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Monkey MAC
killer taxi company General Tso's Alliance
943
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Posted - 2013.11.09 23:06:00 -
[1] - Quote
A tank discussion? Sure, I'll give you my view! I know there people who don't agree with it, who misconstrued it, and those who outright hate it, lookimg at you spike.
I believe that no vehicle, no matter it be a LAV, MAV, HAV, LAAV, MAAV or HAAV should as a standalone unit, should not be worth any more than its equivalent infantry unit!
To be clear 1tank without support should not be worth more than 1 heavy without support! This is best seen in the LDS, a dropship is primarily a troop transport and infantry/vehicle support!
Now a LDS not either repping a tank, transporting troops or supportting troops on the ground, is pretty useless, its weaponry isn't much help on a battlefield!
But if a dropship works with a squad, that squad has rapid transport, the squad can be in more places when they need to be, making them mkre effective. Vehicles should make your infantry better, it should not be a standalone elite unit!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
943
|
Posted - 2013.11.09 23:24:00 -
[2] - Quote
Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now.
Atiim, I am not a fan of tanks, but I think the SL range nerf will be interesting, as for the damage nerf, tanks are being nerfed to, we will have to wait and try out for ourselves!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
945
|
Posted - 2013.11.09 23:37:00 -
[3] - Quote
Atiim wrote:Monkey MAC wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. Atiim, I am not a fan of tanks, but I think the SL range nerf will be interesting, as for the damage nerf, tanks are being nerfed to, we will have to wait and try out for ourselves! Your right, SLs are getting a range nerf. Not saying that 400m was okay, but at 175m max range any dropship pilot will be invincible to SL users if they fly high enough. Damage nerf is okay, but what about PRO and ADV tanks? What then. I'm not hating or trying to bag on you, but I think that some of the AV nerfs were ridiculously stupid. Well you see I never saw the SL as much of an AA weapon, considering the dropships inability to dodge, counteract or even retort, it seemed a bit unfair, but no the swarm launcher is now an immediate theatre av weapon. So weaker tanks don't have to worry about every crevice.
What you will see is more commando units in squads to deal with immediate av threats, while FG units will Rock up at vehicle chokepoints gorilla warfare style! This rework is going to cause a monumental shift in how infantry react to vehicles, and vice versa, I just hope its for the better of REAL tankers and infantry!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
945
|
Posted - 2013.11.09 23:54:00 -
[4] - Quote
Void Echo wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. they are the hardest class to use in the game, if they were as easy as you say they are, 100% of dust would be using them you ******* idiot
Tell that to the nova knife scout and pretty much everyone not running ar. I mean I took a miltia tank and killed a DS and its crew, within 3mins, the reason most people don't do tanks is because they haven't skilled, but it sure as hell is not the hardest class in the game!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
946
|
Posted - 2013.11.10 00:19:00 -
[5] - Quote
Void Echo wrote:echo47 wrote:Void Echo wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. they are the hardest class to use in the game, if they were as easy as you say they are, 100% of dust would be using them you ******* idiot Not the hardest class. They just take a lot of skill points (too many), and are too expensive. better way of wording it, thank you well rejoice your skill tree will be almost identical to ours soon, yay!
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
948
|
Posted - 2013.11.10 12:12:00 -
[6] - Quote
Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:
Maybe you don't understand this yet. Unlike your little infantry suit, we can't die lots of times and still make ISK. Most of the time, we can't even die once for several matches, or we won't make ISK. So dying is not in our best interests. You want us to get easily popped by AV, and I get that. But when our **** costs this much, it shouldn't happen. And it's not. Anyways, PROTO HAV's will cost a **** load if they ever come out (which I hope they don't), so if we do happen to lose 1, it will hurt. A lot. But if we have the necessary skills, it will take a good while to do so.
Anyways, I do think AV'ers are under rewarded, so damage WP's, and like a "you scared the vehicle off" WP systems for AV weapons only should be given.
I have no problem with getting WP for "scaring off" a tank. Just as long as it is given properly as opposed to "You chased of a tank, here's 5 WP." Currently it's winner takes all, leading to the "You must die at all costs" mentality. And I personally think that tanks cost way too much to be viable in it's current state, and with the supposed price of ADV and PRO tanks you can bet your @$$ that most of the playerbase will stay them. This game needs to stop catering to rich vets with 2B ISK and focus on the other 90% of it's players. HAVs truly do need a price debuff. And my strongest AV suit costs 1/2 of the price of my HAV, so I can't really afford to die that much either. 1: 5 wp's would be too low. It should be based off of how much WP's per hull size, and should give wp's based on that hull. ex. you do 750-1000 damage to a HAV. You get 15-25 wp's. You do 250-500 damage to a LAV, you get 5-15 wp's And you should be able to get a reward for it for at least 4 times before it hit a cap for a minute. Also, for the scaring away vehicle WP's if you damage a vehicle, for the damage WP's, and the pilot either recalls or doesn't get any WP's for a minute, you get whatever the hull's damage WP's is. That caps out for 2 minutes for that pilot ex. You fire at a HAV, and damage it. you get 15-25 WP's. It retreats and recalls. You get a extra 15-25 WP's. He calls it back, and you fire at it again, same scenario happens, but this time, you don't get the scaring away WP's. 2: That must be a cheap and weak HAV. My proto Av suit costs 4-16x less than my HAV's.
