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Vitharr Foebane
Blood Money Mercenaries
212
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Posted - 2013.11.07 20:38:00 -
[1] - Quote
KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. You know what is "cheap"... getting killed by an AR in MY optimal range when I started shooting first. By your logic, the AR should get hit with the nerf bat.
Dedicated fattie in need of new heavy content.
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Vitharr Foebane
Blood Money Mercenaries
212
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Posted - 2013.11.07 21:03:00 -
[2] - Quote
KingBabar wrote:Vitharr Foebane wrote:KingBabar wrote:TranquilBiscuit ofVaLoR wrote:Quote:- Nades, and especially their spammability needs a serious nerf. - The AI turret aim is just simply insane and needs to be toned down. - Exit and enter time for fatsuits with LAVs needs to increase. Its just too easy to drive an unkillable LAV and pop out, kill a dude and pop back in again. Two "scrubby russian players" have done this for, well ever, in EU ambush. Its hard, next to impossible to counter, I'd like to see these players perform without this huge benefit. all of this i could care less about. a fatty who adapted to AR 514 does not need a nerf. us scouts who what you call "grenade spam" adapted to you AR users who can kill us less than one second. but when its YOU who is getting killed, then whatever killed you needs a nerf. the rest of this post i can mostly agree with. +1 anyway. Damned forum scrubs.... I did not say the fatsuits need a nerf, just the time to get in and out of LAVs, and its not like an AR/fatsuit combo isn't allowed. And did I mention nades in relation to scouts? I also listed a bunch of deaths that I deserve and find to be OK, I've mentioned that the things which kills me "cheaply" needs a nerf, not by far "whatever killed you needs a nerf". This to improve the game overall, not to make my day easier. Be precise or stop posting. You know what is "cheap"... getting killed by an AR in MY optimal range when I started shooting first. By your logic, the AR should get hit with the nerf bat. EDIT: BTW why should a heavy have to use a light weapon to be competitive? That is wrong on more levels than I could list in a lifetime What weapon do you use and are you running a 20 M SP, 200 K isk setup? The heavies needs to use a light weapon in open areas because the heavy laser hasn't come yet, simply speaking. Its not a terrible huge investment to skill into a Glu-5.... And yes I do agree about a general AR nerf, except it then should include the Scr Ars and the new weapon.... I made a thread some time ago asking for the 10% damage boost (the one we got due to the removal of the weaponry skill) to get dropped for ARs but not for the other weapons. I did not mention any general balancing issues due to this being a thread about cheap deaths. I use heavy weapons have prof 3 on both and no i dont run proto because its a waste of isk for no benefit what so ever. I specced heavy to use heavy weapons, not to make a an AR user with more hp. I have both shields and armor at lvl 5 and use complex plate just to survive long enough to *maybe* kill things in my optimal.
Dedicated fattie in need of new heavy content.
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Vitharr Foebane
Blood Money Mercenaries
213
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Posted - 2013.11.07 21:57:00 -
[3] - Quote
KingBabar wrote: I I use heavy weapons have prof 3 on both and no i dont run proto because its a waste of isk for no benefit what so ever. I specced heavy to use heavy weapons, not to make a an AR user with more hp. I have both shields and armor at lvl 5 and use complex plate just to survive long enough to *maybe* kill things in my optimal.
So not even a maxed weapon?
When I run into any good and decently specced heavy in CQC, I'm normally dead before I can even turn around. If you can't be effective in CQC with the HMG, its mostly your own fault IMO.
Right that extra 6% makes all the difference... all you have to do in CQC is strafe dance and you will win 90% of the time. If you stand still thats on you but the HMG will almost never kill a moving target before the heavy is dead
Dedicated fattie in need of new heavy content.
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