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Awry Barux
Shining Flame Amarr Empire
257
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Posted - 2013.11.06 06:52:00 -
[1] - Quote
Sniper rifle zoom should be variable. Sniping at 550m, while certainly possible, involves adjustments of 1-5 pixels, with the dot covering the enemy and then some. I'd like my future tech dropsuit and sniper rifle to have a variable zoom scope, either continuous or with 3-5 different settings. The current zoom works great for 150-300m shots, and while anywhere outside that range is completely doable, it feels wrong based on the scope's magnification.
If this is an unacceptable change, just decrease the size of the sniper reticle by about 50% so it doesn't completely obscure long-range targets. |
Talos Vagheitan
138
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Posted - 2013.11.06 07:31:00 -
[2] - Quote
Honestly, who cares what some sniper has to say?
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
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Outer Raven
Capital Acquisitions LLC Public Disorder.
20
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Posted - 2013.11.06 08:03:00 -
[3] - Quote
other snipers .
+1 to OP by the way.
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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Ferindar
Isuuaya Tactical Caldari State
70
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Posted - 2013.11.06 09:43:00 -
[4] - Quote
Those of us who prefer tactical gameplay, instead of charging in with an AR and screaming while unloading a clip. AKA Snipers. |
TheEnd762
SVER True Blood Public Disorder.
238
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Posted - 2013.11.06 12:50:00 -
[5] - Quote
+1 to variable scopes. |
maeth-01 2501
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.11.06 14:36:00 -
[6] - Quote
I would be up for Variable sniper zoom, I would also like a longer range for my rifle. 600m does not seem enough for a sniper rifle. I would like a 1500m range and then you would need the Variable Zoom.... And for having that extra range I would gladly have Bullet travel time and Bullet drop as well.... don't want to make it to easy for us snipers now do we
How do you like the sound of that or would that just be to much?
Laugh, and the world laughs with you;Weep, and you weep alone.............
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Delta90212
Dust2Dust. Top Men.
54
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Posted - 2013.11.06 16:29:00 -
[7] - Quote
Ferindar wrote:Those of us who prefer tactical gameplay, instead of charging in with an AR and screaming while unloading a clip. AKA Snipers. So using a sniper from 500m far on the redline is tactical gameplay?
Don't be so silly
CCP, I want my rainbow lasers now.
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CLONE117
planetary retaliation organisation
455
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Posted - 2013.11.06 16:32:00 -
[8] - Quote
sniping from that range shouldnt be possible on the maps to begin with.
its not called tactical.
its called being scared. |
Nocturnal Soul
Immortal Retribution
1002
|
Posted - 2013.11.06 17:05:00 -
[9] - Quote
Suure give the snipers what they want, they've already been screwed when the new maps came out
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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maeth-01 2501
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.11.07 00:16:00 -
[10] - Quote
Delta90212 wrote:Ferindar wrote:Those of us who prefer tactical gameplay, instead of charging in with an AR and screaming while unloading a clip. AKA Snipers. So using a sniper from 500m far on the redline is tactical gameplay? Don't be so silly
guess it depends on how the game is going and how people communicate ..... be it 500m or 5m you still use tactics
Laugh, and the world laughs with you;Weep, and you weep alone.............
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maeth-01 2501
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.11.07 00:20:00 -
[11] - Quote
Nocturnal Soul wrote:Suure give the snipers what they want, they've already been screwed when the new maps came out
Much love to you..... everyone seems to get bent over at some point .....
Laugh, and the world laughs with you;Weep, and you weep alone.............
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Fire of Prometheus
DUST University Ivy League
1467
|
Posted - 2013.11.07 00:20:00 -
[12] - Quote
I am literally dying to get variable zoom, ccp could leave the sniper alone for the next 20 years if they just gave us variable zoom on snipers
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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maeth-01 2501
Seituoda Taskforce Command Caldari State
2
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Posted - 2013.11.07 00:22:00 -
[13] - Quote
Fire of Prometheus wrote:I am literally dying to get variable zoom, ccp could leave the sniper alone for the next 20 years if they just gave us variable zoom on snipers I agree, then they could just leave us....maybe a 1000m range as well or would that be to much
Laugh, and the world laughs with you;Weep, and you weep alone.............