I think 16x less is a bit of an exageration, we know you cost more, but what a lot of tankers forget, you might die once every few matches, but an infantry unit will die a few times every match, now a suit costs about 50,000+50,000+25,000+25,000+(6+ù5,000) ~ 200,000 per suit, there abouts now8w what that means in a public match if we die once, we pull in a profit of about 12,000 isk, but that is unlikely to happen. If we try to be AV for the majority of the match we can expect to die at least a dozen times, and half a dozen when we play as infantry.
The pen is mightier than the sword
The gun is mightier than both
|
Monkey MAC
killer taxi company General Tso's Alliance
956
|
Posted - 2013.11.11 10:12:00 -
[7] - Quote
Godin Thekiller wrote:Monkey MAC wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:
Maybe you don't understand this yet. Unlike your little infantry suit, we can't die lots of times and still make ISK. Most of the time, we can't even die once for several matches, or we won't make ISK. So dying is not in our best interests. You want us to get easily popped by AV, and I get that. But when our **** costs this much, it shouldn't happen. And it's not. Anyways, PROTO HAV's will cost a **** load if they ever come out (which I hope they don't), so if we do happen to lose 1, it will hurt. A lot. But if we have the necessary skills, it will take a good while to do so.
Anyways, I do think AV'ers are under rewarded, so damage WP's, and like a "you scared the vehicle off" WP systems for AV weapons only should be given.
I have no problem with getting WP for "scaring off" a tank. Just as long as it is given properly as opposed to "You chased of a tank, here's 5 WP." Currently it's winner takes all, leading to the "You must die at all costs" mentality. And I personally think that tanks cost way too much to be viable in it's current state, and with the supposed price of ADV and PRO tanks you can bet your @$$ that most of the playerbase will stay them. This game needs to stop catering to rich vets with 2B ISK and focus on the other 90% of it's players. HAVs truly do need a price debuff. And my strongest AV suit costs 1/2 of the price of my HAV, so I can't really afford to die that much either. 1: 5 wp's would be too low. It should be based off of how much WP's per hull size, and should give wp's based on that hull. ex. you do 750-1000 damage to a HAV. You get 15-25 wp's. You do 250-500 damage to a LAV, you get 5-15 wp's And you should be able to get a reward for it for at least 4 times before it hit a cap for a minute. Also, for the scaring away vehicle WP's if you damage a vehicle, for the damage WP's, and the pilot either recalls or doesn't get any WP's for a minute, you get whatever the hull's damage WP's is. That caps out for 2 minutes for that pilot ex. You fire at a HAV, and damage it. you get 15-25 WP's. It retreats and recalls. You get a extra 15-25 WP's. He calls it back, and you fire at it again, same scenario happens, but this time, you don't get the scaring away WP's. 2: That must be a cheap and weak HAV. My proto Av suit costs 4-16x less than my HAV's. I think 16x less is a bit of an exageration, we know you cost more, but what a lot of tankers forget, you might die once every few matches, but an infantry unit will die a few times every match, now a suit costs about 50,000+50,000+25,000+25,000+(6+ù5,000) ~ 200,000 per suit, there abouts now8w what that means in a public match if we die once, we pull in a profit of about 12,000 isk, but that is unlikely to happen. If we try to be AV for the majority of the match we can expect to die at least a dozen times, and half a dozen when we play as infantry. Nope. times 200k by 16. 1.6 mil ISK per HAV. I kid you not.
200k x 16 = 3.2mil, might wanna check you maths 200k x 8 = 1.6mil.
So a light aver can die 7 times and still be better of than you, assuming the same av dogs you every match making it his sole goal to kill you.
If he manages to kill you every match without dieing 8 times, then I will hire him for my squad, because he is either the hero unit of av, or he will want a squad to watch his back. Because I guarantee when I go AV in an advanced suit, I have to wait for the tank to come to me, behind my friendly offensive lines.
So please stop whining, the tank is the easiest to make money if you know what you are doing, take a friend in a lav for extra reps, butcher a load of people, take in more money than your infantry counterparts, die less than your infantry counterparts.
You wanna find a way that makes you almost no money, try a 180K proto scout without a scanner, you pull in approx 160K a match and die at least 3 dozen times on a bad day.
The pen is mightier than the sword
The gun is mightier than both
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Monkey MAC
killer taxi company General Tso's Alliance
956
|
Posted - 2013.11.11 10:14:00 -
[8] - Quote
Canis Ferox wrote:Woka II wrote:You know why tankers are unhappy? We have to deal with dropships, enemy installations, rooftop forge gunners, enemy tanks, orbitals ( we basically have a bullseye on our tanks) and infantrymen who aren't gonna be happy until they solo a tank with militia swarm, like you said " they're tanks for heaven's sake" and a "tank" should not be crippled by a single soldier. Firstly, thank you for your contribution. However, I am never grateful for any allied tanker's assistance. More often than not, you destroy installations which are valuable to me for strategic advantage. You also harvest kills, which leaves fewer enemies for me to engage with (which is kinda the point of playing). And I don't play to win, I don't play for SP and I certainly don't play for K/D. I play to play. Also, you're complaints are quite interesting; Tankers have to put up with enemy tanks? I can't even comment on that politely. And you have a massive bullseye printed on you because you have an unbalanced ability to kill everything in sight - we need to get you down as quickly as possible and as you have clearly pointed out - it takes a large number of the opposing team to tackle you. I don't mind that, it inspires team work, but if the guns don't work then we'll need the whole team switching to AV just to kill one player.
You'll end up with what I have seen so many times already, bring proto av, or go home!
The pen is mightier than the sword
The gun is mightier than both
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