Bethhy
Ancient Exiles. Renegade Alliance
513
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Posted - 2013.12.20 00:49:00 -
[1] - Quote
CCP LogicLoop wrote:8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. The OMS maps are designed before the new EP. They have been set up smaller intentionally. Since it is ambush with a variation of having installations fall in at set times, we wanted it to be fast paced, with a bit of chaos and lots of action.
Could we earn those Installation drops Via Warpoints? Then structure placements aren't static... Would allow for my dynamic battlefields.. a sense of it always changing and something new happening, with the added bonus of engaging ones analytical mind.
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