Vin Mora wrote:Spectral Clone wrote:Events should make you cap X times as fast, with the same or higher cap as usual. Who the hell has time to play 77 games a week (except nolifers)??? Thats 11 games a day on average. Totally insane TBH.
You do realize that just spamming matches you can so that in 2 hours a day if not less, depending on how many warpoints you earn in a match. 11 matches a night is not bad considering that a lot of matches last less than 15 each.
I predict that I will be done with this event on Monday night at the latest.
Vin, that's my estimation too; my math is the same... I'm hoping Monday I can switch to my second character cuz my first will be dry of SP by then.
I'd guess at least half on this forum have been in Dust 514 since at least the May release (...guess I need to start calling it EVE Dust 514 from here on, because the game is finally evolving full-blast in that direction).
So, I think we ought to be way past some kind of realization that the devs of this game DO NOT want players to build up their "points" quickly AT ALL,... and that they probably (justifyably?) believe that giving us freebies or gifts of ANY amount goes against the "Grind" component that the game's core is built around.
So should we really shake fists and request "fairer free gifts"?: A true triple-event like the one we got a few months ago, will NOT repeat more than once every "X" years (or possibly never again). No insult intended, but, why would it? Really.
In fact, now that about 6 months have passed and SOME of us can finally brag that we inched through the SP grind enough to have that pinnacle, fully-mods, Lvl 5'd SP vehicle to be proud of...... there's word of replacing SP with "LP" the moment you decide to leave Public Contracts and enter the more EVE-heavy Factional Warfare.
OH NOOO!! Step into that room, and how many free Loyatly Points do I think they will start me off with? 10 LP and a radio commercial for more Aurum, maybe. LOL!!
Don't get me wrong, I'm fine with the grind, but I always know: CCP's impish aim is to line me up for 10 years of grinding, not throw me any bones.
And again, I'm cool with that. "Celesta, expect very few, rare real trincates of sympathy. The GRIND is what this game is about."
[I can also safely say, the grind component used in Dust is the most intense and ruthless version of grind that I can ever recall in my entire gaming history---the only games I ever played that were as tough to advance through as this one, always did so with "cheat traps" that you couldn't see and couldn't defend against, to "make sure you have to repeat the desert-level 80 times, so you can't reach the end of the game too fast". So I have to say, Well Done CCP for making this game difficult WITHOUT cheating---You played it straight, and gave us a nasty Grind up front, didn't try to hide it. I have to give you respect for that.]