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KingBabar
The Rainbow Effect
1317
|
Posted - 2013.11.07 19:52:00 -
[1] - Quote
An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced as noob friendly mechanics. Prime examples of these are the LLAV nerf, the Flaylock nerf, the MD nerf due to better LOS weapon hit detection and now recently the FG blast radius nerf.
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all.... There was a time when I felt that 9 of 10 deaths I had wasn't deserved at all. Lately not so much, not even close. Dying by a militia AR getting the drop on you, simply getting outgunned or dying to an enemy blob due to too aggressive play is all ok and should be expected.
So the TTK is reduced by 1.6 and many players used to being carried by more EHP and DPS has just lost a little of that crutch and situational awareness, fast reflexes and superior aim has never been more important. I am not a direct fan of the new TTK, a little too fast IMO, but nothing game breaking. It might be a deliberate act to tap people faster for expensive suits in an attempt to cure the economy, I don't really care.
Conclusion:
If the current line of development continues, Dust will become a true competitve FPS sometime in the future. I am very positive towards the current trend of development in this regard, though it could always go faster...
There are however more stuff that needs to be done, to reduce what I call "cheap deaths", if you have more suggestions please bring em forth and I'll update the OP.
- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
So CCP, moving slowly in the right direction, keep it up.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1058
|
Posted - 2013.11.07 19:59:00 -
[2] - Quote
Behold! The lone voice extolling the virtues of 1.6.
Yes, HD being fixed is awesome but the inexorable move towards CoDAR514 is unmistakable and what will ultimately kill Dust.
Praise St. Arzad and Pass the Nanohives....
Martyr for the Republic
Executing Amarr Trash since Closed Beta
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Jacques Cayton II
Seituoda Taskforce Command Caldari State
81
|
Posted - 2013.11.07 20:05:00 -
[3] - Quote
KingBabar wrote:An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced as noob friendly mechanics. Prime examples of these are the LLAV nerf, the Flaylock nerf, the MD nerf due to better LOS weapon hit detection and now recently the FG blast radius nerf.
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all.... There was a time when I felt that 9 of 10 deaths I had wasn't deserved at all. Lately not so much, not even close. Dying by a militia AR getting the drop on you, simply getting outgunned or dying to an enemy blob due to too aggressive play is all ok and should be expected.
So the TTK is reduced by 1.6 and many players used to being carried by more EHP and DPS has just lost a little of that crutch and situational awareness, fast reflexes and superior aim has never been more important. I am not a direct fan of the new TTK, a little too fast IMO, but nothing game breaking. It might be a deliberate act to tap people faster for expensive suits in an attempt to cure the economy, I don't really care.
Conclusion:
If the current line of development continues, Dust will become a true competitve FPS sometime in the future. I am very positive towards the current trend of development in this regard, though it could always go faster...
There are however more stuff that needs to be done, to reduce what I call "cheap deaths", if you have more suggestions please bring em forth and I'll update the OP.
- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
So CCP, moving slowly in the right direction, keep it up. So basically duck heavies huh thanks guy appreciate it |
crazy space 1
Vherokior Combat Logistics Minmatar Republic
1970
|
Posted - 2013.11.07 20:06:00 -
[4] - Quote
Vita APP Commander mode PvE all racial suits Muli redzone battles *already working on live server at one point* the halogram map in the warbarge doesn't work
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TranquilBiscuit ofVaLoR
The Kaos Legion
467
|
Posted - 2013.11.07 20:07:00 -
[5] - Quote
Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second.
but when its YOU who is getting killed, then whatever killed you needs a nerf.
the rest of this post i can mostly agree with. +1 anyway.
How exactly does a Biscuit gain Valor?
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VAHZZ
The dyst0pian Corporation
57
|
Posted - 2013.11.07 20:08:00 -
[6] - Quote
crazy space 1 wrote:Vita APP Commander mode PvE all racial suits Muli redzone battles *already working on live server at one point* the halogram map in the warbarge doesn't work
This. This needs to happen. PvE will make me happy...oh so happy
> Master of the Sniper
"Insanity is doing the same thing over and over again, but expecting different results."
