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Spectral Clone
Dust2Dust. Top Men.
302
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Posted - 2013.11.04 10:18:00 -
[31] - Quote
Iron Wolf Saber wrote:I don't this will be necessary based on what I seen coming down the pipe hopefully.
Care to elaborate?
We getting a skill tree re-implementation?!?!
GûîGöéGûêGòæGûîGòæGûîGòæ la+äa+ú-ö-¦ +º-¦a¦Åt-ö-éta¦Ça¦Åa+á -ö+É-öa+¼-öa+ä-¦ a+¼a¦Çll a+áa¦Åt a+úa+ä+¬-ö +Éa¦Åa+ó +ª-¦a¦Åa¦ô t-Æa¦Ça+ú a¦Æ-öa+äa¦ô... GòæGûîGòæGûîGòæGûêGöéGûî
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Lorhak Gannarsein
532
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Posted - 2013.11.04 10:40:00 -
[32] - Quote
Tectonic Fusion wrote:Magnus Amadeuss wrote:Tectonic Fusion wrote:Magnus Amadeuss wrote: Thats the point though... you can still use the logi effectively, but an amarrian assault will be able to use that scrambler in a more sustained fashion than you can, and the laser/CRD is just painful to use with the logi.
Assaults are better at assaulting, and logistics are less effective, but can do almost the same and bare equipment. Working as intended. Did you even read what I wrote before?? I said that the way amarrian weapons work, paired with thier assualt bonus should be somewhat of a model for the rest of the racial weapons. I also said that I would support CCP increasing the heat build-up of amarrian weapons to ensure that difference is pronounced. As it is right now, you fit a duovolle on that amarrian logi and you are just as combat effective as 99% of assaults. LOL As long as it's not as effective as my speed tanked Caldari Assault, I'm good with that. Takes one core grenade to kill it.
lol. got 900 EHP on my bricked GalLogi...
takes one core grenade to kill it.
Too busy clicking cookies to play DUST...
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Cosgar
ParagonX
7184
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Posted - 2013.11.04 10:53:00 -
[33] - Quote
Iron Wolf Saber wrote:I don't this will be necessary based on what I seen coming down the pipe hopefully. Should I finish getting proficiency 5 in SMGs for my Minmatar logi?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Rei Shepard
Spectre II
792
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Posted - 2013.11.04 11:06:00 -
[34] - Quote
Lorhak Gannarsein wrote:Tectonic Fusion wrote:Magnus Amadeuss wrote:Tectonic Fusion wrote:Magnus Amadeuss wrote: Thats the point though... you can still use the logi effectively, but an amarrian assault will be able to use that scrambler in a more sustained fashion than you can, and the laser/CRD is just painful to use with the logi.
Assaults are better at assaulting, and logistics are less effective, but can do almost the same and bare equipment. Working as intended. Did you even read what I wrote before?? I said that the way amarrian weapons work, paired with thier assualt bonus should be somewhat of a model for the rest of the racial weapons. I also said that I would support CCP increasing the heat build-up of amarrian weapons to ensure that difference is pronounced. As it is right now, you fit a duovolle on that amarrian logi and you are just as combat effective as 99% of assaults. LOL As long as it's not as effective as my speed tanked Caldari Assault, I'm good with that. Takes one core grenade to kill it. lol. got 900 EHP on my bricked GalLogi... takes one core grenade to kill it.
If my my 225 shields are down on my amarrian assault suit 99% of the time), a Militia grenades finishes me off (467 or 522 armor) depending on fit)
Using grenades in the equasion is a moot point, those things do too much damage to armor as it is.
Winner of EU Squad Cup
"Go Go Power Rangers!"
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KGB Sleep
Ikomari-Onu Enforcement Caldari State
357
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Posted - 2013.11.04 11:08:00 -
[35] - Quote
Tectonic Fusion wrote:Give it a 20% health gain and a 20% damage bonus. OP much? But hey, at least less people will use logistics assaults.
this is a good fix buT 20% on damage...jebus. |
Chunky Munkey
Amarr Templars Amarr Empire
2005
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Posted - 2013.11.04 14:42:00 -
[36] - Quote
Tectonic Fusion wrote:Give it a 20% health gain and a 20% damage bonus. OP much? But hey, at least less people will use logistics assaults.