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Heavenly Daughter
the Aurum Grinder and Company
132
|
Posted - 2013.11.07 10:12:00 -
[14] - Quote
Talos Vagheitan wrote:Honestly, who cares what some sniper has to say?
if you had an original thought it would be extremely lonely lol. duplicate post today troll...... |
f fs
Red and Silver Hand Amarr Empire
6
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Posted - 2013.11.07 10:21:00 -
[15] - Quote
i think that ccp plan to add so we can modify weapons.. like t3.. That is where this idea should go. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
56
|
Posted - 2013.11.07 15:59:00 -
[16] - Quote
Heavenly Daughter wrote:Talos Vagheitan wrote:Honestly, who cares what some sniper has to say? if you had an original thought it would be extremely lonely lol. duplicate post today troll......
Told you . That's his calling card .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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CLONE117
planetary retaliation organisation
458
|
Posted - 2013.11.07 16:04:00 -
[17] - Quote
the worst thing that could happen is for snipers to begin sniping from one redzone. to the other redzone....again....on majority of the maps.....
unless u plan on giving ur self a balancing feature like appearing on every1s sensors for 10secs. every time u fire...
when u spawn in your own mcc or redzone at the beginning of the match only to get killed by a sniper from the other redzone. something is wrong. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
56
|
Posted - 2013.11.07 16:13:00 -
[18] - Quote
As far as the zoom issue goes . I think that they tried to do that by giving us ( snipers ) the tactical rifles with the increase in zoom ( so it says ) and the Thales . Sure it would be nice to have increased range and changeable zoom but , this could be asking for too much and something of a unfair advantage .
The Forge Gun is a prime example of that to me . They claimed that they decreased the radius but this guy was tagging me from more than fifty and probably it was a little more than eighty meters , while I was riding in my tank . Yeah you say it's not true but it happened to me and the crap was still effective .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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lrian Locust
DUST University Ivy League
277
|
Posted - 2013.11.07 17:01:00 -
[19] - Quote
More range and zoom is useless as long as long distance rendering isn't fixed.
Or at least the reticule, so it will only turn red once you can actually hit your target, not when there's an invisible wall between your rifle and the target. |
KayDidYue
Mercenaries On Duty
1
|
Posted - 2013.11.07 20:04:00 -
[20] - Quote
maeth-01 2501 wrote:I would be up for Variable sniper zoom, I would also like a longer range for my rifle. 600m does not seem enough for a sniper rifle. I would like a 1500m range and then you would need the Variable Zoom.... And for having that extra range I would gladly have Bullet travel time and Bullet drop as well.... don't want to make it to easy for us snipers now do we
How do you like the sound of that or would that just be to much?
Personally being a sniper, I think that is too much. The scope zoom does need to be addressed, but 600 meters is fine. I would rather see them fix the rendering. It's a pain in the but to have your target disappear and reappear. I would also like them to not have the target dot go red, and the information tell you a percentage of hit damage when they are behind something and cannot be shot.
Male or female, noob or pro, my SR is steady, and my trigger ready.
Walk or run, if you're in my scope, you will die!
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Outer Raven
Capital Acquisitions LLC Public Disorder.
23
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Posted - 2013.11.07 20:32:00 -
[21] - Quote
Greater zoom past say 500-800 meters maybe not. But the ability to magnify what your looking at within your range yes!
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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Suanar Daranaus
Sanmatar Kelkoons Minmatar Republic
45
|
Posted - 2013.11.07 22:18:00 -
[22] - Quote
CLONE117 wrote:sniping from that range shouldnt be possible on the maps to begin with.
its not called tactical.
its called being scared.
Good come back. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
59
|
Posted - 2013.11.07 22:26:00 -
[23] - Quote
lrian Locust wrote:More range and zoom is useless as long as long distance rendering isn't fixed.
Or at least the reticule, so it will only turn red once you can actually hit your target, not when there's an invisible wall between your rifle and the target.
NOW THAT IS TRUE . Long distance rendering IS HORRIBLE !!!!!!!!
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
59
|
Posted - 2013.11.07 22:29:00 -
[24] - Quote
Outer Raven wrote:Greater zoom past say 500-800 meters maybe not. But the ability to magnify what your looking at within your range yes!
Good way to be specific , now THAT I am for , the ability to magnify .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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DeadlyAztec11
Gallente Federation
2405
|
Posted - 2013.11.07 23:59:00 -
[25] - Quote
No, sniping is too damn easy already.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Quil Evrything
DUST University Ivy League
356
|
Posted - 2013.11.08 00:24:00 -
[26] - Quote
DeadlyAztec11 wrote:No, sniping is too damn easy already.
