be done by increasing the suit's base attributes by 20-30%. I would think that doing both may be too much but it would certainly add some flexibility to our current battles and add a bit of life to all the players, allowing them to possibly survive spawn camps or hacks long enough to turn around after the first 1-2 bullets. Please troll me with good ideas about this yes/no or an alternative. I would appreciate that. But, lets start at 10% and see if that does anything, On which? The modules or the suits? What is 10% of 300 total start hp for a suit? 30Hp, so less than one round from a militia AR. Thats not starting anything, it is effectively an Enhanced Shield Extender, which in my opinion are not worth using atm. This buff needs to have some weight to help everyone out, not just heavies. Then why did we HAVE to buff everything 10% back in 1.1?
I would prefer 10% removed from weapons, but its all determinant on what seems best.
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Meeko Fent
Xer Cloud Consortium
1518
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Posted - 2013.11.13 22:22:00 -
[3] - Quote
Ulysses Knapse wrote:Draco Cerberus wrote:Hit detection sucked in 1.1 and for some reason we have kept that 10% even though there seemed to be a plan in place to remove it after fixing the issue. The 10% bonus was because the old Weaponry skill bonus was removed, not because of hit detection. Yup.
Let's just remove it anyways however, myself, I liked 1.0's TTK anyway.
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