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Knight Soiaire
R 0 N 1 N
3180
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Posted - 2013.11.10 17:38:00 -
[1] - Quote
OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
Save General John Ripper!
Catz Addict
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Nocturnal Soul
Immortal Retribution
1051
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Posted - 2013.11.10 17:42:00 -
[2] - Quote
There is a delay and a warning its just its only useful if your a scout
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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Knight Soiaire
R 0 N 1 N
3180
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Posted - 2013.11.10 17:43:00 -
[3] - Quote
Nocturnal Soul wrote:There is a delay and a warning its just its only useful if your a scout
Even my Scout has no chance of escaping.
(Thats with two Catz in my lows)
Save General John Ripper!
Catz Addict
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Mr Machine Guns
Nyain San Proficiency V.
108
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Posted - 2013.11.10 17:43:00 -
[4] - Quote
what i do if I'm running by myself is i look at the clone count and just try to figure out if a squad would be near a orbital |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
260
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Posted - 2013.11.10 17:48:00 -
[5] - Quote
I must say I am conflicted by this. They're designed to kill and wipe an area, but It'd be much more fulfilling to be able to run away from an incoming OB. So -¦1?
Also, make an audible difference between friendly and enemy OBs. The amount of times I've tried to book it away from friendly OBs is embarrassing...
'Insert witty signature here'
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DildoMcnutz
Science For Death The Shadow Eclipse
305
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Posted - 2013.11.10 17:53:00 -
[6] - Quote
Isnt there a little delay between when you request a strike and it being launched when its an eve pilot? The NPC ones just immediately materialize and are basically free kills. |
Sinboto Simmons
SVER True Blood Public Disorder.
2069
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Posted - 2013.11.10 17:53:00 -
[7] - Quote
Yup, sucks when you have no chance to get away from the TROLOLOLOL cannon
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
273
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Posted - 2013.11.10 17:57:00 -
[8] - Quote
Knight Soiaire wrote:OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
I've actually gotten away from quite a few orbitals, it doesn't work every time.
You can't be at the center of the strike but: When you hear the OB noise, begin backing up and when you see/hear the first hit stop and don't move.
If you are inside a structure find a wall and hug the hell out of it until the strike is over.
Then again, I've probably just been lucky and no strategy actually works.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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Bethhy
Ancient Exiles
299
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Posted - 2013.11.10 17:58:00 -
[9] - Quote
Knight Soiaire wrote:OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
Right now it's all about your quick addition skills... finding obvious groups and adding up 2500 WP between them and making sure you aren't around any big group's of blueberry's....
Though if your annoying enough... being a single merc in the middle of a field won't save you |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
243
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Posted - 2013.11.10 18:01:00 -
[10] - Quote
Not in favor of this at all. OB mechanics and WP accrual tie is working very well...I don't see any driving reason to change. As to it being a cheap kill streak...it's neither cheep nor a kill streak.
The average full squad will earn one about half way thru a match - takes time and some consistent effort. I don't call it a kill streak, it's simply an strike weapon that works on exposed targets. Quite a few maps have critical areas under cover as well.
I don't see the need for an extended warning either...that's kind of the point of the orbital. Once you hit a certain point in a match you should pretty much expect that if you are a) multiple guys taking an objective, b) multiple guys defending a game changing objective, or c) my personal fav, a particular offensive sniper, forger, or tank you are prime candidate to get splashed by the Proto God Laser. |
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Scheherazade VII
114
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Posted - 2013.11.10 18:01:00 -
[11] - Quote
you should need a hell of a lot of WP and you should be excluded from being able to get OBs if you are just sniping on a rock.
And I agree about the delay too.
OBs can turn the game around, take out your entire team, wipe out your uplinks.
GêÜGëêDUST VIDEOSGëêGêÜ
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calvin b
Molon Labe. RISE of LEGION
878
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Posted - 2013.11.10 18:01:00 -
[12] - Quote
I was playing yesterday and my team had been pushed toward our red line. We started to mount a counter offensive and was pushing our way back into the city. The enemy did not like the fact that we were kicking there A** and was gaining ground, so what did they do? They dropped an orbital on us. My wife was watching and what she said summed it up. She called it a B**** Move. I laughed so hard knowing she was right, the team I was on was turning things around and making life hard for the other team so the only way they could stop us, was an orbital.
Do not eat the yellow snow
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Chunky Munkey
Amarr Templars Amarr Empire
2070
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Posted - 2013.11.10 20:46:00 -
[13] - Quote
Knight Soiaire wrote:OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
Nerf the one thing in the game that's supposed to be OP?
