Snod Narb
SVER True Blood Public Disorder.
9
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Posted - 2013.11.11 06:14:00 -
[1] - Quote
8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well.
correct me if im wrong....but i thought the red line for both teams on ambush was the red line...for ....both....teams........so wheres the red line sniping? oh, you mean regular sniping where they get the distance from you to snipe you instead of being up close where you can no-aim-no-skill shoot them with your no-aim-no-skill shotgun.
8213 wrote:Atiim wrote: I know more about swarm launchers than 90% of the people on this forum ever will; you gonna call me ignorant in the ways of swarm launchers?
And running around with a Wirykomi has granted me a total of around 1,500 WP on a good day.
And considering the fact that not every match has 3 tanks and 5 installations belonging to the enemy, I also call "bull$#!t"
Of course... Does the Tooth Fairy still ay you visits? What did you ask Santa for Christmas this year? Because you are delusional and stretching out the 1% of good snipers plays to cover up for their ineffectiveness. If you want to pretend and fool yourself into thinking Snipers are anything meaningful in the matches of DUST 514 games, I can't stop you... If you'll allow me, you can invite me to your channel, and I can join in on a couple games and watch heroism you speak of... "Don't worry guys, I got the guy hacking A... There I shot him... pay no mind that it was a guy in a Scout Suit... I saved the entire match for us... wait... 5 people are now hacking A... hurry up ground guys, do something, because... oh never mind, they got A"
its been said dozens of times, dust is TEAM based. a sniper watching an objective is there to give everyone else time to hack the other objectives. if a squad just went to one objective that means there are 6 less people on the other objectives for the snipers team to take. also, the guy sniping is getting more than that one scout, maybe 3 more kills out of this scenario, (or he's a bad sniper) which makes it easier for his team to take back the objective.
in domination, its the TEAMS fault for not noticing the squad that made it to the objective, and in most cases will turn around and deal with it themselves. and if the snipers team is waiting to spawn back in, what do you think one person (even with a proto suit with duval and 4 or more complex dam mods with armor and shield mods and armor rep hives) can do against the 5 others (most likely more) with no help from a sniper (because the sniper that would be there is this person with a proto suit with a duval and 4 or more complex dam mods with armor and shield mods and armor rep hives) assuming that the squad (or more) are not dumb and are expecting the one player in a proto suit with a duval and 4 or more complex dam mods with armor and shield mods and armor rep hives before they start hacking the objective.
quit complaining that this game isnt call of duty. |