Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
10040
|
Posted - 2013.11.09 11:04:00 -
[1] - Quote
Carbines
Role - Long Range Side Arm Strengths - Long Range, Decent Damage Weaknesses - Limited Magazines and reserve ammo. Default Feel - Tactical Sidearm Operations - 4
Carbines are lightweight class of compact weapons. While they may not stand a chance against standard issued rifles the are able to find themselves more readily usable in more places.
Pulse Rifle Amarr Default Role - Tactical
This single cell compact Amarr weapon serves as a urban warfare rifle where light weight and reliable are needed most. Because of the solid containment there is no way to field service the weapon without the use of nanites. It however boasts the largest ammo endurance of any known carbine because of this.
Note: Reloading purges previous magazine contents completely.
Operation Bonus 0.5% reduction in heat build. Sharpshooter: Yes Ammo Skill Effects Magazine and Max Reserve
Damage 38 ROF 0.18 Accuracy: Notch down worse than SCR Fire Mode : Semi-Auto, Single shot Heat Build : 4.5% per shot. Overheat Seizure: 4 seconds Cooldown: 6 Seconds (Overheat Cooldown): 7 Seconds Starting Reserve Ammo 0 Reserve Max Ammo 80 Magazine Size 80 Amount replenished from Nanohive: 200* Effective Range 45 Max Range 65 Report: Angry Whispering that escalates into a 'ang' noise. Visual Report: Cycled Quad Laser Beam
Variants Breach (half mag size, half more damage, twice the heat build, overheat consumes ammo in magazine) Specialist (lower fit) Assault (iron sights, larger mag, lower heat, lower damage, lower range, lower accuracy, further max range, higher ROF) Charge (pre-charge to release the torrent of all four beamers at once, deadly at closer ranges)
Carbine Minmatar Default Role - Breach
A favorite among boarding parties and smugglers the small compact carbine has a collapsible stock and grip. The weapon is easy to operate in such a manner that makes it a perfect urban and CQC ambusher. With its oversized ammo its very unexpected firepower in such a small package is something to behold but suffers with low ammo amounts because of this. Due to the cheapness of materials a fresh scope is mounted to every magazine which inserted flat across the top of the bat like carbine.
Operation Bonus : Increase Rate of Fire Sharpshooter: Yes
Damage 52 Explosive ROF 0.3 Accuracy: Notch below Assault Rifle Fire Mode : Full Auto Magazine Size 20 Effective Range 40 Max Range 60 Report: A loud tight pop then a gentle clack rattle noise immediately after pop Visual Report: Angry Red Magnesium Tracer with smoke vapor Unique Notable Feature: Extremely fast draw time, The gun can self ready with a simple sling motion from its stored position.
Variants: Assault (Iron Sights, increased ROF, larger mag and reserves, lower damage) Specialist (lower fit) Tactical (AGOC, Lower ROF, Lower mag and reserve, slightly higher damage, longer range)
Stackfire Array Caldari Default Role - Assault
Caldari looking for ways to bring more firepower into a smaller compact package turned to technologies found in both their railgun and rapid firing missile techniques. The result is the deadly stackfire array. While its a technical difficulty to service on the field for breaching and first contact weapon it can put the hurt out rapidly. This multiple barreled gun has micro warhead projectiles all preloaded into its barrels. The electrical firing sequencer serves as both the accelerator and queue for the multiple warheads stored in the barrel. As more of the barrel becomes available more acceleration can be gained from the projectile resulting in more damage as more depleted the magazine becomes.
Operation Bonus: Increase damage build up rate. Sharpshooter: Yes
Damage 22 ROF 0.07 Charge Time: 0.1 Accuracy: Inferior to the Assault Rail Rifle Fire Mode: Full Auto Damage Multiplier 100% + Multiplier modifier Magazine Consumption 1% Reserve Max Ammo 400 Magazine Size 100 Effective Range 55 Max Range 75
Notable Feature: Due to the complexity of the weapon replacing an entire barrel is a convoluted process and thus reload time is very long.