GTFO
No.
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21yrOld Knight
Pradox One Proficiency V.
272
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Posted - 2013.11.10 20:56:00 -
[14] - Quote
I WANT CAPITAL ORBITALS. If you think the current orbital system is bad the you will love capital orbitals. I think orbitals are currently just fine though.
I don't fight for the Amarr. I fight with them.
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Goro Scornshard
DUST University Ivy League
22
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Posted - 2013.11.10 21:03:00 -
[15] - Quote
21yrOld Knight wrote:I WANT CAPITAL ORBITALS. If you think the current orbital system is bad the you will love capital orbitals. I think orbitals are currently just fine though.
Um... Wouldn't a capital superweapon just crack the planet open?
A Minmatar in an Amarr suit.
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Beld Errmon
The Southern Legion The Umbra Combine
1106
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Posted - 2013.11.10 21:07:00 -
[16] - Quote
OBs are a bit silly, in many cases its like the referee notices that the MMA behemoth has the drunk homeless guy bleeding from the ears and hands him a sledge hammer. |
1st Lieutenant Tiberius
0uter.Heaven Proficiency V.
431
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Posted - 2013.11.10 21:11:00 -
[17] - Quote
Jaysyn Larrisen wrote:you are prime candidate to get splashed by the Proto God Laser.
I heard the current OB's are STD level O_o
The Sinwarden
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LHughes
Under 16's Club
170
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Posted - 2013.11.10 21:18:00 -
[18] - Quote
Just take away NPC Ob's so that you need someone Eve side to give you it
This would reduce pub stomps and make PC alot more merged (Dust & Eve) |
deezy dabest
Warpoint Sharx
84
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Posted - 2013.11.10 21:19:00 -
[19] - Quote
If you dont like orbitals just wait for friendly fire to be turned on in factional.
They might as well turn them off when they turn friendly fire on. There is no use for them thanks as many negative points from kills as actual kills and it cleans your whole team out as well. |
Rynoceros
Rise Of Old Dudes
1262
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Posted - 2013.11.10 21:30:00 -
[20] - Quote
My .02 ISK: OBs need to be reworked to reflect 6 man squads and more ways to gain WP.
5000 WP. Every member of the squad gets +10 WP instead of the Squad Leader getting free WPs & Kills for the squad putting in work.
Cheeseburgers.
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21yrOld Knight
Pradox One Proficiency V.
273
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Posted - 2013.11.10 21:38:00 -
[21] - Quote
Goro Scornshard wrote:21yrOld Knight wrote:I WANT CAPITAL ORBITALS. If you think the current orbital system is bad the you will love capital orbitals. I think orbitals are currently just fine though. Um... Wouldn't a capital superweapon just crack the planet open?
NO KILL LIKE OVERKILL! AM I RIGHT !
I don't fight for the Amarr. I fight with them.
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Vyzion Eyri
The Southern Legion The Umbra Combine
1950
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Posted - 2013.11.10 21:38:00 -
[22] - Quote
Yeah we need to halve all WP gain or remove it totally from orbitals too. Makes 0 sense that one should contribute to the next. That's called a kill streak and not a tactical advantage that we as a squad work towards.
Removing / lowering WP for them means squad leaders will be considering how the reaction to the orbital can gain them WP, far more tactical than drop and win.
"..things that some people frankly don't even get the chance to do in real life, because it's poorly designed."
-Veigar
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
244
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Posted - 2013.11.10 21:44:00 -
[23] - Quote
1st Lieutenant Tiberius wrote:Jaysyn Larrisen wrote:you are prime candidate to get splashed by the Proto God Laser. I heard the current OB's are STD level O_o
Ha!
Pretty much...first time you see the tactical strike form an EVE player you'll see the difference. 8 shots, not the 6 from the warbarge. The EVE pilot can also use different weapon load outs for different effect. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
244
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Posted - 2013.11.10 21:46:00 -
[24] - Quote
deezy dabest wrote:If you dont like orbitals just wait for friendly fire to be turned on in factional.
They might as well turn them off when they turn friendly fire on. There is no use for them thanks as many negative points from kills as actual kills and it cleans your whole team out as well.
I think it will be a pretty incredible forcing function for team coms and cooperation. Also means I'm probably not hitting a FW match unless I have at least two ally squads synch'd in. |
21yrOld Knight
Pradox One Proficiency V.