"I get killed a lot by snipers", is NOT the same thing as "sniping is too damn easy already"
That's about logically equivalent to
"I see a lot of proto suits" therefore "getting proto suits is too damn easy"
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Quil Evrything
DUST University Ivy League
356
|
Posted - 2013.11.08 00:26:00 -
[27] - Quote
maeth-01 2501 wrote: And for having that extra range I would gladly have Bullet travel time and Bullet drop as well....
How do you like the sound of that or would that just be [too] much?
Hideous. Absolutely hideous.
There are enough problems with hit detection, for weapons acting within *10 feet*
Having that kind of mess across a distance of 400m, means you'd never actually hit anything except by pure luck.
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Admonishment
The Enclave Syndicate Dark Taboo
21
|
Posted - 2013.11.10 01:13:00 -
[28] - Quote
CLONE117 wrote:sniping from that range shouldnt be possible on the maps to begin with.
its not called tactical.
its called being scared.
Its called using the weapon at its effective range, not use it at the effective range of the weapon you use.
For the Principality of Zeon!
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Ferindar
Isuuaya Tactical Caldari State
74
|
Posted - 2013.11.10 07:02:00 -
[29] - Quote
Admonishment wrote:CLONE117 wrote:sniping from that range shouldnt be possible on the maps to begin with.
its not called tactical.
its called being scared. Its called using the weapon at its effective range, not use it at the effective range of the weapon you use.
You, sir, have made the most sense I've seen in a long time in this AR spam hellhole. A shame I can only +1 you once.
Back to the topic, fix our X-ray vision when sniping (As in walls not rendering while players do), then give us adjustable zoom.
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Dead Trigger
D3LTA ACADEMY
1
|
Posted - 2013.11.10 08:44:00 -
[30] - Quote
I've been playing this game for over a year and in that time I've seen the maps improve greatly. Better visual effects, but mostly getting bigger. But at no point in that time has the sniper scope issue been fixed. When the maps were smaller it didn't really matter that the scopes were unrealistically poor. But now the maps are much bigger the sights need to catch up. I know that snipers in the game are not well liked but we do serve a very real tactical purpose.
Yes as mentioned before there is the Thales but that's one rifle that you can't buy.
I'm in the military and I can hit a target with my standard issue rifle and standard issue scope at 800m but in this game that shot is impossible with a sniper scope.
If you don't want snipers in the game anymore then remove the weapons and return our skill points. If you do then increase the scope zoom out to at least a 1000m. |
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KaTaLy5t-87
Shadow Company HQ
121
|
Posted - 2013.11.10 15:30:00 -
[31] - Quote
CLONE117 wrote:sniping from that range shouldnt be possible on the maps to begin with.
its not called tactical.
its called being scared.
A good sniper can be an excellent tool if used correctly. They can provide info on enemy movements so you can move to intercept them before they reach an objective or if it's a tank they can help you avoid it if you don't have AV. They can watch your back as you enter a building or null cannon (if it's outdoors). They can harass the enemy and confine them to certain areas by preventing them from coming outside and into their field of fire. They can help protect you against enemy snipers by counter sniping.
Anyone who says that the sniper rifle should be confined to 500m or less engagements is a fool because current sniper rifles can engage targets at 1500m reasonably easily. We are supposed to be fighting in the future so why shouldn't the sniper rifle have a better range?
+1 to the OP as well. |
Reno Pechieu
Algintal Core Gallente Federation
16
|
Posted - 2013.11.10 15:57:00 -
[32] - Quote
I have a love/hate relationship regarding snipers. I love playing one, but I hate being sniped
Anyway, I support this suggestion. A variable zoom option on sniper rifle makes sense.
And as people have posted, current sniper rifles have an effective range between 600 to 2300 meters.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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CLONE117
planetary retaliation organisation
470
|
Posted - 2013.11.11 16:17:00 -
[33] - Quote
lets try to put this into that heavies or ground units perspective when it comes to snipers.
we know they have a deep deep hatred of them.its kinda of obvious at this point. but my prime reason on being against this is pretty simple.
sure we have the thales and the charges. the second being the a tad bit easier to counter. but that thale? 200% of the time a thale sniper is on the map your team in your squad or on the enemy team. there seems to be a 99.99999999% chance that u will NOT find them.
which was pretty much the origin of the my much hated red arrow over sniper users head idea. (which probably wouldnt have worked or helped find them any ways.)
