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Atiim
Living Like Larry Schwag
796
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Posted - 2013.11.09 22:53:00 -
[1] - Quote
Godin Thekiller wrote:What in the actual **** is wrong with you......... Truth hurts doesn't it?
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
796
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Posted - 2013.11.09 22:56:00 -
[2] - Quote
I kinda agree with you but at the same time I want to slap you in the face and ask "WTF is your problem"?
I hate using both things sometimes.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
796
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Posted - 2013.11.09 23:07:00 -
[3] - Quote
Void Echo wrote:Atiim wrote:Godin Thekiller wrote:What in the actual **** is wrong with you......... Truth hurts doesn't it? pilots are still the only thing keeping you from turning this game into another call of duty. (Ok I'm fed up with this, please stop using excess line breaks in your posts.)
Really? I thought the mass diversity and the fact that everyone isn't a tryhard KD/R scrub is what kept this from becoming a CoD clone. You give yourself way too much credit.
And it's AV that prevents this from becoming TANK 514. And I expect a new release of "Wirykomi" 514 in the next update.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
796
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Posted - 2013.11.09 23:12:00 -
[4] - Quote
True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult?
Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
797
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Posted - 2013.11.09 23:26:00 -
[5] - Quote
Woka II wrote:Traitor, you owe us tankers for some of your wins and if my gunloggi wasn't there that madruger woulda ripped your suit to shreds. And btw keep in mind swarm = LIGHT av weapon their damage should not be on par or greater than the forge gun ( forge gun = HEAVY av weapon). This is like saying a 40mm grenade launcher should deal the same destruction as a 120mm howitzer ( not literally) . Tell you what why don't you get a madruger or a gunloggi and see what happen when you have 3 guys even with standard swarms team up on you. You know why tankers are unhappy? We have to deal with dropships, enemy installations, rooftop forge gunners, enemy tanks, orbitals ( we basically have a bullseye on our tanks) and infantrymen who aren't gonna be happy until they solo a tank with militia swarm, like you said " they're tanks for heaven's sake" and a "tank" should not be crippled by a single soldier. Welcome to New Eden, where technology has evolved to allow Forge Guns to be equal to Swarm Launchers. By that same logi, we should re-do drop uplinks, as a PRO drop uplink shouldn't have the same capabilities as a CRU.
My end goal is complete balance between the two. Problem is there are some tankers who want AV to be useless. I bet my life that no-one on this entire forum heck even CPMs and DEVs could post a link to a thread where I've said that I want vehicles removed from the game completely.
A forge gun should be equal to a swarm launcher, that's called balance.
And BTW, you owe AV for some of those win because if we didn't destroy those tanks, you would have gone pop! (Like most crappy tankers who think that simply driving a Madrugar should grant you god-like power and the ability to lock entire squads out of combat),
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
797
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Posted - 2013.11.09 23:30:00 -
[6] - Quote
Monkey MAC wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. Atiim, I am not a fan of tanks, but I think the SL range nerf will be interesting, as for the damage nerf, tanks are being nerfed to, we will have to wait and try out for ourselves! Your right, SLs are getting a range nerf. Not saying that 400m was okay, but at 175m max range any dropship pilot will be invincible to SL users if they fly high enough.
Damage nerf is okay, but what about PRO and ADV tanks? What then.
I'm not hating or trying to bag on you, but I think that some of the AV nerfs were ridiculously stupid.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
801
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Posted - 2013.11.10 01:47:00 -
[7] - Quote
Woka II wrote: To my defense I run gunloggis, against armor tanks and av they're pretty easy to get killed in so I don't think it grants me god like power, it just makes me think smarter than the ****** madruger drivers ( not saying all madruger drivers are ****, there are sone really good ones out there) and that comment about owing is directed at my corp mate, but swarm = forge is not balance a medium frame that can run circles around heavies should not hit as hard and you're right about the pro uplinks
Oh I didn't realize he was in the same corp as you.
Swarms = Forge is balanced.
Otherwise, you'd have an imbalance between the two.
And in terms of capability, the FG is better because it can be used as a super sniper if you put them on a roof. Just ask Tankahiro and Godin, they'll tell you all about it.
But yeah a FG has the ability to kill dropsuits, and is free-fire. That means that you don't have to always worry about your swarms crashing into a wall, which is what usually happens.
So yeah, in a sense Forge Guns are much better than Swarm Launchers.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
801
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Posted - 2013.11.10 01:59:00 -
[8] - Quote
Void Echo wrote:Atiim wrote:True Adamance wrote:AV= too easy right now
I like the proposed changes because that way we will see more vehicles on the maps. And tanks are difficult? Aside from redline AV and 2 idiots on high towers with IAFGs (who QQ about them simultaneously), tanks are quite possibly the easiest thing in the game right now. they are the hardest class to use in the game, if they were as easy as you say they are, 100% of dust would be using them you ******* idiot
- Infinite Ammo
- Near complete immunity to all but 3 infantry weapons in the entire game (REs don't count as weapons)
- Ability to fulfill multiple roles at the exact same time
- Requires an entire class to deal with.
The only reason why all of DUST doesn't use them is because of how expensive they are in comparison to dropsuits. The SP sink problem is a joke, It doesn't even take that much SP to get them running complete non-militia garbage.
Well that, and some people find more excitement in doing things besides driving inside a giant steel box firing infinite rounds at enemies.