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1970
|
Posted - 2013.11.07 20:09:00 -
[7] - Quote
VAHZZ wrote:crazy space 1 wrote:Vita APP Commander mode PvE all racial suits Muli redzone battles *already working on live server at one point* the halogram map in the warbarge doesn't work
This. This needs to happen. PvE will make me happy...oh so happy
instead lets just spend all that dev time rebalancing everything over and over and over and over
8 months ago this game had aim assist and no one thought it was too strong NO ONE. They removed it 6 months ago and then when it came back they changed it. Why, why waste time why not just put back the old system? The devs are spinning their wheels.
Not to mention PvE is in the trailer people watch that gets them to play Dust 514... |
KingBabar
The Rainbow Effect
1319
|
Posted - 2013.11.07 20:12:00 -
[8] - Quote
Alaika Arbosa wrote:Behold! The lone voice extolling the virtues of 1.6.
Yes, HD being fixed is awesome but the inexorable move towards CoDAR514 is unmistakable and what will ultimately kill Dust.
Well I haven't played COD so I wouldn't know. The MD, sniper rifle, Scr rile, shotfun, smg, and Scr pistols are still viable weapons, at least in their respective niches, and I'm sure the laser will get a buff sooner or later. And then there are vehicles... People have a tendency to overdo the old COD resemblance.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Bendtner92
Imperfects Negative-Feedback
1246
|
Posted - 2013.11.07 20:15:00 -
[9] - Quote
Nowhere in the OP did it say something about a hate for heavies or scouts, or that this game should be AR 514. There's nothing cheap by getting mowed down by a heavy. There's nothing cheap by getting killed by a stealthy scout.
The cheap kills are as mentioned in the OP, Forge Guns on roofs, instakilling Flaylocks etc.
In that regard there's still some stuff that needs adressing as the OP also listed.
Although it's fun killing those "scrubby russian players" when they hop out of their LAV right next to me before they mow me down with the HMG or get back into the LAV. Says all about their skill level when they can't even manage to kill me in that situation.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1059
|
Posted - 2013.11.07 20:19:00 -
[10] - Quote
KingBabar wrote:Alaika Arbosa wrote:Behold! The lone voice extolling the virtues of 1.6.
Yes, HD being fixed is awesome but the inexorable move towards CoDAR514 is unmistakable and what will ultimately kill Dust. Well I haven't played COD so I wouldn't know. The MD, sniper rifle, Scr rile, shotfun, smg, and Scr pistols are still viable weapons, at least in their respective niches, and I'm sure the laser will get a buff sooner or later. And then there are vehicles... People have a tendency to overdo the old COD resemblance. IDK about you, but most of my deaths come in a flash from a Duvolle or one of the AScR.
All hail the reign of the AR and its variants!
AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514
C'mon, join the chant, you know you want to...
Praise St. Arzad and Pass the Nanohives....
Martyr for the Republic
Executing Amarr Trash since Closed Beta
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KingBabar
The Rainbow Effect
1318
|
Posted - 2013.11.07 20:20:00 -
[11] - Quote
TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway.
Damned forum scrubs....
I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed.
And did I mention nades in relation to scouts?
I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier.
Be precise or stop posting.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
221
|
Posted - 2013.11.07 20:22:00 -
[12] - Quote
Nope! Funny the lengths people will go to in order to rationalize something they are invested in.
DOOOOOOOOOOOOOOOOMGäó |
Maken Tosch
DUST University Ivy League
4984
|
Posted - 2013.11.07 20:23:00 -
[13] - Quote
At least the time to kill has improved a bit. It may feel a bit like cod right now, but if you compare the two you will see that cod is much much worse in regards to time to kill. It's just insane over there in cod. If someone were to even look at you wrong, you are already dead.
CCP, please fix the Nova Knives. Thank you.
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KingBabar
The Rainbow Effect
1318
|
Posted - 2013.11.07 20:26:00 -
[14] - Quote
Alaika Arbosa wrote:KingBabar wrote:Alaika Arbosa wrote:Behold! The lone voice extolling the virtues of 1.6.
Yes, HD being fixed is awesome but the inexorable move towards CoDAR514 is unmistakable and what will ultimately kill Dust. Well I haven't played COD so I wouldn't know. The MD, sniper rifle, Scr rile, shotfun, smg, and Scr pistols are still viable weapons, at least in their respective niches, and I'm sure the laser will get a buff sooner or later. And then there are vehicles... People have a tendency to overdo the old COD resemblance. IDK about you, but most of my deaths come in a flash from a Duvolle or one of the AScR. All hail the reign of the AR and its variants! AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 AR514 C'mon, join the chant, you know you want to...
