rebecca watson
OSG Planetary Operations Covert Intervention
70
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Posted - 2013.11.14 05:49:00 -
[1] - Quote
I can't believe that only one person: Evicer THE HECATONCHIRES [page 4 in the thread] pointed out that Cat Merc chose the logi with the reduction to PG/CPU to make his comparison. Hence all the proto equipment in the fit. Other logi's have to make more choices in fitting for either their logi or slayer roles.
With that said, Cat is still generally making a good point.
Ive waited awhile to weigh in on this, but i've heard many sides and here's the best i've heard from this thread and the community. I've played logi- since the day. Mk0. I love it. I winge at it, but logi's need a change.
I used to think that assaults needed a buff, so that my precious logi wouldnt be changed, but I don't play assault, and I can't speak for those players. I do however, think assaults should have a distinct advantage in combat situations.
anyway, onto the logi
CHANGES:
1. Require all equip slots filled. You can still slap a lvl 1 needle, nanohive and rep on there and get good fits. Sorry.
2. We can let go of the armor rep bonus across the board, and relegate it to one racial suit only. The logic that a logi "has no one else to rep him" is negated by the fact that on average, logi's have more low slots, and the opportunity to fit local armor reps. I maxed out armor repair on my Minnie logi and all my suits rep faster than my shields. that's wack.
A BIG TALL GLASS OF NOPE:
We can't do sidearm only with the current dropsuit selection. There will be another massive respec push, and there is not a wide-enough selection of sidearms currently to make that situation feasible. Someone suggested the Six Kin SMG- ok, so every logi now has to have one required? -It's a good thing that logi's can be flexible- there are many many different roles to be filled by the varity of equipment available in DUST 514. Combat logi's are a legit thing at high-level play, as well as casual. There are better ways to balance logi's other than gimping the weapon selection. Remember, that's already done with the lack of sidearm
Misc:
Although the difference in HP is significant, good players know that movement and strafe speed is too. I want this difference to be pronounced between assault and logi players. I think that with higher slot and pg/cpu numbers on logi's they still have the choice of getting good speed with brute force, but should pay a price in their fittings.
Lastly: +1
[Justin Tymes] Heavy = 0 Assault = 1 Scout = 2 Logi = 3/4 |