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Godin Thekiller
Hellstorm Inc League of Infamy
1466
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Posted - 2013.11.09 22:48:00 -
[1] - Quote
What in the actual **** is wrong with you.........
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1468
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Posted - 2013.11.10 03:30:00 -
[2] - Quote
Atiim wrote:Godin Thekiller wrote:What in the actual **** is wrong with you......... Truth hurts doesn't it?
You didn't get what I meant by that, did you?
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1468
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Posted - 2013.11.10 03:41:00 -
[3] - Quote
Atiim wrote:Woka II wrote:Traitor, you owe us tankers for some of your wins and if my gunloggi wasn't there that madruger woulda ripped your suit to shreds. And btw keep in mind swarm = LIGHT av weapon their damage should not be on par or greater than the forge gun ( forge gun = HEAVY av weapon). This is like saying a 40mm grenade launcher should deal the same destruction as a 120mm howitzer ( not literally) . Tell you what why don't you get a madruger or a gunloggi and see what happen when you have 3 guys even with standard swarms team up on you. You know why tankers are unhappy? We have to deal with dropships, enemy installations, rooftop forge gunners, enemy tanks, orbitals ( we basically have a bullseye on our tanks) and infantrymen who aren't gonna be happy until they solo a tank with militia swarm, like you said " they're tanks for heaven's sake" and a "tank" should not be crippled by a single soldier. Welcome to New Eden, where technology has evolved to allow Forge Guns to be equal to Swarm Launchers. By that same logi, we should re-do drop uplinks, as a PRO drop uplink shouldn't have the same capabilities as a CRU. My end goal is complete balance between the two. Problem is there are some tankers who want AV to be useless. I bet my life that no-one on this entire forum heck even CPMs and DEVs could post a link to a thread where I've said that I want vehicles removed from the game completely. A forge gun should be equal to a swarm launcher, that's called balance. And BTW, you owe AV for some of those win because if we didn't destroy those tanks, you would have gone pop! (Like most crappy tankers who think that simply driving a Madrugar should grant you god-like power and the ability to lock entire squads out of combat),
1: There will always be someone who thinks that vehicles should be useless as well. We should always ignore them.
2: Although I haven't seen you say that (yet), you do seem to lean towards the, "I want them to be pieces of ****" side of the spectrum.
3: Agreed, which is why the FG needs to be nerfed, so every AV'er doesn't just go FG in 1.7, which I'm sure will happen.
4: I'm sure you're not referring to me, as I've taken on more than 1 HAV solo and won.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1468
|
Posted - 2013.11.10 03:48:00 -
[4] - Quote
Atiim wrote:Monkey MAC wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. Atiim, I am not a fan of tanks, but I think the SL range nerf will be interesting, as for the damage nerf, tanks are being nerfed to, we will have to wait and try out for ourselves! Your right, SLs are getting a range nerf. Not saying that 400m was okay, but at 175m max range any dropship pilot will be invincible to SL users if they fly high enough. Damage nerf is okay, but what about PRO and ADV tanks? What then. I'm not hating or trying to bag on you, but I think that some of the AV nerfs were ridiculously stupid.
Maybe you don't understand this yet. Unlike your little infantry suit, we can't die lots of times and still make ISK. Most of the time, we can't even die once for several matches, or we won't make ISK. So dying is not in our best interests. You want us to get easily popped by AV, and I get that. But when our **** costs this much, it shouldn't happen. And it's not. Anyways, PROTO HAV's will cost a **** load if they ever come out (which I hope they don't), so if we do happen to lose 1, it will hurt. A lot. But if we have the necessary skills, it will take a good while to do so.
Anyways, I do think AV'ers are under rewarded, so damage WP's, and like a "you scared the vehicle off" WP systems for AV weapons only should be given.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1468
|
Posted - 2013.11.10 03:51:00 -
[5] - Quote
Monkey MAC wrote:Void Echo wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. they are the hardest class to use in the game, if they were as easy as you say they are, 100% of dust would be using them you ******* idiot Tell that to the nova knife scout and pretty much everyone not running ar. I mean I took a miltia tank and killed a DS and its crew, within 3mins, the reason most people don't do tanks is because they haven't skilled, but it sure as hell is not the hardest class in the game!
in terms of making a profit it is
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1468
|
Posted - 2013.11.10 04:16:00 -
[6] - Quote
Atiim wrote:Godin Thekiller wrote:
Maybe you don't understand this yet. Unlike your little infantry suit, we can't die lots of times and still make ISK. Most of the time, we can't even die once for several matches, or we won't make ISK. So dying is not in our best interests. You want us to get easily popped by AV, and I get that. But when our **** costs this much, it shouldn't happen. And it's not. Anyways, PROTO HAV's will cost a **** load if they ever come out (which I hope they don't), so if we do happen to lose 1, it will hurt. A lot. But if we have the necessary skills, it will take a good while to do so.
