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Beyond Creation
Psygod9 D.E.F.I.A.N.C.E
26
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Posted - 2013.11.06 04:24:00 -
[1] - Quote
I don't understand why the plasma cannon was put in as it is really no match against any other weapon. You have one shot, which you better hope you hit direct or you're screwed. The projectile moves slow as hell and you have to calculate the drop. I use the plasma cannon exclusively and have gotten really good with it but no matter how skilled i get with it just isn't in competition with any of the other weapons. Not to mention CCP has paid no attention to it at all except fro a slight almost unnoticeable speed change and added drop to the parabola. New things need to be implemented for the plasma cannon. Pay attention to some of the minority for once. I have some ideas that might make the plasma cannon better.
> make the projectile go faster the farther it goes > give it a lasting area of effect when it hits >make a breach having a longer charge, less splash damage and a considerable amount more direct specified for av > make an assault variant with faster charge, 2 rounds and reduced splash radius |
Komodo Jones
Chaotik Serenity
191
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Posted - 2013.11.06 05:07:00 -
[2] - Quote
Had the idea to remove reloading with the plasma cannon altogether, the idea is to basically just put it on a cooldown after you fire it, just have to wait a few seconds for it to cool down, that way you can take a shot, sprint to a new location, take a shot, move, take a shot, think that would give it a real edge. I don't use the thing enough to know how the stats could be modified but how do ya like that? |
ugg reset
Molon Labe. RISE of LEGION
402
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Posted - 2013.11.06 06:07:00 -
[3] - Quote
I'm fitted with a good side arm when ever I use this. the PLC isn't a primary, it's just happens to be a light weapon
>physics says no(?) why not just make it faster all together? >this is cool >>I'll add my idea for a variant. add a laser guided homing charge: cut the blast radius, give it limited time to travel(this is a Gal weapon after all) and have it aim using this principle while ADSing. the PLC is not a rocket it is a blob of plasma following a tracer and as such would be much more subject to gravity and its own inertia than the turret from the video.
"#sandcastles" in game chat
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ugg reset
Molon Labe. RISE of LEGION
402
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Posted - 2013.11.06 06:10:00 -
[4] - Quote
Komodo Jones wrote:Had the idea to remove reloading with the plasma cannon altogether, the idea is to basically just put it on a cooldown after you fire it, just have to wait a few seconds for it to cool down, that way you can take a shot, sprint to a new location, take a shot, move, take a shot, think that would give it a real edge. I don't use the thing enough to know how the stats could be modified but how do ya like that?
would it still have a mag to reload or would it magically self load from nano hives/depots?
"#sandcastles" in game chat
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Awry Barux
Shining Flame Amarr Empire
258
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Posted - 2013.11.06 07:03:00 -
[5] - Quote
TBH I think it would be an OK weapon if they just removed the lockout time after firing, where you can't switch weapons or do any number of other things. If you could quickly swap to an SMG after the opening shot, it would be a great initiator, but as it is you have to wait a solid second, maybe more, before switching, and that'll get you killed in the locations where the PC is meant to operate (installations/urban areas).
Also the charge time is inconsistent with plasma-tech weaponry, and really unnecessary in terms of adding difficulty to the weapon- it's hard enough to use as it is. |
Komodo Jones
Chaotik Serenity
191
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Posted - 2013.11.06 07:03:00 -
[6] - Quote
all one clip built in with a maximum capacity, no reloading at all, theoretically you could keep getting ammo put into your "clip" but the cooldown prevents you from firing continuously anyway. |
Talos Vagheitan
138
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Posted - 2013.11.06 07:16:00 -
[7] - Quote
Don't know much about this weapon, but I'm really curious to what it's purpose is. For an AV weapon, what advantage does it have over the forge gun? Mobility of user?
Maybe this thing needs more splash damage, do be a viable choice against infantry, as well as vehicles?
I've seen a handful of people use the plasma cannon, and no one has used it effectively from what I've seen.
Welcome to the roughnecks.... RICO'S ROUGHNECKS!
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Komodo Jones
Chaotik Serenity
191
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Posted - 2013.11.06 07:52:00 -
[8] - Quote
There's one thing I can agree with, it does need to change, it has no place right now, if you want an area of effect anti infantry weapon you might as well go mass driver because it deals more damage, faster. If you want an anti vehicle weapon...well there's the forge gun but the plasma cannon can be used without a heavy suit, there's the swarm launcher but that's ONLY good against vehicles, there's AV grenades but that's in their own class and also only good against vehicles, and then there's also the mass driver, which is probably better against vehicles than the plasma cannon, probably about the same when it comes to DPS but the plasma cannon can do more damage total because it has more ammo.
I think it's supposed to be a lightweight antivehicle weapon that is also dangerous (but not deadly) to infantry, since not that many people use it, and even if it were given a cooldown instead of having to reload it, the slow rate of fire doesn't make it much of a scare to infantry, I also support a blast range increase, I wanna see people scatter when a plasma round comes flying slowly at them |
Ulysses Knapse
duna corp
578
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Posted - 2013.11.06 08:57:00 -
[9] - Quote
Beyond Creation wrote:make the projectile go faster the farther it goes No. It's a blaster, not for long-range combat. If anything, should be weaker the farther it goes.
Beyond Creation wrote:give it a lasting area of effect when it hits I don't really see a reason for this. Makes it too gimmicky.
Beyond Creation wrote:make a breach having a longer charge, less splash damage and a considerable amount more direct specified for av make an assault variant with faster charge, 2 rounds and reduced splash radius Meh. I'm not feeling it.
Humanity is the personification of change.
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TheD1CK
Dead Man's Game
50
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Posted - 2013.11.06 13:05:00 -
[10] - Quote
Damn, you say you use the PLC??? there is only one reason it doesnt match up with any other weapons...
It's better than them |
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ThePlayerkyle13
D3LTA ACADEMY
2
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Posted - 2013.11.06 14:56:00 -
[11] - Quote
Isn't the Plasma Cannon an Anti-Vehicle Weapon? Why would you use it as an Anti-Infantry Weapon? You just making yourself an easy target for infantry... |
CLONE117
planetary retaliation organisation
455
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Posted - 2013.11.06 16:28:00 -
[12] - Quote
now why did i see a std heavy survive my std plasma cannon shot to the face?
shouldnt it ohk all infantry?....
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Komodo Jones
Chaotik Serenity
193
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Posted - 2013.11.06 16:49:00 -
[13] - Quote
CLONE117 wrote:now why did i see a std heavy survive my std plasma cannon shot to the face?
shouldnt it ohk all infantry?....
Dude the militia forge gun doesn't even do that anymore lol, the thing should be powerful enough to be an infantry deterrent while also having an effect on direct hits. |
ugg reset
Molon Labe. RISE of LEGION
403
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Posted - 2013.11.06 16:50:00 -
[14] - Quote
Komodo Jones wrote:all one clip built in with a maximum capacity, no reloading at all, theoretically you could keep getting ammo put into your "clip" but the cooldown prevents you from firing continuously anyway.
dispite what our ccp overlords would have you believe, it's called a mag not a clip.
"#sandcastles" in game chat
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Cosgar
ParagonX
7390
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Posted - 2013.11.06 16:51:00 -
[15] - Quote
>Add a 2-5 second "burning" affect to anyone in the blast radius. Increase damage and/or duration across the tiers.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Komodo Jones
Chaotik Serenity
193
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Posted - 2013.11.06 16:54:00 -
[16] - Quote
fiiiiine as long as the point gets across lol, and yeah I have no problem with the damage over time or increased range so long as it doesn't become OP :) the plasma cannon? OP? stuffy rich white guy laugh! |
KA24DERT
Pure Innocence. EoN.
250
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Posted - 2013.11.06 18:16:00 -
[17] - Quote
Cosgar wrote:>Add a 2-5 second "burning" affect to anyone in the blast radius. Increase damage and/or duration across the tiers.
This makes the Plasma Cannon something other than a really bad Breach MD. |
CLONE117
planetary retaliation organisation
455
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Posted - 2013.11.06 19:08:00 -
[18] - Quote
i still think it should ohk all infantry.
seeing how its a rather short ranged moving ball of plasma.
nothing with arms should be able to survive it.
lets just increase direct damage for it.
blast radius sucks to begin with in my opinion.
and its difficult enough to aim with. this would put it back ohking with direct hits again.
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KA24DERT
Pure Innocence. EoN.
250
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Posted - 2013.11.06 22:01:00 -
[19] - Quote
Finally gave the Plasma Cannon a shot.
The thing needs 3 rounds in the magazine.
The spin up time PLUS reload is just too much. Missing a direct a hit is effectively a death sentence in a firefight.
If a variant of this weapon causes some sort of area burn effect, that one should have 2 rounds. |
DeadlyAztec11
Gallente Federation
2183
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Posted - 2013.11.22 03:55:00 -
[20] - Quote
Cosgar wrote:>Add a 2-5 second "burning" affect to anyone in the blast radius. Increase damage and/or duration across the tiers. Would be so cool, makes sense with the Plasma Flamethrower lol
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Meeko Fent
Commando Perkone Caldari State
1648
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Posted - 2013.11.22 03:59:00 -
[21] - Quote
Make it shoot straight (i.e. reduce the drop severely, damn near flat) and that's all I can think of.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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DeadlyAztec11
Gallente Federation
2183
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Posted - 2013.11.22 04:08:00 -
[22] - Quote
Just reduce the damn CPU and PG. Damn high for a weapon optimized for light suits.
Also, give a better reason to use higher tear versions.
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Mobius Kaethis
Molon Labe PC RISE of LEGION
983
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Posted - 2013.11.22 04:54:00 -
[23] - Quote
Changes needed to make the plasma cannon useable:
1) Increase the direct damage. This is supposed to be an AV weapon but it is currently awful at it and part of this issue is the damage being lower than either of the other AV options.
2) Make the projectile speed dependent on the amount of time the user charges the weapon. Longer charge = faster projectile speed. Shorter charge = lower projectile speed. Max projectile speed should be about three times faster than a mass driver round.
3) Minimum charge time of .2 sec. This is not an instant fire weapon.
4) Weapon will explode if charged longer than 4 seconds causing all the ammo in the weapon to detonate (This will probably instakill the user and damage anyone within the blast radius)
5) Make the projectile drop at a fixed rate (lets hear it for gravity on this one) that varies depending on the planet being fought upon.
6) Make this weapon have a 3 shot mag.
Fun > Realism
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Fizzer94
L.O.T.I.S. Public Disorder.
855
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Posted - 2013.11.22 05:44:00 -
[24] - Quote
Read my signature.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Oswald Rehnquist
648
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Posted - 2013.11.22 05:51:00 -
[25] - Quote
My $.02, why not have each trigger pull fire multiple shots?
mlt/std- one plasma ball per shot
adv- two plasma balls per shot
proto- three plasma balls per shot
its easier on the map since there is no lingering dps, it also takes some skill to do massive damage to have all three shots connecting, also you can shoot and spray several shots covering a wider area.
Perhaps I just made it OP?
Below 28 dB
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