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Lightning xVx
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Posted - 2013.11.12 04:12:00 -
[1] - Quote
Iron Wolf Saber wrote:DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game)
.....Your shitting me? How in the world is that almost breaking the game? If anything it's our only advantage. Plus, will there be a fix on stunlocking and phantom running for Scouts? |
Lightning xVx
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332
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Posted - 2013.11.12 04:36:00 -
[2] - Quote
Iron Wolf Saber wrote:Lightning xVx wrote:Iron Wolf Saber wrote:DTOracle wrote:I would like to add that the base Dropsuit speed be brought back up, especially for scouts. Since the hit detection is fixed, I want my 11+m/s back. Scouts are simply too slow ATM. I wished that was a solution but we're at our speed limits almost. (proto minni scout + max proto kin kats = almost breaking game) .....Your shitting me? How in the world is that almost breaking the game? If anything it's our only advantage. Plus, will there be a fix on stunlocking and phantom running for Scouts? I think a better option is to give scouts less of a strafe and back pedal penalty or none at all for them allowing them to have a means of agility and role defining characteristic for its size. (while giving everyone else the pack pedal speed penalty) Overall the problem with the speed limit is the game doesn't know what to do with infantry moving that fast. This is probably why earlier builds did have infantry to infantry collision damage and they where not supposed to. While its something I too would like to see done tis not a viable option in the short run because you will get faster heavies and faster mediums and the mediums are going to role stomp on the scouts even more so when the scout's own speed cannot be risen any further.
I will agree with you about the back pedaling and strafing 1.4 was a godsend for Proto Minnie Scouts due to the Snake Strafe. But honestly though the Gallente Scout runs at 11.11, why are they faster? Minnie should run 11.11, while Gallente is 10.38. Going back on what you said about the Proto Minnie+ Knife running thing. |
Lightning xVx
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332
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Posted - 2013.11.12 04:52:00 -
[3] - Quote
Iron Wolf Saber wrote:Wikia states 5.7 run and 7.9 sprint for matar while gallente suffers at 5.5 and 7.6.
Unfourtuantely there is not an api fed stats available yet so bleh its likely wrong. Also its quite time in the house can't boot up to check.
I do know the Gallente scout is sorta screwed up with 1 high 4 lows and with 3 of them that's about 30% more sprint speed though
Yeah, it's pretty bad because the Gallente Scout OVERALL is just better performance wise in every Scout, thus far. It's faster, more EHP, Stealthier and a sleeker hit box. CCP, has to look at this I don't care about anything else more then my speed and Shotgun.
Gallente Scout w/ Complex Kin Cats= 11.11 Minnie Scout w/ Complex Kin Cats=10.38 |
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