Sleepy Zan
0uter.Heaven
2927
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Posted - 2013.12.20 08:21:00 -
[1] - Quote
I was at work and felt a disturbance in the forum regarding snipers, it looks like I found the source.
8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone. First off about the "out of bounds" remark, when you shoot a basketball from out of bounds it still goes in the basket even through you can say it doesn't count. I would enjoy watching to teams with guns make a line to show where out of bounds is, then have a guy shoot another man through the head from out of bounds, and then watch how well the man with a hole in his skull explains that he is not dead.
Secondly, don't tell me that snipers are meaningless just because you are meaningless as a sniper. You say snipers don't make an impact in the game when in actuality you should be saying bad players don't make an impact in the game. Give that same sniper kid an AR and he will probably do just as bad.
8213 wrote:How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. This I do agree with, there should be different sized maps to force you to adapt to different play styles. Also increase the clone count on the smaller maps.
the Nunc Stans Soldier
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