Report: Sight whirr then a gas powered tight thump that gets bolder as the magazine empties out. Visual Report: light blue tracer with smoke/distortion ring.
Variants Breach (Half the magazine size, longer charge time, no damage change, double rate of damage gain, half more damage, lower ROF) Specialist (lower fit) Tactical (Quarter of magazine size, Semi Auto, No charge larger mag, Significantly more damage, weaker damage gain, longer range, significantly lower ROF) Charge/Burst (Much longer charge time, tethered charge, significant kick empties a 1/10th - 1/25th of the magazine per burst, lower damage and damage gains are based on charge amount)
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10040
|
Posted - 2013.11.09 11:05:00 -
[2] - Quote
Plasma Bevatron Gallente Default Role - Burst
Gallente Engineers seeking smaller and smaller means of plasma projection had to return to older technology to modernize. Bevatrons formerly used in proton plasma experiments were brought back to life with micronisation and modern materials it was suitable for smaller rifle use verses without sacrificing too much power or reliability. Plasma material would enter the cylinder and is spun up to the low energy plasma state and maintained until ready. Once the shunt is open the magnetic field hyperspin the plasma into a deadly state and out a magnetic funnel provided by the mouth armature of the gun. Due to high stress of the forces involved maintaining accuracy over prolonged shunting makes difficult to
Operation Bonus: Increase damage build up rate. Sharpshooter: Yes
Damage 43 ROF 0.25 Accuracy: Inferior to the Assault Rifle Fire Mode: Burst Fire 5 shot. Accuracy Mutator: Heat Sweet spot : 30-60% heat Heat per burst : 25% Cool down 4 Seconds Overheat 5 Seconds Seize 3 Seconds Reserve Max Ammo 150 Magazine Size 30 Effective Range 40 Max Range 60
Report: A rapid successive higher pitched burst of the plasma shotgun but lower pitched than the plasma rifle. Visual Report: yellow tracers with iridescent persisting yellow tracers.
Variants Assault (Full Auto, keeps accuracy mechanic, Longer overheat, lower damage, lower range) Breach (Lower rate of fire, higher heat, lower mag size, longer range, higher damage, green dot scope) Specialist (lower fit) Tactical (Lowest Magazine, slower heat dissipation, AGOC scope, longer range, decent damage)
Shotguns
Role - CQC Light weapon. Strengths - High Alpha Weaknesses - Very limited magazine, long reloads, limited range Default Feel - "Breach" Light Weapon Operation - 4
Trench Gun Minmatar Default Role - Tactical
Originally designed to launch smoke grenades, this super-sized shotgun was retooled for the immortal soldier program however difficulty in material stress has delayed its entry early into the program but allowed it better amenities needed by the immortal soldiers on the front lines. Thanks to its solid projectiles and tight pattern of its flay slugs gives it unprecedented range over most other empire's shotguns. Because of such the iron sights are improved for standoff range. True to its name this gun will clear a trench with ease.
Operation Bonus: Max Magazine Ammo +1
Damage 43 Ring Damage 20 ROF 1.5 Accuracy: Tighter than Plasma Shotgun Fire Mode: Single Shot Reload: Single shell at a time Magazine Size 6 Reserve Ammo: 24 Effective Range 10 Max Range 20 Pattern: Ring + 8 Scatter pellets Pattern size at effective: 1 meter scatter, 0.5 meter ring Pattern size at max : 1.5 meter scatter, 1.0 meter ring
Special feature: The entire slug is held together by a microfilament ring that shreds the slug when fired. The ring can do its damage up to 4 times depending how many quadrants of the ring hits the target.