and so with this in mind. if every person in the game was sniping from the redzone pretty much invisible. how would the newbies feel. they would probably be quitting the game at a steady rate.
i just see something like this as being unfavorable for the game in the long run.
sure the new players or ppl who have no sp in snipers have access to a mlt sr. but that will not counter anything is practically useless for alot of players. unless they are skilled enough to use it.
i see nothing but very bad scenarios in game coming from this. and even though most of the snipers ive come across in game currently camp in one high spot all day ignoring all of their surroundings only paying attention to whats in front of their scope. they still camp far enough out of reach for most players.
and when soe1 does finally manage to get to them most likely they are only going to have no chance at killing them if they are camping deep within the redzone.
im pretty sure alot of the players would hate having to try and scour the map looking for snipers.
as most of the time when i have followed this hit marks via spawning down a derpship flying low within render range trying to spot that sniper. i cant seem to find him. and what happens next is the dropship will then start to take fire from av.
this is the most common scenerio in game currently. making it worse would be very bad for the game.
and how does it become made worse? by extending the range of scopes. its a pvp multiplayer game right now.
if it was for something pve related no harm could possibly be done. except it would just hurt the drone more. which every1 wouldnt mind. but this would be too op for our current pvp gameplay. just because theres something stated lore wise within game doesnt mean it should happen. this is just how i feel on the subject of giving srs more range. |
Awry Barux
Xer Cloud Consortium
301
|
Posted - 2013.11.11 17:00:00 -
[34] - Quote
To be clear: I'm not asking for more range. 599M is plenty. I just don't like the mismatch between the stated weapon range and the effective range of the scope. Not adding variable zoom won't stop me sniping from 550 meters. |
maeth-01 2501
Seituoda Taskforce Command Caldari State
3
|
Posted - 2013.11.12 05:41:00 -
[35] - Quote
Quil Evrything wrote:maeth-01 2501 wrote: And for having that extra range I would gladly have Bullet travel time and Bullet drop as well....
How do you like the sound of that or would that just be [too] much?
Hideous. Absolutely hideous. There are enough problems with hit detection, for weapons acting within *10 feet*Having that kind of mess across a distance of 400m, means you'd never actually hit anything except by pure luck.
NO NO NO..you are so right.....I am asking for way to much it would just be kinda cool...... and the hit detection, Christ I was 8meters away from a red berry that come up beside me and did not even know I was there....... charged rifle, took aim at his head, fired.....nothing happened.....just blue flash
I just find it annoying when you have some one in your sights at 586m(longest kill so far) and there is just someone standing there doing nothing, say about 20m behind him and the range does not even show....and you could so easily pop him....you should never be able to relax your guard like that in NEW EDEN..
Laugh, and the world laughs with you;Weep, and you weep alone.............
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CLONE117
planetary retaliation organisation
470
|
Posted - 2013.11.12 16:33:00 -
[36] - Quote
i feel if anything if snipers range was shortened to be around 475 meters or less. that could get rid of the redzone sniping or tone it down.
which in turn makes snipers to be closer into the battle. and with that in mind should force them to become more aware of whats around them.
ive never let my guard down in any situation. only times ive been caught of guard is when im running around a corner only to find a hail of gunfire flying towards my face. or im surrounded. of course im not really off guard in those scenarios to begin with.
but do u realize how easy it is to sneak up on a sniper. to easy. especially when u find them.
i once found a large nest of snipers. i came in tossed a couple nades. then finished them off with gun fire. then as i went to head back to capture some objective i here more sniper shots.
so i find the uplinks. destroy them. then kill the rest of the snipers. on this hill. other times ive come across a nest of snipers on a building roof. i flew a ds upthere. ship exploded from a crash landing caused by a railgun turret.
i destroyed all the uplinks. had a mlt shotgun in hand.
and just walked slowly over to each of these relatively spread out snipers in proto suits with proto srs and other proto mods. and ohk. every 1 of them. they didnt even move. my own squad watched it happen too.
shorten their range. should = buff to self awareness.. but im only worried about the invisible ones.. |
Awry Barux
Xer Cloud Consortium
303
|
Posted - 2013.11.12 17:51:00 -
[37] - Quote
CLONE117 wrote:i feel if anything if snipers range was shortened to be around 475 meters or less. that could get rid of the redzone sniping or tone it down.
which in turn makes snipers to be closer into the battle. and with that in mind should force them to become more aware of whats around them.