273
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Posted - 2013.11.10 21:47:00 -
[25] - Quote
Jaysyn Larrisen wrote:1st Lieutenant Tiberius wrote:Jaysyn Larrisen wrote:you are prime candidate to get splashed by the Proto God Laser. I heard the current OB's are STD level O_o Ha! Pretty much...first time you see the tactical strike form an EVE player you'll see the difference. 8 shots, not the 6 from the warbarge. The EVE pilot can also use different weapon load outs for different effect.
Pilot based orbitals are amazing.
I don't fight for the Amarr. I fight with them.
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The Robot Devil
Molon Labe. RISE of LEGION
1201
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Posted - 2013.11.10 21:50:00 -
[26] - Quote
Then all weapons should have a slow projectile speed like the plasma cannon that way we can see it coming and get out of the way..
Dr. Gonzo: I hate to say this, but this place is getting to me. I think I'm getting the Fear.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
244
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Posted - 2013.11.10 21:50:00 -
[27] - Quote
Rynoceros wrote:My .02 ISK: OBs need to be reworked to reflect 6 man squads and more ways to gain WP.
5000 WP. Every member of the squad gets +10 WP instead of the Squad Leader getting free WPs & Kills for the squad putting in work.
Not sure I'm following you. Every WP gained in the squad, no matter how you got them counts. Full squads that are working together are incentivized by gaining orbitals...sounds like a good thing to me. 2500 works...no compelling reason to change.
Do you mean every squad members gets some WP and kill assists from the OB strike? I do like that idea...pretty smart. |
low genius
The Sound Of Freedom Renegade Alliance
848
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Posted - 2013.11.10 22:01:00 -
[28] - Quote
Knight Soiaire wrote:OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
there is a warning, and precisions strikes are going to be removed from real game modes shortly. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2366
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Posted - 2013.11.10 22:05:00 -
[29] - Quote
Knight Soiaire wrote:OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
Is the only way i can Drop Some Fast tanks. So no. They actually need to be faster.and Stronger
The Best Damage Mod, its a Headshot....
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Harpyja
Royal Uhlans Amarr Empire
754
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Posted - 2013.11.10 22:24:00 -
[30] - Quote
I wonder if it would be interesting and better to have some kind of animation, as seen in one of the trailers, that an orbital is incoming.
Of course this would only work with thick atmospheres and non-laser based orbitals. Basically, the high velocity of the projectiles (missiles, plasma weapons, and projectile weapons) would ionize the atmosphere, causing the gas around the projectiles to glow, making them visible from the ground. It should take a few seconds (around 5, maybe?) between initial visual cues and impact. You should also be able to judge whether or not they will fall on you, meaning, if you see streaks, you're safe, but if you only see glowing dots, then you're ****ed if you don't hide.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Rynoceros
Rise Of Old Dudes
1262
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Posted - 2013.11.10 22:41:00 -
[31] - Quote
Jaysyn Larrisen wrote:Rynoceros wrote:My .02 ISK: OBs need to be reworked to reflect 6 man squads and more ways to gain WP.
5000 WP. Every member of the squad gets +10 WP instead of the Squad Leader getting free WPs & Kills for the squad putting in work. Not sure I'm following you. Every WP gained in the squad, no matter how you got them counts. Full squads that are working together are incentivized by gaining orbitals...sounds like a good thing to me. 2500 works...no compelling reason to change. Do you mean every squad members gets some WP and kill assists from the OB strike? I do like that idea...pretty smart.
The current standard 2500 WP to call an OB was implemented when we only had 4 man squads. There were no WPs for Equipment Destruction, Repping(?), Scanning, etc.
5000 is more than reasonable. That's less <850 WP average per squad member to call 1 OB in a match. Most full squads should still be able to drop at least 2.
And Yes, every member of the squad should get a +10 WP Assist per Orbital kill, not the squad leader reaping all of the benefits of the work that 5 other people put in.
Cheeseburgers.
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Iron Wolf Saber
Den of Swords
10089
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Posted - 2013.11.10 23:15:00 -
[32] - Quote
Blah time to poke the devs over this again.
Pros for longer delay between broadcast and firing: allows reactive behavior.
Cons for longer delay: reactive behavior could nullify the OB (especially with vehicles.)
I do believe its a bit too short though right now so a slight bump up would be nice.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
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neurol forever
Brutor Vanguard Minmatar Republic
17
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Posted - 2013.11.10 23:17:00 -
[33] - Quote
OB is OP and warning message?
How about announcer "Some one is behind you" or "Sniper is pointing at you"?