Report: A loud bang and brass scrape sound Visual Report: smokey scatter and a smokey ring and black/silver pellets/ring
Variants Assault -Larger but Magazine Fed, no scope, no ring, smaller scatter pattern, full auto fire, high rof, lower damage. Breach - Breach Loaded Tri Barrel, single trishot, no scope, rings present, effective range much shorter, fewer pellets. Specialist - Lower FItting Loaded - Semi-auto, no pump action between shots required, Longer reload, lower damage lower range
Spoke Maw Amarr Default Role - Assault
Originally an execution and torture tool to cause as much pain as possible in the shortest amount of time has found its way onto the battlefield with larger fuel cells and prism beam splitter designed to skewer targets in places as possible without any care for survival of the target, cutting through armor shields bone and flesh. The short range laser spokes stream out of the prism array at an alarming rate allowing the gun to stab the victim horrendous amounts of time before the gun overheats.
Operation Bonus: Lower Heat Build
Damage 24 ROF 0.1 Accuracy: Horrendous Fire Mode: Full Auto Reload: Entire Fuel Cell magazine Magazine Size 24 Reserve Ammo 64 Effective Range 3 Max Range 10 Pattern: Random Scatter Scatter Amount: 8 beams Pattern size at effective: 0.3 meters Pattern size at max : 1 meter Heat Build per shot: 10% Cooldown: 8 seconds Overheat: 10 Seize: 3 Feedback: 110 Damage
Report: Sounds like a shrieking generator overloaded with too much current Visual Report: Low intensity beams in a 'spindle' like formation
Variants Breach/Charge - Charge time up, holdable charge but adds heat when charging, fires a larger number of spokes when fully charged Tactical - Reduced Pattern size, increased range vastly, red dot, fewer spoke beams, pump action, increased damage per spoke greatly. Loaded - Severely reduced heat amounts at the cost of refire rates, faster cooldown and seizing, no feedback damage
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10040
|
Posted - 2013.11.09 11:06:00 -
[3] - Quote
Slag Cannon Caldari Default Role - Breach
This mass accelerator is another property tech developed by Deep Core Mining originally used to bore holes for explosives while using the local material from the mining site as the medium. The break loading mechanism ensures a good seal to bottle the entire energy shuttle. The pump action forces the fluid through the entire accelerator while throwing the energized shuttle forward creating a bore sphere that tunnels through all manner of materials.
Damage 52 ROF 3 Accuracy: Decent Fire Mode: Single Shot Reload: One Shell Magazine Size 1 Charge Time 1 Fires on Full Charge Reserve Ammo 24 Effective Range 7 Max Range 14 Pattern: Spinning Geometric Sphere, Spin based on last direction the gun was swung in. Scatter Amount: 7 Pattern size at effective: 0.3 meters Pattern size at max : 0.7 meters
Unique Feature: Spin indicator replaces the iron sights and indicates how the material will exit out of the shotgun a vertical aligned spin would hit a wide target better or a target in cover, Where a horizontal spin may do little damage. Swinging the gun about changes the spin, Left to right keeps it horizontal while up and down begins to verticalize it.
Variants Assault - Significantly lower damage and range, greater magazine size and reserve, no sphere, standard scatter damage instead, slight precharge, standard iron sights. Tactical - Small sphere projected over longer distances, magazine size unchanged, lower damage Loaded - Larger magazine, semi-auto operation, higher ROF, single shell loading, lower damage, medium sized sphere, lower range
Gallente Plasma Shotgun Default Variant - Loaded New Variants Assault - increased magazine, heat and seize mechanics added, less damage, full auto, single shell reload. Tactical - Longer range, green dot scope, lower magazine, lower damage, tighter pattern, single shot, long rof.