Well I don't feel the same, well I can see the ARs on the killfeed, but here is the point:
I never feel dying to an AR is cheap, it doesn't happen a lot, and when it does its normally a really good player or someone getting the drop on me. It makes sense.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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TranquilBiscuit ofVaLoR
The Kaos Legion
469
|
Posted - 2013.11.07 20:26:00 -
[15] - Quote
KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. did i not say that this was an overrall good post?
and no need to call me a forum scrub. i'm not throwing insults at you so be mature and dont throw them at me.
and increasing the time to get into LAVs for heavies IS in fact indirectly nerfing them. if they use the tactic and you tweak it to make it less useable or slower, then that is in fact a nerf.
i actually respected this post, but when you started throwing insults, then you lost me.
How exactly does a Biscuit gain Valor?
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KingBabar
The Rainbow Effect
1318
|
Posted - 2013.11.07 20:28:00 -
[16] - Quote
ThePrinceOfNigeria wrote:Nope! Funny the lengths people will go to in order to rationalize something they are invested in.
DOOOOOOOOOOOOOOOOMGäó
?
I switch between 3 primary weapons and 2 sidearms mixed with 2 different suits. Whats your point?
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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calisk galern
BurgezzE.T.F Public Disorder.
1182
|
Posted - 2013.11.07 20:28:00 -
[17] - Quote
Alaika Arbosa wrote:Behold! The lone voice extolling the virtues of 1.6.
Yes, HD being fixed is awesome but the inexorable move towards CoDAR514 is unmistakable and what will ultimately kill Dust.
what makes you or anyone else think that ccp won't nerf the AR like every other time it's been op in the past it just takes them awhile.
the sad truth is the AR is not above being nerfed, no weapon is. |
Zaria Min Deir
Ancient Exiles
243
|
Posted - 2013.11.07 20:29:00 -
[18] - Quote
While I agree with many of the things you say in this post... No, no, **** no, the TTKs currently are not remotely ok. Seriously. I don't want to play a twitch shooter, that's not what this game was presented as, it's not what this game was designed as (just look at the map design, seriously.) I'm not a FPS veteran, but I do know several of those who agree with me as well. This is not exactly a sudden change, it's been heading this way for a while, but I was hoping they'd stop at some point before it become too ridiculous. Clearly I was wrong.
As a wise man once said, "When it gets to the point where people are spending more time on the spawn screen than actually playing the game, it stops being fun." ( steady)
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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KingBabar
The Rainbow Effect
1319
|
Posted - 2013.11.07 20:32:00 -
[19] - Quote
TranquilBiscuit ofVaLoR wrote:KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. did i not say that this was an overrall good post? and no need to call me a forum scrub. i'm not throwing insults at you so be mature and dont throw them at me. and increasing the time to get into LAVs for heavies IS in fact indirectly nerfing them. if they use the tactic and you tweak it to make it less useable or slower, then that is in fact a nerf. i actually respected this post, but when you started throwing insults, then you lost me.
Well you started it!
(Picturing me like a "nerf everything that kills me" dude is indeed a grave insult. But lets drop it, peace and love etc.)
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Ryme Intrinseca
Seraphim Auxiliaries
190
|
Posted - 2013.11.07 20:36:00 -
[20] - Quote
KingBabar wrote:An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced as noob friendly mechanics. Prime examples of these are the LLAV nerf, the Flaylock nerf, the MD nerf due to better LOS weapon hit detection and now recently the FG blast radius nerf.
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all.... There was a time when I felt that 9 of 10 deaths I had wasn't deserved at all. Lately not so much, not even close. Dying by a militia AR getting the drop on you, simply getting outgunned or dying to an enemy blob due to too aggressive play is all ok and should be expected.
So the TTK is reduced by 1.6 and many players used to being carried by more EHP and DPS has just lost a little of that crutch and situational awareness, fast reflexes and superior aim has never been more important. I am not a direct fan of the new TTK, a little too fast IMO, but nothing game breaking. It might be a deliberate act to tap people faster for expensive suits in an attempt to cure the economy, I don't really care.
Conclusion:
If the current line of development continues, Dust will become a true competitve FPS sometime in the future. I am very positive towards the current trend of development in this regard, though it could always go faster...
There are however more stuff that needs to be done, to reduce what I call "cheap deaths", if you have more suggestions please bring em forth and I'll update the OP.
- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
So CCP, moving slowly in the right direction, keep it up. I agree with almost all of this, but (1) the Russian guys you are talking about are really good players, LLAV or no LLAV, and (2) there is not really any other viable tactic for heavies on ambush since 1.4.
The ambush maps are massive and open now (far more so than Chromosome, for instance) and the v. short TTK and pathetic range on HMG makes infantry heavy impractical on those maps. Occasionally you'll get lucky and spawn in the city with reds so you don't need to use an LAV, but not often. I agree the LLAV tactic is not attractive, and I mostly play skirmish so I don't use it much, but it's not really heavies' fault they resort to this when they are basically locked out of a game mode without it. (And yes, I know tankers do this as well, but that's not a viable 'day job' either due to expense.)
If they increased the range (or at least decreased dispersion) significantly on the HMG, it might then be reasonable to make hop out/hop a less viable tactic in the way you suggest. |
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KingBabar
The Rainbow Effect
1319
|
Posted - 2013.11.07 20:36:00 -
[21] - Quote
Zaria Min Deir wrote:While I agree with many of the things you say in this post... No, no, **** no, the TTKs currently are not remotely ok. Seriously. I don't want to play a twitch shooter, that's not what this game was presented as, it's not what this game was designed as (just look at the map design, seriously.) I'm not a FPS veteran, but I do know several of those who agree with me as well. This is not exactly a sudden change, it's been heading this way for a while, but I was hoping they'd stop at some point before it become too ridiculous. Clearly I was wrong. As a wise man once said, "When it gets to the point where people are spending more time on the spawn screen than actually playing the game, it stops being fun." ( steady)
I have to admit that your points makes a lot of sense, I do agree. It just isn't any kind of important for me personally.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Vitharr Foebane
Blood Money Mercenaries
212
|
Posted - 2013.11.07 20:38:00 -
[22] - Quote
KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. You know what is "cheap"... getting killed by an AR in MY optimal range when I started shooting first. By your logic, the AR should get hit with the nerf bat.
Dedicated fattie in need of new heavy content.
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KingBabar
The Rainbow Effect
1319
|
Posted - 2013.11.07 20:41:00 -
[23] - Quote
Ryme Intrinseca wrote:KingBabar wrote:An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced as noob friendly mechanics. Prime examples of these are the LLAV nerf, the Flaylock nerf, the MD nerf due to better LOS weapon hit detection and now recently the FG blast radius nerf.
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all.... There was a time when I felt that 9 of 10 deaths I had wasn't deserved at all. Lately not so much, not even close. Dying by a militia AR getting the drop on you, simply getting outgunned or dying to an enemy blob due to too aggressive play is all ok and should be expected.
So the TTK is reduced by 1.6 and many players used to being carried by more EHP and DPS has just lost a little of that crutch and situational awareness, fast reflexes and superior aim has never been more important. I am not a direct fan of the new TTK, a little too fast IMO, but nothing game breaking. It might be a deliberate act to tap people faster for expensive suits in an attempt to cure the economy, I don't really care.
Conclusion:
If the current line of development continues, Dust will become a true competitve FPS sometime in the future. I am very positive towards the current trend of development in this regard, though it could always go faster...
There are however more stuff that needs to be done, to reduce what I call "cheap deaths", if you have more suggestions please bring em forth and I'll update the OP.
- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
So CCP, moving slowly in the right direction, keep it up. I agree with almost all of this, but (1) the Russian guys you are talking about are really good players, LLAV or no LLAV, and (2) there is not really any other viable tactic for heavies on ambush since 1.4. The ambush maps are massive and open now (far more so than Chromosome, for instance) and the v. short TTK and pathetic range on HMG makes infantry heavy impractical on those maps. Occasionally you'll get lucky and spawn in the city with reds so you don't need to use an LAV, but not often. I agree the LLAV tactic is not attractive, and I mostly play skirmish so I don't use it much, but it's not really heavies' fault they resort to this when they are basically locked out of a game mode without it. (And yes, I know tankers do this as well, but that's not a viable 'day job' either due to expense.) If they increased the range (or at least decreased dispersion) significantly on the HMG, it might then be reasonable to make hop out/hop a less viable tactic in the way you suggest.