ive never let my guard down in any situation. only times ive been caught of guard is when im running around a corner only to find a hail of gunfire flying towards my face. or im surrounded. of course im not really off guard in those scenarios to begin with.
but do u realize how easy it is to sneak up on a sniper. to easy. especially when u find them.
i once found a large nest of snipers. i came in tossed a couple nades. then finished them off with gun fire. then as i went to head back to capture some objective i here more sniper shots.
so i find the uplinks. destroy them. then kill the rest of the snipers. on this hill. other times ive come across a nest of snipers on a building roof. i flew a ds upthere. ship exploded from a crash landing caused by a railgun turret.
i destroyed all the uplinks. had a mlt shotgun in hand.
and just walked slowly over to each of these relatively spread out snipers in proto suits with proto srs and other proto mods. and ohk. every 1 of them. they didnt even move. my own squad watched it happen too.
shorten their range. should = buff to self awareness.. but im only worried about the invisible ones..
Please stay on topic. If you want to talk about sniper range changes, make a different thread. I'm not talking about range changes, I'm talking purely about a change to the amount of visual magnification given by sniper scopes. Go tell your poorly-punctuated war stories elsewhere.
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CLONE117
planetary retaliation organisation
470
|
Posted - 2013.11.12 19:14:00 -
[38] - Quote
^ i can play the insult/troll/stupidity game too.
but i choose not too..
because im not a raging idiot..
this thread may involve sniper zoom or scopes.
but most of these threads on the forums never stay on topic.
and since the topic at hand looks to have changed from zoom to range.
how am i off topic?.
those "war stories" are simply just the most common scenarios that happen during the daily gameplay.
now to go back to the zoom....
its a stupid idea. as it would make snipers op. thats the only massive problem that this would cause. its not a pve game. its pvp. maybe in a few thousand years when pve is released and pvp gets removed something like this could happen. but its going to be a simple no for now. to many negatives and not enough benefits from this, the bad simply out weighs the good here.. by a large amount too.
unless your seeking to make snipers op by giving them the ability to snipe from one redzone to the other. which would make them op. there is no reason for it..
deal with all the issues that would come from this and then it might be considered...
_______________________________________________________________________________________ 100% chance of trolls is to be expected. |
Awry Barux
Xer Cloud Consortium
305
|
Posted - 2013.11.12 19:38:00 -
[39] - Quote
CLONE117 wrote:^ i can play the insult/troll/stupidity game too.
but i choose not too..
because im not a raging idiot..
this thread may involve sniper zoom or scopes.
but most of these threads on the forums never stay on topic.
and since the topic at hand looks to have changed from zoom to range.
how am i off topic?.
those "war stories" are simply just the most common scenarios that happen during the daily gameplay.
now to go back to the zoom....
its a stupid idea. as it would make snipers op. thats the only massive problem that this would cause. its not a pve game. its pvp. maybe in a few thousand years when pve is released and pvp gets removed something like this could happen. but its going to be a simple no for now. to many negatives and not enough benefits from this, the bad simply out weighs the good here.. by a large amount too.
unless your seeking to make snipers op by giving them the ability to snipe from one redzone to the other. which would make them op. there is no reason for it..
deal with all the issues that would come from this and then it might be considered...
_______________________________________________________________________________________ 100% chance of trolls is to be expected.
First things first: a. Just because most threads get off topic doesn't mean they should. Your descriptions of current gameplay vary wildly from post to post- the most recent one is all about you sneaking up on and finding tons of snipers, while the next most recent one says that there is "a 99.9999% chance' to not find a sniper. At best, you're cherry-picking situations to fit your opinion, at worst, you're just making things up. b. I think you meant "to", not "too". Also, capitalization- have you heard of it?
Now: I don't understand how being able to adjust our visual zoom will make snipers OP. This isn't a damage buff or a ROF buff or something, I'd just like to be able to see a bit more clearly. Sniper damage from anything other than a Thale's is if anything a little low when compared to tanked-out proto logis, but I'll fight that fight elsewhere. If what you're concerned about is redline sniping and tower-top sniping, as you said, these things are already rampant- obviously having a weak sniper zoom is not going to stop anyone from doing it. There's no reason to think that allowing snipers to set their own zoom levels would increase the number of people doing it- pretty much anyone who doesn't hates it and therefore won't, and anyone who is already doing it won't stop either way.
I want this change because currently, at around 300-400 meters, the dot that indicates where I'm aiming at is much, much larger than the enemy's head. That's just bad.
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CLONE117
planetary retaliation organisation
470
|
Posted - 2013.11.12 19:49:00 -
[40] - Quote
criticizing my grammar... still remains in the troll section.
im not cherry picking anything with those stories.
and sure they are both true...
there is that high chance of not finding that sniper because majority of the time is pointless to try and find them as they are too deep within the redzone to begin with.
the self awareness involved stories are when those snipers are finally spotted and found to be out side of their own little safe zone.
and thats what will happen majority of the time when they are seen.
just because one person decides to use proper grammar doesn't mean anything.
its all fine as long as it gets the point across. and easy to read. thats all that really matters.
and since im short on time il be back to finish up... |
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Awry Barux
Xer Cloud Consortium
308
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Posted - 2013.11.12 19:53:00 -
[41] - Quote
CLONE117 wrote:criticizing my grammar... still remains in the troll section.
im not cherry picking anything with those stories.
and sure they are both true...
there is that high chance of not finding that sniper because majority of the time is pointless to try and find them as they are too deep within the redzone to begin with.
the self awareness involved stories are when those snipers are finally spotted and found to be out side of their own little safe zone.
and thats what will happen majority of the time when they are seen.
just because one person decides to use proper grammar doesn't mean anything.
its all fine as long as it gets the point across. and easy to read. thats all that really matters.
and since im short on time il be back to finish up...
OK, well, my snarkiness and hatred of your writing style aside, I still don't see why adding variable zoom makes snipers OP. |
Cyzad4
Blackfish Corp.
44
|
Posted - 2013.11.13 00:30:00 -
[42] - Quote
Variable zoom has been brought up on a number of occasions (by myself at least once), fingers crossed someone notices
Reported for trolling
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Meeko Fent
Xer Cloud Consortium
1503
|
Posted - 2013.11.13 00:57:00 -
[43] - Quote
Sure.
For the State!
For Caldari FW join Caldari Hierarchy
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zibathy numbertwo
Nox Aeterna Security
263
|
Posted - 2013.11.13 03:37:00 -
[44] - Quote
Ferindar wrote:Those of us who prefer tactical gameplay, instead of charging in with an AR and screaming while unloading a clip. AKA Snipers.
1. Being tactical 2. Sitting in the redline with a sniper
Pick one.
Long Live Freedom; Long Live the Federation.
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Talos Vagheitan
196
|
Posted - 2013.11.13 04:49:00 -
[45] - Quote
Fire of Prometheus wrote:I am literally dying to get variable zoom, ccp could leave the sniper alone for the next 20 years if they just gave us variable zoom on snipers
... Literally dying?!
Who cares what some sniper has to say
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Outer Raven
Capital Acquisitions LLC Public Disorder.
26
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Posted - 2013.11.13 05:52:00 -
[46] - Quote
As I mentioned earlier in the post I'm in favor of visual magnification over zoom. Could be a new skill in the Sniper Rifle tree where you skill into it till level 5 called Variable Magnification.
While in game the rifle gets a new tab added to it from the equipment wheel which shows the levels of magnification you skilled into an can snap between.
For example of said magnification here are two videos done by CEOPyrex where at different points he "magnifies" the view to better see the enemy.
Variable Magnification Examples Video 1 -4:10 - 4:14 -4:20 - 4:27 -5:21 - 5:26 -6:31 - 6:30
Video 2 -2:56 - 3:14 -3:20 - 3:31
Video 2 gives the best example of this type of magnification on a sniper rifle.
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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Outer Raven
Capital Acquisitions LLC Public Disorder.
64
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Posted - 2013.11.16 01:45:00 -
[47] - Quote
bump
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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Jackof All-Trades
The Southern Legion The Umbra Combine
251
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Posted - 2013.11.16 04:21:00 -
[48] - Quote
Keep changing the range to be a pain in the butt, so that some Thales doesn't dominate the match, and I would completely agree.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Agmundr Mckayne
Company of Marcher Lords Amarr Empire
0
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Posted - 2013.11.17 19:42:00 -
[49] - Quote
i would love to see a variable zoom on the snipers and the range extended but i think map sizes would have to get bigger. maybe it will have to wait until they move Dust to the PS4 :/
i honestly think that the game being on this aged platform is holding it back and that it should eventually move to the PS4 which would help with the ability to have larger map sizes, and longer render distance. |
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