Long Rifles Role - Marksmen Weaponry Strengths - Outranging Standard Rifles Weaknesses - Terrible short range performance, not enough reach to bother most snipers. Light Weapon Operations 1 Default Feel - Tactical
Marksman Rifle Minmatar Default Role - Tactical
For the longest time the marksman rifle was used by the Valkleer's to assassinate generals and officers. Armed with a haywire bullet this shell will drill into its target before detonating making a terrible mess but the rifle was powerful enough to break a Valkleer's shoulder making it a single use weapon and often only issued for suicide missions as the Valkleer would be too injured to escape safely. Now the prospect of a soldier able to reuse the rifle multiple times will strike fear into enemies of the minmatar.
Direct Damage 65 ROF 4 Accuracy: High Fire Mode: Single Shot, Bolt Action Reload: One Shell Magazine Size 5 Reserve Ammo 40 Effective Range 80 Max Range 120 Projectile Weapon : Yes - Ultra High speed, no drop, large bullet size Minimum Arming Range: 20 meters - Shell does not explode if a target is struck under 20 meters from shooter.
Report: Deafening Boom, A blinking noise then whirring noise on site of impact, then another explosion of the projectile exploding. Visual Report: large vapor trail, blinking red light on impacted soldier.
Individuals hit explode after a second of being struck damaging nearby allies. Shell does not explode if it misses. Radius: 2 meters Damage: 65 (will strike target initially hit again)
Variants Assault - lower damage and range. larger magazine fed, no delayed explosion, shells explode on impact at 0.1 meter Minimum arming range 10 meters rounds striking before this range deal 0 damage. Burst - 3 round burst, Explosions are a second apart and much weaker. Breach - 1 shot, reload and bolting required between shots, larger explosion and explosion damage, however struck target only suffers from direct hit damage.
Gryojet Rifle Caldari Default Role - Burst
Using Micro-missile tech the Gryojet fires a chain of Wire-guided kinetic kill vehicle that is able to hone in on any lased target with intense accuracy and range. The kinetic kill vehicles are hyper-sonic and arrive nearly instantaneously but requires some time of lasing the target area before it fires. There is no target requirement however lasing for that long could result in a missed target making it difficult to use at close quarters combat. The weapon is very capable of suppression at long ranges but is not a functionally good assassination weapon due to the tell tale smoke trail revealing the location of the shooter.
Damage 55 ROF 1 Accuracy: High Fire Mode: Burst 3 shot Magazine Size: 15 Reserve Ammo: 60 Effective Range 90 Max Range 150 Precharge 1 seconds Fires on Full Charge
Report: Floom noise and Streak Visual Report: Fast moving black dart with rocket burn tracer.
Variants Assault - once lased the assault variant will bombard the target until the magazine is empty, lower damage, higher mag Breach - Fires a single but larger dart to deal higher amounts of damage, Tactical - the tactical can hold the missile until detriggered allowing higher accuracy, because of this only a single dart can be charged at a time reducing damage over time severely.
Fissure Musket Gallente Default Variant - Tactical
The Fissure musket is the borderline means of attempting long range plasma attacks in atmospheric conditions. Instead of getting the material to achieve a plasma state inside the gun, the musket throws an entrapped environment in which becomes into a plasma state after being launched preventing most of the heat lost normally through atmospheric travel.
Damage 60 ROF 0.75 Accuracy: High Fire Mode: Single Shot Magazine Size: 10 Reserve Ammo: 60 Effective Range 65 Max Range 130 Min Arm Range : 30 meters
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10044
|
Posted - 2013.11.09 11:08:00 -
[4] - Quote
Fissure Musket Gallente Default Variant - Tactical
The Fissure musket is the borderline means of attempting long range plasma attacks in atmospheric conditions. Instead of getting the material to achieve a plasma state inside the gun, the musket throws an entrapped environment in which becomes into a plasma state after being launched preventing most of the heat lost normally through atmospheric travel.