The tactic is still really cheap regardless. The HMG needs a buff, we all agree on that, but thats a weapon issue, not a suit issue. And why is it that heavies think the HMG is supposed to be a viable weapon for the open maps? Shotguns and HMGs belong around objectves and in CQC areas. Why not use another weapon for the more open scenarioes? It just doen't make any sense at all.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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KingBabar
The Rainbow Effect
1319
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Posted - 2013.11.07 20:48:00 -
[24] - Quote
Vitharr Foebane wrote:KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. You know what is "cheap"... getting killed by an AR in MY optimal range when I started shooting first. By your logic, the AR should get hit with the nerf bat. EDIT: BTW why should a heavy have to use a light weapon to be competitive? That is wrong on more levels than I could list in a lifetime
What weapon do you use and are you running a 20 M SP, 200 K isk setup?
The heavies needs to use a light weapon in open areas because the heavy laser hasn't come yet, simply speaking. Its not a terrible huge investment to skill into a Glu-5....
And yes I do agree about a general AR nerf, except it then should include the Scr Ars and the new weapon.... I made a thread some time ago asking for the 10% damage boost (the one we got due to the removal of the weaponry skill) to getdropped for ARs but not for the other weapons.
I did not mention any general balancing issues due to this being a thread about cheap deaths.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
221
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Posted - 2013.11.07 20:57:00 -
[25] - Quote
KingBabar wrote:An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced as noob friendly mechanics. Prime examples of these are the LLAV nerf, the Flaylock nerf, the MD nerf due to better LOS weapon hit detection and now recently the FG blast radius nerf.
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all.... There was a time when I felt that 9 of 10 deaths I had wasn't deserved at all. Lately not so much, not even close. Dying by a militia AR getting the drop on you, simply getting outgunned or dying to an enemy blob due to too aggressive play is all ok and should be expected.
So the TTK is reduced by 1.6 and many players used to being carried by more EHP and DPS has just lost a little of that crutch and situational awareness, fast reflexes and superior aim has never been more important. I am not a direct fan of the new TTK, a little too fast IMO, but nothing game breaking. It might be a deliberate act to tap people faster for expensive suits in an attempt to cure the economy, I don't really care.
Conclusion:
If the current line of development continues, Dust will become a true competitve FPS sometime in the future. I am very positive towards the current trend of development in this regard, though it could always go faster...
There are however more stuff that needs to be done, to reduce what I call "cheap deaths", if you have more suggestions please bring em forth and I'll update the OP.
- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
So CCP, moving slowly in the right direction, keep it up.
I think you have some good points and I very much agree with the idea that CCP is clearly making the game better.
That said, I do have a couple counter points to you: TTK is still too fast. I think it needs to be toned down noticably; I like the FPS / MMO hybrid they are trying to build and I think another point that would further seperate Dust from the large amount of FPS titles is a bit more tactical game play and "InstaDeath" TTK pushes this to a twitch shooter mentality.
I have been protostomped and been the stomper. I'm not a die-hard gamer; just a normal guy that likes playing and the social aspects. Please note...that does NOT mean that I'm not competitive or get involved in the higher end of the game ...I do. That said, I absolutely think that SP and ISK well spent on high end gear should give you a distinct advantage on the battlefield.
I don't mind a Toxin AR killing my Proto Assault suit at 25 meters. I do mind when it takes about .7 seconds to do it; the high end gear should give you the slim margin of error that you can recover from a guy with lesser kit getting the drop on you. Notice I didn't say it should be an easy button or protect you from bad tactical choices.
Other quick points.. Nade spamming; I think you could increase the draw from nano hives to replenish nades and that's ok. Turret AI...I don't recommend changing it; turrets are now a part of the battlefield environment you MUST account for and that's a good thing. LAV entry/exit...good point; would be nice if there were a little mount/dismount animation that slowed you down for a very brief second. |
Vitharr Foebane
Blood Money Mercenaries
212
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Posted - 2013.11.07 21:03:00 -
[26] - Quote
KingBabar wrote:Vitharr Foebane wrote:KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. You know what is "cheap"... getting killed by an AR in MY optimal range when I started shooting first. By your logic, the AR should get hit with the nerf bat. EDIT: BTW why should a heavy have to use a light weapon to be competitive? That is wrong on more levels than I could list in a lifetime What weapon do you use and are you running a 20 M SP, 200 K isk setup? The heavies needs to use a light weapon in open areas because the heavy laser hasn't come yet, simply speaking. Its not a terrible huge investment to skill into a Glu-5.... And yes I do agree about a general AR nerf, except it then should include the Scr Ars and the new weapon.... I made a thread some time ago asking for the 10% damage boost (the one we got due to the removal of the weaponry skill) to get dropped for ARs but not for the other weapons. I did not mention any general balancing issues due to this being a thread about cheap deaths. I use heavy weapons have prof 3 on both and no i dont run proto because its a waste of isk for no benefit what so ever. I specced heavy to use heavy weapons, not to make a an AR user with more hp. I have both shields and armor at lvl 5 and use complex plate just to survive long enough to *maybe* kill things in my optimal.
