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darkiller240
K-A-O-S theory
175
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Posted - 2013.11.10 09:38:00 -
[1] - Quote
I don't get why the amour tankers get all the good modoels, damage amplifiers scanners afterburners boosts clone vats
what do shield tankers get Ammo yaaay I don't get why amour tankers get all the good stuff. Seeing as shield tankers are hit and run they should have afterburners and damage amplifiers right? or am i missing something
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Eldest Dragon
0uter.Heaven Proficiency V.
361
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Posted - 2013.11.10 09:44:00 -
[2] - Quote
Yay! Now the armor vehicles and dropsuits can be better at the same time, I am going to put this assault cko in the closet for a few months, at least until all the armor is op threads convince ccp to buff shields lol...
When your playing dust and your frustrated...if all else fails...turn off the ps3 works every time.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4034
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Posted - 2013.11.10 09:45:00 -
[3] - Quote
Also I don't know if this is just me or most shield tankers face this but...... I cant fit modules on my tank worth a damn, on my Maddy I can fit every slot with a useful module.
On my Gunlogi, which I enjoy sooooo much more, I can barely fit the shield modules, and never have room for the low slots. But yeah the difference in Reps is insane and game breaking when you go up against an armour tank.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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darkiller240
K-A-O-S theory
175
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Posted - 2013.11.10 09:50:00 -
[4] - Quote
True Adamance wrote:Also I don't know if this is just me or most shield tankers face this but...... I cant fit modules on my tank worth a damn, on my Maddy I can fit every slot with a useful module.
On my Gunlogi, which I enjoy sooooo much more, I can barely fit the shield modules, and never have room for the low slots. But yeah the difference in Reps is insane and game breaking when you go up against an armour tank. yes same but i think its to do with the skills and PG upgrades not working in the fitter
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4034
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Posted - 2013.11.10 09:57:00 -
[5] - Quote
darkiller240 wrote:True Adamance wrote:Also I don't know if this is just me or most shield tankers face this but...... I cant fit modules on my tank worth a damn, on my Maddy I can fit every slot with a useful module.
On my Gunlogi, which I enjoy sooooo much more, I can barely fit the shield modules, and never have room for the low slots. But yeah the difference in Reps is insane and game breaking when you go up against an armour tank. yes same but i think its to do with the skills and PG upgrades not working in the fitter
I see.... Issue I have is that I can fit the extender and hardeners just fine but once I try for the booster it becomes way too expensive and in the end is not really worth it.
I love how shield can tank swarms like they are nothing I mean 60% hardening and the natural explosives resist is beautiful, but I cannot equip any useful modules like scanners or nitrous without sacrificing a rather large amount of EHP not to mention the two dedicated Local PG enhancers.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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darkiller240
K-A-O-S theory
175
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Posted - 2013.11.10 12:34:00 -
[6] - Quote
bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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darkiller240
K-A-O-S theory
176
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Posted - 2013.11.11 20:05:00 -
[7] - Quote
really no one cares about shield tankers?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4075
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Posted - 2013.11.11 20:06:00 -
[8] - Quote
darkiller240 wrote:really no one cares about shield tankers? Unfortunately not, though shield should be bad ass post 1.7..... or really ****.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Flix Keptick
Red Star. EoN.
1248
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Posted - 2013.11.11 20:09:00 -
[9] - Quote
Don't worry, even with maxed out skill I will barely be able to fit a good defenced, an advanced turret and a nitrous mod. Forget about that damage amplifier...
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Sgt Kirk
SyNergy Gaming EoN.
2694
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Posted - 2013.11.11 20:12:00 -
[10] - Quote
The LAV however, is much better off it you go shield.
Armor LAV sucks ass sadly :(. especially since small blasters suck ass.
(small missile turrets do 100% against vehicles but small blasters and railguns only do 40%) Dat CCP Logic.
The newer the berry the dumber the juice.