Damage 60 ROF 0.75 Accuracy: High Fire Mode: Single Shot Magazine Size: 10 Reserve Ammo: 60 Effective Range 65 Max Range 130 Min Arm Range : 30 meters
(insert Amarr Caldari and Gallente Grenade Launchers here)
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Shadow heat
Seykal Expeditionary Group Minmatar Republic
148
|
Posted - 2013.11.09 11:10:00 -
[5] - Quote
Very nice, i hope CCP takes all this into account when they remake the game for the PC. Any news when the Beta starts ? |
Himiko Kuronaga
The Generals EoN.
2220
|
Posted - 2013.11.09 11:11:00 -
[6] - Quote
Poor IWS.
You can tell he has really been wanting to get hired for years now. |
Zatara Rought
Imperfects
1566
|
Posted - 2013.11.09 11:15:00 -
[7] - Quote
Jesus this post is ugly...I need a cleaner way of trolling through all this data...
TL;DR?
That's Masternader to you scrub.
Skype me @ Zatara.Rought
|
Iron Wolf Saber
Den of Swords
10044
|
Posted - 2013.11.09 11:22:00 -
[8] - Quote
Zatara Rought wrote:Jesus this post is ugly...I need a cleaner way of trolling through all this data...
TL;DR?
Cleaning up a bit right now ran out of formatting options.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10044
|
Posted - 2013.11.09 11:47:00 -
[9] - Quote
Okay done cleaning up. Troll away.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Zatara Rought
Imperfects
1578
|
Posted - 2013.11.09 11:54:00 -
[10] - Quote
Iron Wolf Saber wrote:Zatara Rought wrote:Jesus this post is ugly...I need a cleaner way of trolling through all this data...
TL;DR? Cleaning up a bit right now ran out of formatting options. Basically Racial variants for the Laser Rifle and a new class of side arms the carbines, and finally racial variants of the shotgun.
Thanks IWS!
(Also reserved once I digest all this)
That's Masternader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
|
|
RKKR
The Southern Legion The Umbra Combine
435
|
Posted - 2013.11.09 11:56:00 -
[11] - Quote
Why would I want to read this if you already state that it sucks? |
Iron Wolf Saber
Den of Swords
10045
|
Posted - 2013.11.09 12:01:00 -
[12] - Quote
RKKR wrote:Why would I want to read this if you already state that it sucks?
Referencing pre-cpm comments on how I shouldn't do these sort of things because I don't understand things because I don't have a maxed out proto character and my thoery doesn't involve top down (I am an arc based guy) in which I place the top dot and bottom performing dots and draw a line between the two. How arced it s will determine where in between stuff will be.
but these are just random initial numbers I would roll for dart throwing without any field testing and would buff/nerf by narrowing. The entire idea is to capture the nature stated for the gun and to see if the numbers can fairly reproduce the feel attempted to be achieved.
Majority of my design experience has been in rules.ini files for command and conquer, the most extensive of which was Generals before EA decided to patch it out of existence :(, before it happened I had an amplified generals game where every side had a far stronger emphasis to their theme.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
RKKR
The Southern Legion The Umbra Combine
435
|
Posted - 2013.11.09 12:08:00 -
[13] - Quote
Iron Wolf Saber wrote:RKKR wrote:Why would I want to read this if you already state that it sucks? Referencing pre-cpm comments on how I shouldn't do these sort of things because I don't understand things because I don't have a maxed out proto character and my thoery doesn't involve top down (I am an arc based guy) in which I place the top dot and bottom performing dots and draw a line between the two. How arced it s will determine where in between stuff will be. but these are just random initial numbers I would roll for dart throwing without any field testing and would buff/nerf by narrowing. The entire idea is to capture the nature stated for the gun and to see if the numbers can fairly reproduce the feel attempted to be achieved. Majority of my design experience has been in rules.ini files for command and conquer, the most extensive of which was Generals before EA decided to patch it out of existence :(, before it happened I had an amplified generals game where every side had a far stronger emphasis to their theme.