Dedicated fattie in need of new heavy content.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1062
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Posted - 2013.11.07 21:13:00 -
[27] - Quote
calisk galern wrote:Alaika Arbosa wrote:Behold! The lone voice extolling the virtues of 1.6.
Yes, HD being fixed is awesome but the inexorable move towards CoDAR514 is unmistakable and what will ultimately kill Dust. what makes you or anyone else think that ccp won't nerf the AR like every other time it's been op in the past it just takes them awhile. the sad truth is the AR is not above being nerfed, no weapon is. Oh, trust me, I hope with my all that the AR gets faceraped with a balancebat.
However, that being said, all I have seen is movement in the opposite direction.
Praise St. Arzad and Pass the Nanohives....
Martyr for the Republic
Executing Amarr Trash since Closed Beta
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KingBabar
The Rainbow Effect
1319
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Posted - 2013.11.07 21:37:00 -
[28] - Quote
I I use heavy weapons have prof 3 on both and no i dont run proto because its a waste of isk for no benefit what so ever. I specced heavy to use heavy weapons, not to make a an AR user with more hp. I have both shields and armor at lvl 5 and use complex plate just to survive long enough to *maybe* kill things in my optimal.
So not even a maxed weapon?
When I run into any good and decently specced heavy in CQC, I'm normally dead before I can even turn around. If you can't be effective in CQC with the HMG, its mostly your own fault IMO.
http://s1286.photobucket.com/user/KingBabar/media/BannerKingbabarcopy.png.html
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Crash Monster
Snipers Anonymous
1752
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Posted - 2013.11.07 21:45:00 -
[29] - Quote
WTF is this "cheap" crap?
Murder taxis were cheap. Somebody tagging you with a grenade -- open your eyes. Someone sniping you? Don't stand around with your **** in your hands.
The variety, and hilarity, of some of the kills adds a lot to the game. Well, it did... |
Ansiiis The Trustworthy
We Pay The Iron Price
380
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Posted - 2013.11.07 21:54:00 -
[30] - Quote
All I want is to see less heavies with ARs. I don't care if it's cheap or not, I just don't like being outmatched because someone has twice the HP as me. |
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Vitharr Foebane
Blood Money Mercenaries
213
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Posted - 2013.11.07 21:57:00 -
[31] - Quote
KingBabar wrote: I I use heavy weapons have prof 3 on both and no i dont run proto because its a waste of isk for no benefit what so ever. I specced heavy to use heavy weapons, not to make a an AR user with more hp. I have both shields and armor at lvl 5 and use complex plate just to survive long enough to *maybe* kill things in my optimal.
So not even a maxed weapon?
When I run into any good and decently specced heavy in CQC, I'm normally dead before I can even turn around. If you can't be effective in CQC with the HMG, its mostly your own fault IMO.
Right that extra 6% makes all the difference... all you have to do in CQC is strafe dance and you will win 90% of the time. If you stand still thats on you but the HMG will almost never kill a moving target before the heavy is dead
Dedicated fattie in need of new heavy content.
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Disturbingly Bored
The Strontium Asylum
1061
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Posted - 2013.11.07 22:14:00 -
[32] - Quote
Vitharr Foebane wrote:Right that extra 6% makes all the difference... all you have to do in CQC is strafe dance and you will win 90% of the time. If you stand still thats on you but the HMG will almost never kill a moving target before the heavy is dead
What separates the men from the boys on HMG is the ability to track bunny hoppers and texas two-steppers.
The hardest part for me is figuring out whether they'll juke right or left first. After that two-steppers settle into a pattern, and you synch up your movement and mow 'em down. People who hop over or circle behind me are a much bigger problem...
But yes, for a weapon that's supposed to dominate in CQC, it takes a supreme amount of focus to actually make it win.
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Scheherazade VII
89
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Posted - 2013.11.07 22:19:00 -
[33] - Quote
KingBabar wrote:
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all....
yes but now you lose a 200k proto suit to anybody with any assault rifle.