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darkiller240
K-A-O-S theory
176
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Posted - 2013.11.12 17:23:00 -
[11] - Quote
bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4563
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Posted - 2013.11.12 17:30:00 -
[12] - Quote
Aren't shield tanks getting an insane buff to their natural shield regen? Sounds like they'd be much better suited for hit-and-run with small downtime while armor would be able to stand its ground for a while.
Never forget
Level 4 Forum Warrior
King of airborne swine.
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darkiller240
K-A-O-S theory
176
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Posted - 2013.11.12 17:34:00 -
[13] - Quote
TheAmazing FlyingPig wrote:Aren't shield tanks getting an insane buff to their natural shield regen? Sounds like they'd be much better suited for hit-and-run with small downtime while armor would be able to stand its ground for a while. Yes but amour get the best sub models, also the shield regen has a big pause after taking damage
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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SGT NOVA STAR
WASTELAND JUNK REMOVAL
109
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Posted - 2013.11.12 17:34:00 -
[14] - Quote
darkiller240 wrote:I don't get why the amour tankers get all the good modoels, damage amplifiers scanners afterburners boosts clone vats
what do shield tankers get Ammo yaaay I don't get why amour tankers get all the good stuff. Seeing as shield tankers are hit and run they should have afterburners and damage amplifiers right? or am i missing something
what do you mean they "GET" this and that? EVERY TANK COMES WITH NOTHING. YOU PUT WHATEVER YOU WANT IN IT. YOU SIR ARE CRAZY. |
8213
The Neutral Zone
671
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Posted - 2013.11.12 17:35:00 -
[15] - Quote
One of my first Maddy builds had 3 Heatsinks on it. 2 passive, 1 active.
I could deliver a beat down to a shield tank in about 20 seconds. Just hold R1 until infinity. I didn't have reps or hardeners even, didn't need them, lol.
When I see an enemy tank on the Battlefield, sometimes i still wish I had that Fitting, because it was the best anti-HAV build ever. But couldn't survive AV to save my life, obviously. |
Lynn Beck
Granite Mercenary Division
228
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Posted - 2013.11.12 17:38:00 -
[16] - Quote
From wht i hear, large shield boosters do 1000+ hp...
Heavy reps will do 100.
-Newly proclaimed Lazor Riffle master-
Armored core fan - life hacks -
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chase rowland
The Enclave Syndicate Dark Taboo
65
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Posted - 2013.11.12 17:41:00 -
[17] - Quote
darkiller240 wrote:I don't get why the amour tankers get all the good modoels, damage amplifiers scanners afterburners boosts clone vats
what do shield tankers get Ammo yaaay I don't get why amour tankers get all the good stuff. Seeing as shield tankers are hit and run they should have afterburners and damage amplifiers right? or am i missing something
yea you are, tanks are UP in general. sheilds are anti infantry (note: natural resistance to close-mid range weapons like AV-nades and swarms) and armour is anti tank (note: resistant so plasma weapons like rail turrets and railgun). 1, use the tank how its intended, not a all-round tool and 2, tanks are useless right now. nothing but a metal coffin becouse of OP AV |
SGT NOVA STAR
WASTELAND JUNK REMOVAL
109
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Posted - 2013.11.12 17:42:00 -
[18] - Quote
Lynn Beck wrote:From wht i hear, large shield boosters do 1000+ hp...
Heavy reps will do 100. your hearing is terribly damaged |
darkiller240
K-A-O-S theory
176
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Posted - 2013.11.12 17:43:00 -
[19] - Quote
chase rowland wrote:darkiller240 wrote:I don't get why the amour tankers get all the good modoels, damage amplifiers scanners afterburners boosts clone vats
what do shield tankers get Ammo yaaay I don't get why amour tankers get all the good stuff. Seeing as shield tankers are hit and run they should have afterburners and damage amplifiers right? or am i missing something
yea you are, tanks are UP in general. sheilds are anti infantry (note: natural resistance to close-mid range weapons like AV-nades and swarms) and armour is anti tank (note: resistant so plasma weapons like rail turrets and railgun). 1, use the tank how its intended, not a all-round tool and 2, tanks are useless right now. nothing but a metal coffin becouse of OP AV im talking about 1.7
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Sgt Kirk
SyNergy Gaming EoN.
