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Mia Romani
Nexus Marines
28
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Posted - 2013.11.11 13:44:00 -
[1] - Quote
I completely support this for game modes that do not have friendly fire enabled.
For any mode that DOES have friendly fire turned on, friendlies should be able to hack your tank in the same way an enemy can.
Also, some game preferences that allowed you to pre-emptively allow squad members and/or corp-mates would be good too.
Interstellar Crossroads
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Mia Romani
Nexus Marines
38
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Posted - 2013.11.13 13:33:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mia Romani wrote:I completely support this for game modes that do not have friendly fire enabled.
friendlies should be able to hack your tank in the same way an enemy can.
. You actually thought about this one ????? I guess you WONT be pulling out ANY vehicles while FF is turned on . Now that's not a good ideal . Hey, this is just about consistency: If friendlies can shoot you like enemies can, then they should be able to hack you like enemies can. The key thing here is that you can do something about it. With FF off, you are powerless to retaliate. If FF on, you can just shoot the guy that's trying to hack your tank.
Besides, if your own PC corp mates are stealing your tanks from you, then you're in the wrong corp.
As for the upcoming FW changes, it would just be a matter of friendly hacks causing some sort of standing loss.
Interstellar Crossroads
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Mia Romani
Nexus Marines
43
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Posted - 2013.11.14 11:16:00 -
[3] - Quote
Stinker Butt wrote:I get what you're saying, and it makes sense. But like you pointed out, I think it's a pretty rare situation where it would matter. I would have probably made my vehicle "open to team" if it was my own corp. I'm not sure what FW changes you're referring to though.
I'd rather keep it simple for now and just get the locks out there. I'm not sure why it's been delayed so long but it makes me wonder if they have some complex plan for them. Rare, but important.
EVE, to me, is all about the social contracts that we form with our friends. More often than not, what keeps me coming back is the people I feel a sense of kinship with, rather than the actual game itself.
I believe an important part of that kinship is how overwhelmingly vulnerable we all are out in nullsec: Others in my 1,000+ player alliance could choose to attack me and blow up my very expensive ships any time I'm undocked. My alliance leaders could kick me out and lock the station from further access, effectively denying me access to all my own stuff... And yet, they don't. And that they still haven't after such a long time is a large part of why I'm now willing to risk billions of ISK by putting my most valuable assets in places I don't completely control.
I don't see friendly fire as an occasional griefing tool. I see it as a subtle and pervasive trust building tool that helps you build more meaningful trust-based relationships with other players.
As for how this relates to Dust: I think knowing that your buddy could have stolen your tank, but chose not to do so, is a pretty big deal.
Interstellar Crossroads
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