Sorry for my English.
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Knight Soiaire
R 0 N 1 N
3199
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Posted - 2013.11.10 23:22:00 -
[34] - Quote
neurol forever wrote:OB is OP and warning message? How about announcer "Some one is behind you" or "Sniper is pointing at you"?
Please no.
She doesn't shutup already, if she spoke everytime a sniper has a bead on me, my ears would begin to bleed, thats how annoying she is.
If an Orbital is shot from Orbit (Or even a Warbarge) do you not think something would be able to pick that up and send a warning to ever merc in the area?
Or at least, there is another idea that isn't as "Hand holding", when an OB has been called, the sky flashes (Red for an enemy OB, blue for a friendly), which is then followed by a 2-5 second delay, then the OB hits.
Save General John Ripper!
Catz Addict
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SponkSponkSponk
The Southern Legion The Umbra Combine
498
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Posted - 2013.11.11 00:08:00 -
[35] - Quote
KING CHECKMATE wrote:Is the only way i can Drop Some Fast tanks. So no. They actually need to be faster.and Stronger
What you want is not faster orbital strikes.
What you want is to target an orbital strike on an actual vehicle target instead of a static area.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Talos Vagheitan
167
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Posted - 2013.11.11 00:10:00 -
[36] - Quote
Knight Soiaire wrote:OBs are like cheap killstreaks right now, the only way to counter them is to hug a wall, and hope for the best.
There needs to be a warning, something like that annoying announcer saying "Get the **** out of there"
Either increase their cost, or make a delay, and warning.
(A 5000WP Cost)
So, you'd like a warning that gives everyone enough time to escape? Or in other words, completely nullify OB's altogether.
Also, are you aware that in FW, EVE pilots are now going to be required for OB's? Do you still want nullified despite that?
EDIT: And just for the record, for the most part I feel OB's are fine the way they are. In FW an EVE pilot is required so they should be very effective. And in Public Matches, they effectively are a killstreak reward, which is also fine by me.
Who cares what some sniper has to say
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
249
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Posted - 2013.11.11 01:05:00 -
[37] - Quote
Rynoceros wrote:Jaysyn Larrisen wrote:Rynoceros wrote:My .02 ISK: OBs need to be reworked to reflect 6 man squads and more ways to gain WP.
5000 WP. Every member of the squad gets +10 WP instead of the Squad Leader getting free WPs & Kills for the squad putting in work. Not sure I'm following you. Every WP gained in the squad, no matter how you got them counts. Full squads that are working together are incentivized by gaining orbitals...sounds like a good thing to me. 2500 works...no compelling reason to change. Do you mean every squad members gets some WP and kill assists from the OB strike? I do like that idea...pretty smart. The current standard 2500 WP to call an OB was implemented when we only had 4 man squads. There were no WPs for Equipment Destruction, Repping(?), Scanning, etc. 5000 is more than reasonable. That's less <850 WP average per squad member to call 1 OB in a match. Most full squads should still be able to drop at least 2. And Yes, every member of the squad should get a +10 WP Assist per Orbital kill, not the squad leader reaping all of the benefits of the work that 5 other people put in.
Good points about evolution of the game and WP generation. I could see bringing it to 3000 to 3500 per orbital...maybe.
I actually would increase the orbital assist to 15pts per kill, 2pts per equipment.
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Gods Architect
Pradox One Proficiency V.
922
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Posted - 2013.11.11 02:14:00 -
[38] - Quote
easy solution if its mid game don't travel in a big group
I created Heaven and Hell I am God's Architect
Dust Illuminati soldier
Member of the Godslayer Gang and King of RP
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Kallas Hallytyr
Skullbreakers
79
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Posted - 2013.11.11 02:34:00 -
[39] - Quote
Orbitals should not be tied to War Points. War Points in general are a fairly bad mechanic that doesn't really have a place, lore-wise.
Some on here have suggested secondary objectives that would begin a timer/accumulate orbital strike points and would be something to fight over whilst not being directly tied to win/loss. In that regard, a team being badly beaten on clones/MCC damage could maintain a hold on the orbital relay and bring in much-needed support. If the enemy team switches gears and moves on the relay, that gives them the opportunity to attack the now less defended NULL cannons.
It's a better way, in my opinion, than arbitrary point allocation. |
Cosgar
ParagonX
7623
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Posted - 2013.11.11 02:54:00 -
[40] - Quote
Replace "game" with orbital bombardment and you get what orbitals should be like aesthetically and in terms of fair warning.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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