2712
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Posted - 2013.11.12 17:45:00 -
[20] - Quote
darkiller240 wrote: im talking about 1.7
Most people just comment when they don't even understand what is being said.
I feel your pain.
The newer the berry the dumber the juice.
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Sgt Kirk
SyNergy Gaming EoN.
2712
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Posted - 2013.11.12 17:53:00 -
[21] - Quote
True Adamance wrote:[I see.... Issue I have is that I can fit the extender and hardeners just fine but once I try for the booster it becomes way too expensive and in the end is not really worth it.
I love how shield can tank swarms like they are nothing I mean 60% hardening and the natural explosives resist is beautiful, but I cannot equip any useful modules like scanners or nitrous without sacrificing a rather large amount of EHP not to mention the two dedicated Local PG enhancers. Not being able to have those things on a shield tank without huge drawbacks are probably intentional. If I'm right which I might not be, Caldari tanks are the best when you keep them at distance and not up close and personal like you'd use a Gallente tanks (obv) in that, having a scanner is probably a waste of a slot anyway unless your fitting the tank outside of its purpose.
When vehicles get reworked shield tanks will once again be the speed tanks so a nitrous booster seems sorta redundant but if you want that a powerplant for your low slot is nice.
At least shield tanks can put damage mods on without sacrificing HP and have a support module on the other side (Power diagnostic unit) but all tanks can't be fitted the same and expect the same results.
As far as PG and CPU issues goes, CCP ****** up big time all around with that. I can't fit the most basic things on my Methana.
The newer the berry the dumber the juice.
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Tebu Gan
Dem Durrty Boyz Public Disorder.
195
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Posted - 2013.11.12 17:58:00 -
[22] - Quote
Lynn Beck wrote:From wht i hear, large shield boosters do 1000+ hp...
Heavy reps will do 100.
Yeah, thats how the **** was supposed to be in the first place. Currently, armor reps don't work as intended
Nuff Said
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darkiller240
K-A-O-S theory
176
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Posted - 2013.11.12 17:59:00 -
[23] - Quote
Sgt Kirk wrote:True Adamance wrote:[I see.... Issue I have is that I can fit the extender and hardeners just fine but once I try for the booster it becomes way too expensive and in the end is not really worth it.
I love how shield can tank swarms like they are nothing I mean 60% hardening and the natural explosives resist is beautiful, but I cannot equip any useful modules like scanners or nitrous without sacrificing a rather large amount of EHP not to mention the two dedicated Local PG enhancers. Not being able to have those things on a shield tank without huge drawbacks are probably intentional. If I'm right which I might not be, Caldari tanks are the best when you keep them at distance and not up close and personal like you'd use a Gallente tanks (obv) in that, having a scanner is probably a waste of a slot anyway unless your fitting the tank outside of its purpose. When vehicles get reworked shield tanks will once again be the speed tanks so a nitrous booster seems sorta redundant but if you want that a powerplant for your low slot is nice. At least shield tanks can put damage mods on without sacrificing HP and have a support module on the other side (Power diagnostic unit) but all tanks can't be fitted the same and expect the same results. As far as PG and CPU issues goes, CCP ****** up big time all around with that. I can't fit the most basic things on my Methana. wait what no, shield tankers cant put damage mods all they have is extra ammo Im talking about 1.7
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Tebu Gan
Dem Durrty Boyz Public Disorder.
195
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Posted - 2013.11.12 18:04:00 -
[24] - Quote
Sgt Kirk wrote:True Adamance wrote:[I see.... Issue I have is that I can fit the extender and hardeners just fine but once I try for the booster it becomes way too expensive and in the end is not really worth it.
