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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3627
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Posted - 2013.11.05 17:26:00 -
[1] - Quote
I find it absolutely laughable that we're still under the impression that anything with Tiers will ever work. EVE Online realized this mistake and did away with it, making every ship balanced and fun in it's unique little role.
Unfortunately, we're left with Dust 514 which has progressively better tiers as they rise up. Standard, Advanced, Proto... I get -WHY- they did it, they're trying to make it so that the better the gear the more expensive it is because this ISN'T Eve Online and the fact that you're losing gear constantly as opposed to every so often, there needs to be some measure of sanity to how much you're honestly spending/losing.
But let's be real with ourselves here. The ISK is a non-factor. It's not even in the equation because -EVERYONE- can gain ridiculous amounts of ISK in some way, shape or form. PC capable groups get it by the barrel and those who aren't can just AFK a few dozen matches and have enough to field their proto needs.
And it wouldn't even be so bad if Proto gear was in some way balanced but when you have Caldari Logistics (still the master race for months) running stacked complex damage mods -AND- armor tanking? You can't honestly expect the newer guys to compete, hell I'm already frustrated and all I did was run a bit of aurum standard gear to try out the recently buffed Heavies and fixed Shotguns.
The **** is already unbalanced, we all know that, but I feel that trying to balance around these silly tiers is a bad way to go about things. It's the reason no other game does this anymore is solely because of the fact that it's just a progressively better system - there's no real risk involved if the ISK isn't a factor so why NOT run Proto in pub matches? Why NOT run Proto -all the time-? Hell, as an experiment I ran all Proto for a week in pub matches/faction warfare and I came out POSITIVE as far as ISK is concerned.
Honestly, need to do away with all this 'advanced' and 'proto' non-sense and just have everything revolve around one or two suits. It's insanely easier to balance, it's a hell of a lot more fun and skill reliant. Medium Frames could obviously be a little worse but they should still have bonuses - with their specialization suits (assault and logi) having a few more bonuses and maybe a few more slots but they should never exceed themselves in some silly tier system.
Look, all I'm saying is that it's a stupid way to go about things and it's not fun for anyone - it really isn't. Devs have to spend more time balancing a plethora of different tiers for different suits, new players get their ass handed to them with no real hope of turning the tides and veteran players running proto constantly don't learn anything when they're feeling God mode for killing Dust toddlers.
So, yeah. I don't want to have to run Proto to stay competitive in a ******* pub match. I don't want to do PC -all- the time.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Severus Smith
Caldari State
415
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Posted - 2013.11.05 22:36:00 -
[2] - Quote
+1000. I agree wholeheartedly.
Tiericide is badly needed. Take the Prototype frames, slap racial weapon / tanking bonuses on them, give them awesome names, delete the others, and make this simpler.
Crusader (Amarr Medium) 5% reduction in heat buildup for Laser weapons per level. 5% increased efficacy of Armor Plates per level.
(Caldari Medium) 3% increased range of Hybrid weapons per level. 5% increased efficacy of Shield Extenders per level.
[b]Brutix (Gallente Medium) 3% increased RoF for Hybrid weapons per level. 5% increased efficacy of Armor Repairers per level.
There. No more ASR wielding, armor tanking, Caldari medium frames. Well, you could, but you'd lose out on 25% extra shield HP and 15% extra range. This makes everyone use what they should be using.
It also helps newer players because veterans currently have the unfair advantage of more slots for modules. Remove the additional slot advantage. In EVE, the price difference between a Rifter and a Wolf (2 more slots) is 200x the cost. So by that math an Advanced Assault suit (+2 slots) should cost 1.8 million apiece, and Prototype (+4 slots) should cost 360 million apiece.
Fix the imbalance! Do away with the tiers! |
deepfried salad gilliam
Sanguine Knights
117
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Posted - 2013.11.05 22:43:00 -
[3] - Quote
What do you mean theirs no teirs in Eve?
Christ is lord
Sanguine knights , open recruitment, join now.
Dust should add open world , kinda like arma!
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Lynn Beck
Granite Mercenary Division
195
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Posted - 2013.11.05 23:04:00 -
[4] - Quote
In EvE, you have your starter ship, useless in comparison, but free. Then you grab your standard hull frigateS. Yes FRIGATES, with an S. You unlock (i believe) 4 frigs with basic frigate op. You have your frontline,logi,EWAR, and scout. Then after that, you can either go upwards to cruisers, or SPECIALISE, nabbing yourself an assault (dedicated frontline), logistics, or covert ops. The prices go UP as you unlock higher tier frigs. So by this logic, a logistics medium frame should cost 1.5-2x the cost of a basic. Kinda like heavies an scouts. Now what we need, is multiple -styles- of basic frames.
FRONTLINE- no change here from current basics.
LOGI- give the bugger 2 equipments, 3 at proto. It loses its sidearm, but keeps current light.
EWAR- kinda difficult as this could endanger scout lines, but something like bonus to uplinks or scanner, make it have less HP, -slightly- better scan radius, and make it's regen SLOWER.
SCOUT- not needed, as this is already filled.
They would all be dependent on it's racial medium frame operations, and you would get 4 suits for 1 skill. The skill's own bonus should be something like 2-3% increase to pg/cpu of -racial- medium frame. The suits themselves would have bonuses listed for the bonuses gained from that same skill. E.g. Frontline gains 3% racial tanking efficacy per level. In addition to say 1-2% bonus to racial damage per level. Caldari would be falloff damage, gallente would increase optimal, minmatar would increase effective. Amarr would be.. Something else.
Now when you grab your assault/logistics, it would have a bonus attributed to its basic skill. Minmatar assault- gain 5% clip size towards projectile weaponry. Role bonus- 1-2% increase in damage per level. Basic frame bonus- 3% increase in efficacy to shield modules per level.
This is one of the few things from EvE i would say deserves to be implemented.
CCP wants me to specialize? But there's so many weapons!
'Unwise SP spending mode activated'
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Rynoceros
Rise Of Old Dudes
1208
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Posted - 2013.11.05 23:30:00 -
[5] - Quote
Matches outside of PC should be divided into 2 classes: [STARTER FIT]s, Militia, Standard, and BPO Mode Advanced and Proto Mode
The Advanced and Proto suits would be unavailable in the lower class, but clear to test their meddle against the higher class.
Or, divide matches into different classes based on a suit's collective Meta level (Dropsuit Meta + Weapons Meta + Modules & Equipment Meta) Suits with a collective Meta of say 0-8 would be Tier 1, 9-15 for Tier 2, and 15+ being in the highest Tier. ***These numbers are placeholders and represent no actual in-game averages. And, I'm not necessarily suggesting 3 classes. With the current playerbase, 2 would probably be alright but leave the ability to divide the groups if into more tiers should the player count increase.
I like your idea, but it is far too simple for CCP to ever appreciate.
Cheeseburgers.
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