Which is why I can't wait for the finite ammo system to come in, I'll finally have a reason to destroy Supply Depots in Matri/Caldari FW.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
809
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Posted - 2013.11.10 03:47:00 -
[9] - Quote
Benjamin Ciscko wrote: What good is unlimited ammo when you can't see the swarms or the swarmer let alone hit him. FG's obliterate tanks SL's obliterate tanks PLC needs a buff and it's a weapon if it can be used to kill tanks. by design Common sense/ by design, you can also use a tank of your own to kill it fulfilling multiple rolls (BTW I can waffle stomp at least five of your best fit tanks at the same time) Your complaining you can't take something out that costs more SP than you put in the counter. It doesn't take Much SP to run proto lets see IA FG 650k SP prof. V 342k ADV heavy roughly 1mil SP complex DMG mods roughly 1mil sp so for only about 3m SP you can destroy some who has invested millions more SP. Also those DMG mods will help out your HMG heavy and other suits your ADV suit will as well the mill I have in Large hybrid turrets doesn't apply any where else nor the SP in HAV command, armor adaptation, armor upgrades, repping, plates and the list goes on.
The invisible swarms is a glitch that can only be fixed by CCP. And it is a glitch so you can't blame the user for it. I'm not gonna fire a warning shot at you to see whether or not my swarms are invisible.
You make a lot of assumptions. And yeah It takes way more than 650k to get any weapon at level 5/prof 5. try again. The Grenadier skill, the core skills it takes to even have enough CPU/PG to run the gear and have room for complex damage mods, the range amplifiers, the skill for a dropsuit itself is a decent SP sink within itself.
Complaining about not being able to destroy tanks? Almost all of my corp members carry PRO AV, so not destroying a tank is something that rarely happens.
I currently have around an equal amount of SP invested into AV and Tanks, and that SP was so easy to gain. (If 2 weeks could be considered easy).
Won't help on anything else? I find that hilarious because my armor regeneration, transporting, shield boosters and shield transporters also work on my Limbus and soon to be dropship. All vehicles share the exact same core skills (save for a few maybe). The skills can be useful for more than one thing, it's just that many tankers only use it on one thing.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
809
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Posted - 2013.11.10 04:02:00 -
[10] - Quote
Godin Thekiller wrote:
Maybe you don't understand this yet. Unlike your little infantry suit, we can't die lots of times and still make ISK. Most of the time, we can't even die once for several matches, or we won't make ISK. So dying is not in our best interests. You want us to get easily popped by AV, and I get that. But when our **** costs this much, it shouldn't happen. And it's not. Anyways, PROTO HAV's will cost a **** load if they ever come out (which I hope they don't), so if we do happen to lose 1, it will hurt. A lot. But if we have the necessary skills, it will take a good while to do so.
Anyways, I do think AV'ers are under rewarded, so damage WP's, and like a "you scared the vehicle off" WP systems for AV weapons only should be given.
I have no problem with getting WP for "scaring off" a tank. Just as long as it is given properly as opposed to "You chased of a tank, here's 5 WP."
Currently it's winner takes all, leading to the "You must die at all costs" mentality.
And I personally think that tanks cost way too much to be viable in it's current state, and with the supposed price of ADV and PRO tanks you can bet your @$$ that most of the playerbase will stay them. This game needs to stop catering to rich vets with 2B ISK and focus on the other 90% of it's players. HAVs truly do need a price debuff.
And my strongest AV suit costs 1/2 of the price of my HAV, so I can't really afford to die that much either.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
831
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Posted - 2013.11.10 20:52:00 -
[11] - Quote
Beld Errmon wrote:Tankers are wasting their breath trying to reason with the anti tank crowd, they've been molested by a tanker in the past and they won't rest till tanks are gone or OHK'd by militia swarms, they are terrible at their role and think its the tanks fault, while in PC i've seen 1 man with protoAV kill or drive off multiple tanks. I wouldn't consider myself as part of the Anti-Tank crowd, but I'll bite the apple anyway....
When have I ever said I want tanks to be OHKO'd by MLT swarms? When has anyone?
PRO AV is supposed to be super strong. Against PRO AV only the strongest of the the strong tanks should survive. It is PRO.
You assume that everyone here who's AV is bad at their role? You haven't even squared up with all of them (us).
As I've said before, I've never said nor implied that I want vehicles removed from the game. And I challenge anyone to state the contrary.
Don't resort to baseless claims and ad hominem. It just makes your arguments look weak.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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Atiim
Living Like Larry Schwag
831
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Posted - 2013.11.10 21:06:00 -
[12] - Quote
CharCharOdell wrote:You're wrong. AV grenades and swarm launchers are LIGHT weapons and therefore, should be there for destroying LIGHT vehicles; NOT HAVS. THat is why we have a forge gun. If a forge gun kills a tank, then whatevs, it is a heavy weapon and the guy using it is a big, slow target who spent a lot more isk and sp to kill havs than the SL guy with yolo nades did.
Any lock on weapon should just be god awful, by comparison. They need this nerf. No you are wrong.
Forge Guns = Swarm Launchers is balance. Every class needs to be equal.
Forge Guns have the same SP investments as Swarm Launchers, so there is no greater SP investment for the slow moving target. ISK? IAFGs & iASLs cost the exact same.
So because it's bigger it should be better? Do you realize that I could use the exact same logic to justify TTK and why Scouts aren't viable right?
A lock isn't that good when the swarms crash into a wall 90% of the time. I honestly would prefer if Swarm Launchers were like predator missiles.
They need this nerf? They need to 99.9999999999% useless against good dropship pilots?
And what happens when the ADV and PRO tanks decide to crash the party? If it takes 3 people to take out a STD tank then how many should it take to destroy a PRO tank? An entire squad?
And the "But they will be super rare because they cost so much" argument is thrown out the window when most people have around 600m-2B ISK.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
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