GêÜGëêDUST VIDEOSGëêGêÜ
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Scheherazade VII
89
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Posted - 2013.11.07 22:21:00 -
[34] - Quote
Maken Tosch wrote:At least the time to kill has improved a bit. It may feel a bit like cod right now, but if you compare the two you will see that cod is much much worse in regards to time to kill. It's just insane over there in cod. If someone were to even look at you wrong, you are already dead.
yup. 1 bullet to the ankle and you're dead.
2 hit boxes, LOL.
GêÜGëêDUST VIDEOSGëêGêÜ
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Rei Shepard
Spectre II
841
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Posted - 2013.11.07 22:46:00 -
[35] - Quote
KingBabar wrote:An ongoing issue, or raher issues, that have been my main gripe with Dust is slowly diminnished patch by patch. I am talking about what I and many other "protostomping wannabe elite players with inflated ego" have experienced as noob friendly mechanics. Prime examples of these are the LLAV nerf, the Flaylock nerf, the MD nerf due to better LOS weapon hit detection and now recently the FG blast radius nerf.
I've said it before and I say it again, getting killed in a 200K proto suit due to some skilless scrub exploiting a cheap mechanic isn't any fun at all.... There was a time when I felt that 9 of 10 deaths I had wasn't deserved at all. Lately not so much, not even close. Dying by a militia AR getting the drop on you, simply getting outgunned or dying to an enemy blob due to too aggressive play is all ok and should be expected.
So the TTK is reduced by 1.6 and many players used to being carried by more EHP and DPS has just lost a little of that crutch and situational awareness, fast reflexes and superior aim has never been more important. I am not a direct fan of the new TTK, a little too fast IMO, but nothing game breaking. It might be a deliberate act to tap people faster for expensive suits in an attempt to cure the economy, I don't really care.
Conclusion:
If the current line of development continues, Dust will become a true competitve FPS sometime in the future. I am very positive towards the current trend of development in this regard, though it could always go faster...
There are however more stuff that needs to be done, to reduce what I call "cheap deaths", if you have more suggestions please bring em forth and I'll update the OP.
- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit.
So CCP, moving slowly in the right direction, keep it up.
I agree on some points, but since 1.6, hipfire is deadly accurate, ive found myself just hipfiring allot and actually killing people at ranges that make my SCR blush and then i think, damn how good isnt this gotta be with AA enabled.
Like litterally killing 3 people inline (25-30m away) with the ASCR with no damage mods, before i ate a nade, with hipfre.
I dunno, ive got mixed feelings with where dust is going and with more action, they mean staring more at the spawn screen (like PS2), then yes i agree, ive also found that the gap between a Logi and an Assault suit again got wider, i could fit an extremely durable 800 EHP, fast recovering shield on a callogi, on the amarr assault i had barely 500 ehp if i wanted to try something simular.
Dont get me wrong, i come from shooters where the TTK is 0.6s and ive used a 1.5s TTK weapon there, but the strafe speeds in those games are 3 times of what we have here, if we arrive at some point in the future where TTK's are 0.6 seconds on general, then it won't matter what dropsuit you use or what module you put on, because its all going to be minor fluff, and if you then cant strafe worth a damn, youll just end up riddled with bullets each time you come across one other person, especially if said person has AA enabled.
I really don't want to head to a game where its all about pre-firing at corners and grazing them with 2 rounds for a kill.
Winner of the EU Squad Cup
"Go Go Power Rangers!"
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Funkmaster Whale
Whale Farm
1069
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Posted - 2013.11.07 22:56:00 -
[36] - Quote
It's not that the game's not getting better, it's the rate at which it's getting better.
People have short attention spans. Most (and I stress that word) people can only do the same thing over and over for so long before they ultimately get bored. Yeah some bugs are getting fixed here and there, blah blah, we're still playing the same lobby shooter we've been playing for 6+ months.
CCP's flagship game mode (PC) is still laggy despite complaints about it since its inception, and yet nothing has improved. That's half a year of dealing with framerate issues to play a game. People (including me) can only take so much before they decide that enough is enough.
Yeah the game may be better in 1, 5, or 10 years, but who's to say people will stick around long enough to still be playing it? There's tons of new games and media coming out in the very near future and the population will only continue to dwindle unless they can manage to bring something revolutionary to this game soon. And I mea soon, not Soon(TM).
Let me play you the song of my people!
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