sys Ghost
Seituoda Taskforce Command Caldari State
23
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Posted - 2013.11.07 15:49:00 -
[1] - Quote
Well let's break this down and figure how it would play out. Since dust is heavily focused around balance through range and speed of suits (you can kite a heavy as a light at close range) You'd either have to add some sort of "tracking" to each unit like is done in EVE, or you'd need to pretty much throw out all that makes dust well... dust.
Let me give you an example. Say for example you have a heavy dropsuit unit that mows down all infantry at mid range with a HMG, but does not work well against lights at short range. This could be an..... interesting idea for an RTS, and I believe it could maybe be done well? Beyond that, you'd have all the units like HGVs,LGVs, dropships, etc. Maybe even orbital strikes that are the equivilant of nukes in other RTS. It could all be fine and dandy, but what really makes an FPS good is it's mechanics and it's balance.
Since balance is something that is universal and not always particular to any sort of style, let's move on to mechanics. What could make the dust RTS good? Well the tracking idea could be rather interesting. Scout ahead and see some heavies coming only to ambush them around a corner with a few lights and take them out due to the tracking issue of the heavies at least with HMGs.
There is however one big problem here. A good RTS is very very hard to come by. Even if you make an RTS beautiful, people will not always end up playing it a lot. Look at the Supreme Commander series. The first one had absolutely horrid pathfinding, but it was played a lot because there were a lot of units to choose from and a lot of balance. With so many ways to play, it made the game really enjoyable. Now look at Supreme Commander 2...... it looks beautiful and has much better pathfinding, but they dumbed the units down so much and cut the amount of units by 75 %. With so few unit types, there quickly became dominant strategies and a serious lack of feeling for variety and genuine thought for your strategies.
What it all comes down to is that making a GOOD RTS is much harder than just making an RTS on content people love. What I'd like to see is just a GOOD RTS, and I don't give two fudges if it's dust mercs and gunloggis, or ponies with artillery strapped to their backs. It's been far too long since I've seen a good RTS around, and I don't think that CCP has the resources or the skill set to pull it off. Sorry guy, it's never going to happen. |