Uuuummmhhh, So it's just a reference meant as a joke? You're not really selling yourself for people to read this.
|
Iron Wolf Saber
Den of Swords
10046
|
Posted - 2013.11.09 12:12:00 -
[14] - Quote
RKKR wrote:Iron Wolf Saber wrote:RKKR wrote:Why would I want to read this if you already state that it sucks? Referencing pre-cpm comments on how I shouldn't do these sort of things because I don't understand things because I don't have a maxed out proto character and my thoery doesn't involve top down (I am an arc based guy) in which I place the top dot and bottom performing dots and draw a line between the two. How arced it s will determine where in between stuff will be. but these are just random initial numbers I would roll for dart throwing without any field testing and would buff/nerf by narrowing. The entire idea is to capture the nature stated for the gun and to see if the numbers can fairly reproduce the feel attempted to be achieved. Majority of my design experience has been in rules.ini files for command and conquer, the most extensive of which was Generals before EA decided to patch it out of existence :(, before it happened I had an amplified generals game where every side had a far stronger emphasis to their theme. Uuuummmhhh, So it's just a reference meant as a joke? You're not really selling yourself for people to read this.
Roll with the blows they say.
'Iron Wolf Saber told me to get gud.' was another common meme that followed me back then.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Zatara Rought
Imperfects
1581
|
Posted - 2013.11.09 12:12:00 -
[15] - Quote
Iron Wolf Saber wrote:
Referencing pre-cpm comments on how I shouldn't do these sort of things because I don't understand things because I don't have a maxed out proto character and my thoery doesn't involve top down (I am an arc based guy) in which I place the top dot and bottom performing dots and draw a line between the two. How arced it s will determine where in between stuff will be.
*snippet*
I kinda like the "I cared enough about the **** people gave me about how I do things to remember it and be deprecating about it down the line" attitude.
Seems like something I'd do.
That's Masternader to you scrub.
Skype me @ Zatara.Rought
CCP's Motto: "SoonGäó"
|
Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
|
Posted - 2013.11.09 12:18:00 -
[16] - Quote
Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote:RKKR wrote:Why would I want to read this if you already state that it sucks? Referencing pre-cpm comments on how I shouldn't do these sort of things because I don't understand things because I don't have a maxed out proto character and my thoery doesn't involve top down (I am an arc based guy) in which I place the top dot and bottom performing dots and draw a line between the two. How arced it s will determine where in between stuff will be. but these are just random initial numbers I would roll for dart throwing without any field testing and would buff/nerf by narrowing. The entire idea is to capture the nature stated for the gun and to see if the numbers can fairly reproduce the feel attempted to be achieved. Majority of my design experience has been in rules.ini files for command and conquer, the most extensive of which was Generals before EA decided to patch it out of existence :(, before it happened I had an amplified generals game where every side had a far stronger emphasis to their theme. Uuuummmhhh, So it's just a reference meant as a joke? You're not really selling yourself for people to read this. Roll with the blows they say. 'Iron Wolf Saber told me to get gud.' was another common meme that followed me back then.
wtf is this nonsense??
B
Double O
T
Y
|
RKKR
The Southern Legion The Umbra Combine
435
|
Posted - 2013.11.09 12:19:00 -
[17] - Quote
Well, you're going to know the reactions of those people, so I'm left wondering why you decide to make a title to adress those people and not others. |
Iron Wolf Saber
Den of Swords
10046
|
Posted - 2013.11.09 12:21:00 -
[18] - Quote
RKKR wrote:Well, you're going to know the reactions of those people, so I'm left wondering why you decide to make a title to adress those people and not others.
There is a character limit in the title.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
RKKR
The Southern Legion The Umbra Combine
435
|
Posted - 2013.11.09 12:24:00 -
[19] - Quote
Iron Wolf Saber wrote:RKKR wrote:Well, you're going to know the reactions of those people, so I'm left wondering why you decide to make a title to adress those people and not others. There is a character limit in the title.
