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Alpha 443-6732
211
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Posted - 2013.11.06 00:24:00 -
[1] - Quote
Honestly, if CCP is going in the low TTK direction, they should increase weapon ranges so that tactical and situational awareness is focused upon more than who can move randomly the longest while spraying at their enemies.
Low ttk =/= twitch shooter
low ttk with low range or forced cqc = twitch shooter
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
211
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Posted - 2013.11.06 01:16:00 -
[2] - Quote
Cosgar wrote:Alpha 443-6732 wrote:Honestly, if CCP is going in the low TTK direction, they should increase weapon ranges so that tactical and situational awareness is focused upon more than who can move randomly the longest while spraying at their enemies.
Low ttk =/= twitch shooter
low ttk with low range or forced cqc = twitch shooter I'm pretty sure many of us want Dust to be better than that.
Better in what way? Are you suggesting that higher strafe speeds and ttk = more tactical/situational awareness needed? Personally, I don't think DUST could be treated as a serious shooter if ttk (e.g. not lone wolf focused, similar to how eve is a serious space mmo) gets increased while we have the short ranges we have now. It would turn combat into whoever can dance the most while shooting at a target, which was similar to what we had in chromosome.
A scout will never be able to perform an ambush/stealth role with it's low health as long as ttk is increased. If ttk is increased to the point of a tracking shooter, ambushes and tactical play will be nerfed to where only aiming "skill" and strafing are the only defining factors in a fight, which is ridiculous and just a way for the l33t players to prevent getting outplayed tactically.
In my opinion, adding range while keeping the current ttk would allow for more use of cover and increase the need to be aware of your situation before engaging. It would allow more control over situations and promote teamwork, while reducing the usefulness of simply "ramboing" targets and charging through the open to kill people (instead, having people positioned around an area to lock it down, having the ability to fire at targets moving throughout the open). Weapons would be powerful, but you would have a much higher likelihood of avoiding it altogether with some thought beforehand.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
211
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Posted - 2013.11.06 01:32:00 -
[3] - Quote
Cosgar wrote:Alpha 443-6732 wrote:Cosgar wrote:Alpha 443-6732 wrote:Honestly, if CCP is going in the low TTK direction, they should increase weapon ranges so that tactical and situational awareness is focused upon more than who can move randomly the longest while spraying at their enemies.
Low ttk =/= twitch shooter
low ttk with low range or forced cqc = twitch shooter I'm pretty sure many of us want Dust to be better than that. Better in what way? Are you suggesting that higher strafe speeds and ttk = more tactical/situational awareness needed? Personally, I don't think DUST could be treated as a serious shooter if ttk (e.g. not lone wolf focused, similar to how eve is a serious space mmo) gets increased while we have the short ranges we have now. It would turn combat into whoever can dance the most while shooting at a target, which was similar to what we had in chromosome. A scout will never be able to perform an ambush/stealth role with it's low health as long as ttk is increased. If ttk is increased to the point of a tracking shooter, ambushes and tactical play will be nerfed to where only aiming "skill" and strafing are the only defining factors in a fight, which is ridiculous and just a way for the l33t players to prevent getting outplayed tactically. In my opinion, adding range while keeping the current ttk would allow for more use of cover and increase the need to be aware of your situation before engaging. It would allow more control over situations and promote teamwork, while reducing the usefulness of simply "ramboing" targets and charging through the open to kill people (instead, having people positioned around an area to lock it down, having the ability to fire at targets moving throughout the open). Weapons would be powerful, but you would have a much higher likelihood of avoiding it altogether with some thought beforehand. Plain and simple, we have enough of this style of play on the market and they do it better than Dust ever will. This game needs to be better by being different. There's nothing tactical about Dust, there's tactics, but it was never tactical outside the one assault rifle variant. A reviewer that leaked early beta footage on YouTube (his name escapes me right now) said it best when he said Dust 514 is "a thinking man's FPS." Gauge your target, retreat if needed, flank and pincer to win fit your suit to match your playstyle. These were core principals that have been forgotten. The meta game is dead and stacking damage mods with armor plates has taken its place. This wasn't the FPS I fell in love with all those years ago.
What's wrong with DUST being a hybrid tracking/tactical instead of either? Wouldn't that be best? An increase to HP so that people can survive multiple bullets but the range to make cover and battlefield tactics worth the effort?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
211
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Posted - 2013.11.06 01:44:00 -
[4] - Quote
Cosgar wrote:Alpha 443-6732 wrote:What's wrong with DUST being a hybrid tracking/tactical instead of either? Wouldn't that be best? An increase to HP so that people can survive multiple bullets but the range to make cover and battlefield tactics worth the effort? Weapons had crazy range with the sharpshooter in Chromosome. They removed it because it broke the game. I'd rather not go back to snipers that could snipe you from one reline to the other and lasers that can melt an entire team just by waving it across the map.
Honestly, I enjoyed sharpshooter. Lasers had broken damage, not range. Snipers weren't that much of a problem if you knew how to move erratically. Sharpshooter as a skill was broken, though.
Just because of a little poor execution, doesn't mean the actual idea is bad.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
211
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Posted - 2013.11.06 05:20:00 -
[5] - Quote
Cosgar wrote:Vyzion Eyri wrote:Cosgar wrote: That 10% buff was implemented because nobody could hit anyone. Ambushes ended based on time and KB/M aiming was horrible. This change had no focus, there hasn't been anything in the patch notes specifying TTK, since 1.0. That's obviously because it's a byproduct of stacking a bunch of fixes.
Stop making excuses for CCP, they've even openly said they screwed this build up several times. You can have your meat grinder twitch fest for all I care, I'm going to go play something else until they fix it in 2015 or they finally show that supposed road map. My cup of kool-aid is empty.
I'm as disenchanted as you, or else I wouldn't be arguing. I don't make excuses for CCP in any other thread requesting change except here, not because my kool-aid cup has a drop more than yours, but because I personally believe this won't work. I've listed my reasons, you've listed yours. If you still believe you're right, I will still believe you're wrong. In the end one of us will have the greater influence over CCP, and it'll probably be you because the community appears to be all for higher TTK. I'll be here to watch it all pan out anyway, and I sincerely hope I won't have to think "I told them." I said my peace across multiple pages. I'm just one guy that plays the game. It's up to the CPM and CCP to take the next step. Arguing on here doesn't make a difference unless I'm crying about mass drivers or flaylock pistols. I should probably thank CCP for making these blunders. It reminds me that I shouldn't get so invested in this game when they still can't figure out what the hell it's supposed to be after a year of beta. Maybe I'll take this time to finish Dark Souls.
Don't listen to what people say about the dark ending. Also, when they say Artorias walked the Abyss and saved Oolacile, it was really you who did it. Also, Gwynevere is an illusion, try attacking her.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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