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The Black Jackal
The Southern Legion The Umbra Combine
915
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Posted - 2013.11.05 01:15:00 -
[1] - Quote
Everyone would have experienced the clusters of equipment in this game. Nanohives, Uplinks, Remote Explosives, and so on and so forth. We also know how much an excess of this type of spam can causing major FPS issues, and impact performance in other areas.
So here is a modest suggestion for helping this issue:
First a Hard Cap on Player carried Uplinks and/or other equipment. The ability to carry and deploy upwards of 10 uplinks on each suit by carrying different variants is causing issues, and not forcing people to make choices. The 'hard cap' would be set at a prototype-level (3 Links or Hives Deployed) for each 'type' of equipment, no matter the variants carried. So Carrying Two different types of Uplinks, will no longer allow you to deploy up to 5 uplinks at a time, but instead a maximum of 3.
Secondly, each piece of equipment should generate an exclusion zone. This exclusion zone, dependant on the first activated equipment, would prevent any of the SAME equipment thrown down within that radius from activating, causing it to be wasted. The Radius could be modified for each piece of equipment. ie. Uplinks might have a 5m exclusion radius, while Proximity Explosives might have a 1m Radius to allow them to have effect. Nanohives may have a 3-5 m radius also.
This 'fix' would prevent uplinks from being spammed in close proximity to eachother, and would generally improve game performance.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
915
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Posted - 2013.11.05 03:01:00 -
[2] - Quote
The issue with those suggestions is you can stillc luster them.. which is what we're trying o avoid. removing the exclusion radius from mines etc wouldn;'t be such a hassle, but the nanohives and uplinks need to be forced to spread outy, and not able to be clustered at all.
And yes, it would be a hard mechanic to insect, and the calculations required would further reduce performance, which this idea is aiming to improve.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
917
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Posted - 2013.11.05 06:19:00 -
[3] - Quote
SponkSponkSponk wrote:SponkSponkSponk wrote:If using an uplink wiped out any friendly uplinks within 20m, you'd see a lot more strategic use of uplinks. If using an uplink wiped out all uplinks within 20m, I'd also be okay with that.
I don't think an override system is the best. a Priority System would work better. The first one down, excludes any others.. Which means PC squads and FW, and others would be more inclined to have key Logis with Prototype Uplinks throwing down the initial ones (or Uplink Scouts) with the 'best' they can... then allowing others to throw down 'lesser' uplinks in less than key positions.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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The Black Jackal
The Southern Legion The Umbra Combine
917
|
Posted - 2013.11.05 09:32:00 -
[4] - Quote
Vyzion Eyri wrote:Yeah I guess my alternatives aren't as good as the main points in Jackal's OP but I reckon only one or the other should be implemented. Either hard cap, or exclusion zone. Both might be a little overkill.
The idea behind Hard Cap is to make people diversify. If you can only throw down 3 uplinks, your logi will fit something else as well.
This will reduce the total number of possible drop uplinks from
(3x16) + 2(2x16) = 112 Possible TOTAL Uplinks (More is possible if you have a select set up)
to
3x16 = 48 Uplinks Total (More is not possible no matter how you try)
So while carrying additional uplinks 'may' be useful, you can't deploy them unless your primary ones are destroyed first.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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