Anyways, I do think AV'ers are under rewarded, so damage WP's, and like a "you scared the vehicle off" WP systems for AV weapons only should be given.
I have no problem with getting WP for "scaring off" a tank. Just as long as it is given properly as opposed to "You chased of a tank, here's 5 WP." Currently it's winner takes all, leading to the "You must die at all costs" mentality. And I personally think that tanks cost way too much to be viable in it's current state, and with the supposed price of ADV and PRO tanks you can bet your @$$ that most of the playerbase will stay them. This game needs to stop catering to rich vets with 2B ISK and focus on the other 90% of it's players. HAVs truly do need a price debuff. And my strongest AV suit costs 1/2 of the price of my HAV, so I can't really afford to die that much either.
1: 5 wp's would be too low. It should be based off of how much WP's per hull size, and should give wp's based on that hull.
ex. you do 750-1000 damage to a HAV. You get 15-25 wp's. You do 250-500 damage to a LAV, you get 5-15 wp's
And you should be able to get a reward for it for at least 4 times before it hit a cap for a minute. Also, for the scaring away vehicle WP's if you damage a vehicle, for the damage WP's, and the pilot either recalls or doesn't get any WP's for a minute, you get whatever the hull's damage WP's is. That caps out for 2 minutes for that pilot
ex. You fire at a HAV, and damage it. you get 15-25 WP's. It retreats and recalls. You get a extra 15-25 WP's. He calls it back, and you fire at it again, same scenario happens, but this time, you don't get the scaring away WP's.
2: That must be a cheap and weak HAV. My proto Av suit costs 4-16x less than my HAV's.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1473
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Posted - 2013.11.10 20:24:00 -
[7] - Quote
Monkey MAC wrote:Godin Thekiller wrote:Atiim wrote:Godin Thekiller wrote:
Maybe you don't understand this yet. Unlike your little infantry suit, we can't die lots of times and still make ISK. Most of the time, we can't even die once for several matches, or we won't make ISK. So dying is not in our best interests. You want us to get easily popped by AV, and I get that. But when our **** costs this much, it shouldn't happen. And it's not. Anyways, PROTO HAV's will cost a **** load if they ever come out (which I hope they don't), so if we do happen to lose 1, it will hurt. A lot. But if we have the necessary skills, it will take a good while to do so.
Anyways, I do think AV'ers are under rewarded, so damage WP's, and like a "you scared the vehicle off" WP systems for AV weapons only should be given.
I have no problem with getting WP for "scaring off" a tank. Just as long as it is given properly as opposed to "You chased of a tank, here's 5 WP." Currently it's winner takes all, leading to the "You must die at all costs" mentality. And I personally think that tanks cost way too much to be viable in it's current state, and with the supposed price of ADV and PRO tanks you can bet your @$$ that most of the playerbase will stay them. This game needs to stop catering to rich vets with 2B ISK and focus on the other 90% of it's players. HAVs truly do need a price debuff. And my strongest AV suit costs 1/2 of the price of my HAV, so I can't really afford to die that much either. 1: 5 wp's would be too low. It should be based off of how much WP's per hull size, and should give wp's based on that hull. ex. you do 750-1000 damage to a HAV. You get 15-25 wp's. You do 250-500 damage to a LAV, you get 5-15 wp's And you should be able to get a reward for it for at least 4 times before it hit a cap for a minute. Also, for the scaring away vehicle WP's if you damage a vehicle, for the damage WP's, and the pilot either recalls or doesn't get any WP's for a minute, you get whatever the hull's damage WP's is. That caps out for 2 minutes for that pilot ex. You fire at a HAV, and damage it. you get 15-25 WP's. It retreats and recalls. You get a extra 15-25 WP's. He calls it back, and you fire at it again, same scenario happens, but this time, you don't get the scaring away WP's. 2: That must be a cheap and weak HAV. My proto Av suit costs 4-16x less than my HAV's. I think 16x less is a bit of an exageration, we know you cost more, but what a lot of tankers forget, you might die once every few matches, but an infantry unit will die a few times every match, now a suit costs about 50,000+50,000+25,000+25,000+(6+ù5,000) ~ 200,000 per suit, there abouts now8w what that means in a public match if we die once, we pull in a profit of about 12,000 isk, but that is unlikely to happen. If we try to be AV for the majority of the match we can expect to die at least a dozen times, and half a dozen when we play as infantry.
Nope. times 200k by 16. 1.6 mil ISK per HAV. I kid you not.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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