Kazeno Rannaa
BIG BAD W0LVES
306
|
Posted - 2013.11.09 23:28:00 -
[1] - Quote
KingBabar wrote:Fire of Prometheus wrote:Me and castor crave played about 6 matches yesterday.
Each one was an absolute pubstomp by the other team.
No remorse was shown for us and the blues.....especially because it was the same 2 corps we kept going against.
All I have to say is this: I hope my RE blows your face so far into your proto suit that not even a respawn will fix it. So in other words: my posse gets stomped by yours and l hope l'm lucky enough get a RE kill, not even contemplating killing you with my main. I bet you even get a kick out of taking out a protosuit, -Haha, that dude lost isk because of me, like any of us care about isk....
I see the arrogance is still there mashed right next to the righteousness.
Some people never change from that time that they were 8yo. People are not nearly as complex as they think themselves to be.
The same boring posts from the same one to maybe two dimensional players. Joy |
Kazeno Rannaa
BIG BAD W0LVES
306
|
Posted - 2013.11.09 23:37:00 -
[2] - Quote
Mr Machine Guns wrote:If you do not like getting proto stomp you can do many things one leave the battle, two snipe, three stay together in a wolf pack a proto player can't take on 6 players at once. Plus when you go against proto players you make more isk
Actually, you donGÇÖt really. That is making more ISK playing against proto-players. The break down of the payout is not but the equipment lost on the battle field, but on the relative standing each player has against all the others on the side that they were on. Winners get a larger share of the pot, with those higher up on the score board earning a larger portion of the lionGÇÖs share.
And as for 1 proto not being able to take on 6 at once, well, with what I have seen since 1.6 has hit us, the SCR seems to be especially deadly and I have watched squads of veteran players get decimated by a single proto player. This I attribute not to better gun game on the part of our opponent, nor do I really attribute it to poor performance on our part. The fixes given over for hit detection has caused some noticeable issues with the consistency of hit detection, relative body location in relation to the hits (i.e., being behind cover), and to how much damage is being translated from shooter to target (i.e., I have taken over a 1000pts on damage from an Adv. SCR in less than 5 shots; Even with head shots and the charged shot, it is damn near statistically impossible, yet it has happened).
So once again this looks to be a situation where the fixes implemented, since they are not part of a complete sweep, fix their intended issues (kind of) while reeking havoc on a number of other systems that were working fine.
Soon the PS4 will be in my hands. With that, this game will be away from my mind. |