I love how shield can tank swarms like they are nothing I mean 60% hardening and the natural explosives resist is beautiful, but I cannot equip any useful modules like scanners or nitrous without sacrificing a rather large amount of EHP not to mention the two dedicated Local PG enhancers. Not being able to have those things on a shield tank without huge drawbacks are probably intentional. If I'm right which I might not be, Caldari tanks are the best when you keep them at distance and not up close and personal like you'd use a Gallente tanks (obv) in that, having a scanner is probably a waste of a slot anyway unless your fitting the tank outside of its purpose. When vehicles get reworked shield tanks will once again be the speed tanks so a nitrous booster seems sorta redundant but if you want that a powerplant for your low slot is nice. At least shield tanks can put damage mods on without sacrificing HP and have a support module on the other side (Power diagnostic unit) but all tanks can't be fitted the same and expect the same results. As far as PG and CPU issues goes, CCP ****** up big time all around with that. I can't fit the most basic things on my Methana.
Yes, shields are supposed to be the speed tanks, so wouldn't a maddy fitting a nitro be outside of their intended role? The one thing I have always hated about my shield tank is the lack of active mods.
A maddy can fit up a nice healthy wheel of mods to activate, while a shield will still be very limited in doing anything but shooting a gun.
BOTH tanks need to have a healthy dose of active mods that are easily fit. Like freaking nitro.
Nuff Said
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Sgt Kirk
SyNergy Gaming EoN.
2712
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Posted - 2013.11.12 18:09:00 -
[25] - Quote
darkiller240 wrote:Sgt Kirk wrote:True Adamance wrote:[I see.... Issue I have is that I can fit the extender and hardeners just fine but once I try for the booster it becomes way too expensive and in the end is not really worth it.
I love how shield can tank swarms like they are nothing I mean 60% hardening and the natural explosives resist is beautiful, but I cannot equip any useful modules like scanners or nitrous without sacrificing a rather large amount of EHP not to mention the two dedicated Local PG enhancers. Not being able to have those things on a shield tank without huge drawbacks are probably intentional. If I'm right which I might not be, Caldari tanks are the best when you keep them at distance and not up close and personal like you'd use a Gallente tanks (obv) in that, having a scanner is probably a waste of a slot anyway unless your fitting the tank outside of its purpose. When vehicles get reworked shield tanks will once again be the speed tanks so a nitrous booster seems sorta redundant but if you want that a powerplant for your low slot is nice. At least shield tanks can put damage mods on without sacrificing HP and have a support module on the other side (Power diagnostic unit) but all tanks can't be fitted the same and expect the same results. As far as PG and CPU issues goes, CCP ****** up big time all around with that. I can't fit the most basic things on my Methana. wait what no, shield tankers cant put damage mods all they have is extra ammo Im talking about 1.7 He's talking about right now. pre-1.7 Unless he is using the fitting tool for 1.7 to talk about his issues with shield tanks in the future. If those specific complaints are about 1.7 shield tanks then it's probably best to wait and see what happens before you can make specific judgments like that. But knowing True Adamance he's not a speculator to that extent.
The newer the berry the dumber the juice.
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darkiller240
K-A-O-S theory
176
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Posted - 2013.11.12 21:24:00 -
[26] - Quote
bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4107
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Posted - 2013.11.12 21:29:00 -
[27] - Quote
Sgt Kirk wrote:darkiller240 wrote:Sgt Kirk wrote:True Adamance wrote:[I see.... Issue I have is that I can fit the extender and hardeners just fine but once I try for the booster it becomes way too expensive and in the end is not really worth it.