Umh okay , maybe you'll have a better one when part 2 is here.
|
ReGnYuM
Imperfects Negative-Feedback
1277
|
Posted - 2013.11.09 12:32:00 -
[20] - Quote
1. This should be in the feedback and suggestion
2. Why can't CPM make detailed post like this regarding PC
3. Nobody cares that you don't have a proto suit. What people care about, is that you don't play PC.
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
|
|
SponkSponkSponk
The Southern Legion The Umbra Combine
496
|
Posted - 2013.11.09 13:14:00 -
[21] - Quote
Iron Wolf Saber wrote:Okay done cleaning up. Troll away.
Christ, stop making things so complicated.
We already have specialist weapons that are fitting-light but weak in some aspects. Just add them to the existing rifle range.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
|
Takahiro Kashuken
Red Star. EoN.
1637
|
Posted - 2013.11.09 13:21:00 -
[22] - Quote
Wants more weapons for AR514
Says no to proto vehicles since he cant kill them with a milita AR and wont remove proto AV because doesnt want balance or have to use teamwork to kill vehicles
loliws |
Harpyja
Royal Uhlans Amarr Empire
749
|
Posted - 2013.11.09 15:17:00 -
[23] - Quote
Good work! CCP, make it happen!
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Magpie Raven
ZionTCD Public Disorder.
281
|
Posted - 2013.11.09 18:01:00 -
[24] - Quote
Dont know why everyone is talking about everything but your ideas but I really like them. These ideas are awesome. They seem realistic and could be really cool. Can tell you put alot of thought into it. The only thing im not so sure about is your Caldari Marksman Rifle. Seems like it could be a little too complicated to use or something.
The Minmatar Rifle sounds brutal. Exploding bullets! +1 |
Solaire Randash
SVER True Blood Public Disorder.
68
|
Posted - 2013.11.09 19:56:00 -
[25] - Quote
CCP, make these weapons. Naow!!!!!!!!!!!
You blow up one sun, and suddenly everyone expects you to walk on water- Samantha Carter
|
Iron Wolf Saber
Den of Swords
10065
|
Posted - 2013.11.09 22:02:00 -
[26] - Quote
Like I said this wasn't serious I didn't do any real thinking with these.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Iron Wolf Saber
Den of Swords
10066
|
Posted - 2013.11.09 22:45:00 -
[27] - Quote
Takahiro Kashuken wrote:Wants more weapons for AR514
Says no to proto vehicles since he cant kill them with a milita AR and wont remove proto AV because doesnt want balance or have to use teamwork to kill vehicles
loliws
Oh Boohoo elsewhere scrub pilot.
You know where we're you when I did suggest better specialist enforcer and maradur tanks?
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
Delta 749
Kestrel Reconnaissance
2326
|
Posted - 2013.11.09 23:01:00 -
[28] - Quote
Some of the specialist weapons sound pretty fun and expanding each race to have every form of AR sounds like a good idea I dont know where carbines are supposed to fit in though since they arent really a sidearm, I mean every carbine today uses the same caliber bullet as its big brother they are just smaller and lighter
Im not drunk, the planet just happens to be especially wobbly today.
|
Iron Wolf Saber
Den of Swords
10067
|
Posted - 2013.11.09 23:33:00 -
[29] - Quote
Delta 749 wrote:Some of the specialist weapons sound pretty fun and expanding each race to have every form of AR sounds like a good idea I dont know where carbines are supposed to fit in though since they arent really a sidearm, I mean every carbine today uses the same caliber bullet as its big brother they are just smaller and lighter
They're supposed be between the SMG and standard rifles but suffer because they are side arm also the fittings will be important as they won't eat up as much fitting as a full rifle would.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Laser Rifle =// Unlocked
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6986
|
Posted - 2013.11.09 23:48:00 -
[30] - Quote
What's with the self-depreciating titles? you did the same thing with that game modes thread.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |