Vyuru
Bojo's School of the Trades
17
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Posted - 2013.11.06 01:46:00 -
[1] - Quote
Quote:Shotty, not to sound annoyed, or bitchy, but STFU.
You guys have been complaining for the past 3 months. Why don't you guys decide what you think to be the issue, and preach that until CCP does it.
You guys say you don't need a HP buff, but say you die so fast that whatever you so you lose.
What is the issue with scouts, if HP is, but isn't an issue?
We did have a nice long thread in fact asking CCP about the direction they were taking scouts in. In it, we offered many suggestions to improve scouts, and I will point out, certain suggestions kept coming up. There have also been a couple of threads with suggestions, many old, some new.
AKA, been there, done that, CCP never responded.
Never played PC matches, but I have done FW, and let's face it, scout does not do well at all, no matter how stealthy you play it, in FW. I can make a scout work darn fine in random matches, but in anything with organized teams and where my opponents have a defense team camping each objective? Doesn't work. I might be able to take out the defensive team as long as it's 2 or fewer players, but any delay and the respawns overwhelm me. Not to mention the more they delay me the closer the dropship/LAV gets with it's group.
CCP did good with the shotgun, and I'm digging the passive sensor boost. Scouts still need more.
Give me a cloak so that I can more effectively harrass, hinder, and hack the opposing team's points.
Give us some form of EWAR, such as an anti-virus that makes the enemy take longer to hack. Or some form of jammer that interferes with installations so that turrets are less effective and CRU's either can't spawn clones for X amount of time or that you have X% of spawning in, again for X amount of time.
Give me a second equipment slot, so that I can actually make sneaking around the map worthwhile.
Just give us something that makes having a scout on your team worthwhile. What we offer now, what we can do now, does not cut it.
Right now what can I do?
Take out snipers so long as they are outside or close to the borders of the red zone.
Possibly hack an objective. I say possibly because if it's camped or the dead dude's on the opposing side decide to start spawning in there to try and stop me (and let's be honest, most null cannons have a CRU next to it. Any good team will be checking to see which CRU you're hacking and send people there) then things get tough.
I can flank, but if anyone has a proto scanner (and they are on the rise) I get spotted. If anyone does a quick 360 spin I stand a decent chance of getting spotted.
Right now if I play a sneaky Logi, it works almost better than my scout. I can carry RE's, uplinks, and another equipment piece of my choice. The only downside to my Server suit is that it's a bit slower and I can't jump as high as my scout suit. Frankly less jumping ability is more of a hindrance than a slightly slower sprinting speed.
If CCP isn't going to do anything to scouts, then I am going to say that either Aim Assist needs to go, 10% boost to weapon damage needs to go, or else AR needs to have more dispersion when fired on full auto with a decreased max effective range on some models of the AR. Because frankly, the AR is every bit as OP right now as the HMG of old. Some of the models are just too accurate and at too long of a range even when fired at full automatic, and we aren't talking the TAR here.
If not all 3 of these, but that might be a bit much.
I don't want scouts to be uber powerful, but I want them to bring something to the table. Right now they don't bring much, and the more organized of a enemy team you get, the harder it is to use a scout. I'll amend that to say depending on team playstyles. If it is an unguarded/lightly guarded objective I can still make a scout work.
Anyway, we do need something more, but frankly I don't think hp is it. |