I love how shield can tank swarms like they are nothing I mean 60% hardening and the natural explosives resist is beautiful, but I cannot equip any useful modules like scanners or nitrous without sacrificing a rather large amount of EHP not to mention the two dedicated Local PG enhancers. Not being able to have those things on a shield tank without huge drawbacks are probably intentional. If I'm right which I might not be, Caldari tanks are the best when you keep them at distance and not up close and personal like you'd use a Gallente tanks (obv) in that, having a scanner is probably a waste of a slot anyway unless your fitting the tank outside of its purpose. When vehicles get reworked shield tanks will once again be the speed tanks so a nitrous booster seems sorta redundant but if you want that a powerplant for your low slot is nice. At least shield tanks can put damage mods on without sacrificing HP and have a support module on the other side (Power diagnostic unit) but all tanks can't be fitted the same and expect the same results. As far as PG and CPU issues goes, CCP ****** up big time all around with that. I can't fit the most basic things on my Methana. wait what no, shield tankers cant put damage mods all they have is extra ammo Im talking about 1.7 He's talking about right now. pre-1.7 Unless he is using the fitting tool for 1.7 to talk about his issues with shield tanks in the future. If those specific complaints are about 1.7 shield tanks then it's probably best to wait and see what happens before you can make specific judgments like that. But knowing True Adamance he's not a speculator to that extent.
Makes no sense to speculate.
It will be what it will be and whether or not its worth playing/ skilling into will be decided then in 1.7.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Godin Thekiller
Hellstorm Inc League of Infamy
1510
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Posted - 2013.11.12 22:20:00 -
[28] - Quote
Like we can even fit the ****
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Mortedeamor
WASTELAND JUNK REMOVAL
709
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Posted - 2013.11.12 22:47:00 -
[29] - Quote
darkiller240 wrote:really no one cares about shield tankers? ccp continuously screws the caldari tanks over i am no longer main specced caladari tanker i gave up this fight at uprising 1.0 |
Harpyja
Royal Uhlans Amarr Empire
766
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Posted - 2013.11.12 22:53:00 -
[30] - Quote
Armor tanks will not be better than shield tanks in 1.7, and this is coming from a shield tanker. Both tanks will have their advantages and weaknesses balanced for the first time since I can remember.
The one thing I don't understand from CCP is why did they make damage amplifiers high power? Damage amplifiers in EVE have always been low power, meaning that shield tanks were better gankers, while armor tanks had better utility (webifiers, points, E-war).
If shield should be hit-and-run in Dust, then they need to have the damage to be able to do that. Giving damage amplifiers to armor vehicles and not shield is going against that philosophy.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Quil Evrything
DUST University Ivy League
371
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Posted - 2013.11.12 23:00:00 -
[31] - Quote
Tebu Gan wrote:
Yes, shields are supposed to be the speed tanks,
Well, of course. Obviously. That makes sense.
Which is of course why CCP did the EXACT OPPOSITE, and gave the supposed armor tanks, a Higher Base Speed.
CCP - because doing what makes sense, would make the game too easy
(This post is also a latent "WTH dont you make a scout suit that is significantly better at scouty stuff? cause.. you know.. making sense an all...")
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Blaze Ashra
Ametat Security Amarr Empire
25
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Posted - 2013.11.15 01:04:00 -
[32] - Quote
Off topic, but I kind of think that the overdrives and boosters/after burners should be flipped. That way armor can negate the speed penalty and whield has more speed to compensate for the lower EHP. |
Mdog 24158
Crux Special Tasks Group Gallente Federation
12
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Posted - 2013.11.15 01:28:00 -
[33] - Quote
Shield tanking a dropship is way better then armor tanking
Flying derpships and scout shotgunning 24/7 quite fun i must say
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darkiller240
K-A-O-S theory
187
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Posted - 2013.11.30 22:42:00 -
[34] - Quote
bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Xender17
Ahrendee Mercenaries EoN.
940
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Posted - 2013.11.30 22:57:00 -
[35] - Quote
They always are...
What the fox say?
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Zekain K
Expert Intervention Caldari State
661
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Posted - 2013.11.30 23:01:00 -
[36] - Quote
Yea shield tanks are always going to be gimped. I can't see why they can't make certain turret specific damages be placed in different slots.
Blaster placed in high slots, while rocket, and rail amps are placed in low slots.
Having a little bit more pg would be nice too.
CALDARI MASTER RACE
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