|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Galvan Nized
Deep Space Republic Top Men.
269
|
Posted - 2013.11.12 11:56:00 -
[1] - Quote
I really want shields to be able to compete as a viable tank, it's just not even right now.
Overall, pure shield tankers regen LESS hp than pure armor tankers with 2 complex reppers for AT LEAST 9 secs and up to 21 on Assaults. For Logi it is much closer to 25 secs up to 33. Shields are NOT hit and run.
But I feel if you buff shields you need to put some mods in the highs. I think PG mods and hacking mods are the most obvious choices. Then maybe one of the following: cardiac regulators, dampeners, range amplifiers.
Throw in a way for shields to rep.
This buffs shields but at the cost of some versatility, something armor sorely lacks. But shields tankers just want more tank because versatility means nothing when you can't take many hits. |
Galvan Nized
Deep Space Republic Top Men.
295
|
Posted - 2013.11.17 12:32:00 -
[2] - Quote
Arkena Wyrnspire wrote:Alright. Initially, I agreed with your premise. Shield extenders do need better scaling - the enhanced is silly. Then I saw that you were suggesting a 50% buff to the complex.
A significant buff to shield HP is not needed. Running your numbers, we get Caldari assaults running 744 shields and 2.7/4.4 second shield delays at 31.25 HP/s with the following fit.
Well in my defense I do say that merely buffing shields is not the answer. Thinking some mods need to go into the highs to compensate...like PG mods (after they get better tweaked).
However your are forcing shields regulators onto the shields basically removes any argument about the disparity in number of mods because you MUST equip that (and CPU mod to compensate) to match anything. They also have a stacking penalty. You also force a nanohive on the build that doesn't really need it.
Plus only focusing on Assaults generally makes Gal the loser just from PG/CPU.
Now focusing on logis (them compared to each other not compared to the different class) I think you'll find that Gal logi wins. |
Galvan Nized
Deep Space Republic Top Men.
298
|
Posted - 2013.11.17 14:11:00 -
[3] - Quote
Mordecai Sanguine wrote:Some people need to understand that Shield tanking does NOT exist.
Shield Tanking means : Shoot and Run. You're pretty weak but you're fast (Caldari are damn fast and the right Slots are made for Biotic) regen your life really fast. Maded for Flanking and back all ennemies.
Armor Tanking Means : Turrets Mode. Can stay on combat longer and are far more resistant the Shield tanker BUT have low Regen rate so battle by battle always lose life.
An shield tanker is NEVER supposed to be more resistant than an Armor Tanker. And shield have integrated Shield Rgen while us Armor tanker need to waste 1 or 2 slots of armor JUST to have Armor regen..
If you wanted to have a lot of EhP it's not on shield.
Ugh, Armor reps is at an advantage in the short term not shields...it takes shields quite a while before they gain the advantage. They are NOT hit and run, their regen is not built for that. At best they are better in between fights with LONG breaks.
Mobility is very much worthless in comparison to brick tanking.
Battle by battle armor losses life? Not true. It's shields tankers that can be whittled away on, once you hit armor they can never get it back...pretty sure armor tankers have reps and inherent shield regen so they are most likely to be at 100% EHP.
Also armor CAN run without reps...just need a triage hive or logi friend. Shields get no such advantage.
|
|
|
|