Is tank & gank all people can think about when making things more effective? When the devs thought like that it gave us LLAVs & CalLogis.
I agree assaults need a buff. Even with squad & logi support, it is still more effective to run a logi suit for your assaulting needs. Swap the shield recharge for the Commando's reload bonus, and alter the racial bonuses to something other than forcing you to use certain weapons. In other words, make them more satisfying to use in their role, not neccesarily more powerful in their role.
I'm supposed to put something here?
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Tectonic Fusion
474
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Posted - 2013.11.05 02:13:00 -
[37] - Quote
I don't know if anyone realized but 20% is way too high. This was obviously a troll, so I'm surprised by all the serious answers...
Solo Player
Squad status: Locked
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Cosgar
ParagonX
7261
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Posted - 2013.11.05 02:17:00 -
[38] - Quote
Tectonic Fusion wrote:I don't know if anyone realized but 20% is way too high. This was obviously a troll, so I'm surprised by all the serious answers... Assaults do need a buff though. Maybe not even a buff, just something to make the suit more attractive on paper. Just got prof 5 on my SMG for my Minmatar assault and starting to love it more than my logi. Amarr don't seem to have issues with their asault/logi dynamic, Caldari's suits seem different enough, but Gallente assault is a bit underpowered due to the lack of hybrid sidearms and grenades. (assuming grenades work with the bonus)
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
639
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Posted - 2013.11.05 02:18:00 -
[39] - Quote
Magnus Amadeuss wrote:Since I am amarrian, and I use only amarrian weapons (unless no alternative (HMG))...
I find that the assault suit is my suit of choice for slaying operations. Due to the bonus (reduced weapon heat build-up) the logistics just does not perform on the same level. I think this is something that CCP should look at more. Of course if I use non-amarrian weapons I can run the amarrian logi at full effectiveness.
Make the weapons themselves less effective unless on bonused suits, just like EvE. This means that of course means there would be a damage nerf across the board for most weapons, but in turn it should allow certain suits to bring those weapons back up to snuff.
I think everyone can agree the TTK is a bit low as it is and that is the reason why I don't suggest damage buffing current weapons.
Hell I would be down with CCP increasing the heat build-up of amarrian weapons and the assault bonus to them as well.
EDIT: Holy cow... I just realized this would be an ideal way to deploy minmatar heavies. Give them a 5% per level sharpshooter type bonus to the HMG... bam, HMG fixed and most useful on minnie heavies. ( or 10%, whatever it takes for the HMG to be devastating again) i concur i am a proto amarian as well with amarian tek the assault is better for assault they need to make it this way with all the races to push it so the optimum slayer fit is one that uses all the same racial gear +1 |
Tectonic Fusion
475
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Posted - 2013.11.05 02:19:00 -
[40] - Quote
Cosgar wrote:Tectonic Fusion wrote:I don't know if anyone realized but 20% is way too high. This was obviously a troll, so I'm surprised by all the serious answers... Assaults do need a buff though. Maybe not even a buff, just something to make the suit more attractive on paper. Just got prof 5 on my SMG for my Minmatar assault and starting to love it more than my logi. Amarr don't seem to have issues with their asault/logi dynamic, Caldari's suits seem different enough, but Gallente assault is a bit underpowered due to the lack of hybrid sidearms and grenades. (assuming grenades work with the bonus) I know. Even 10% would be a push... like back in the good old days, but only for assaults.
Solo Player
Squad status: Locked
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Funkmaster Whale
Expert Intervention Caldari State
1055
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Posted - 2013.11.05 02:19:00 -
[41] - Quote
They need to remove the blanket 10% damage bonus they gave back in Uprising 1.0 then change the Assault bonus to 2% weapon damage per level.
Let me play you the song of my people!
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Tectonic Fusion
475
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Posted - 2013.11.05 02:21:00 -
[42] - Quote
Funkmaster Whale wrote:They need to remove the blanket 10% damage bonus they gave back in Uprising 1.0 then change the Assault bonus to 2% weapon damage per level. This exactly.
Solo Player
Squad status: Locked
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Cosgar
ParagonX
7261
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Posted - 2013.11.05 02:26:00 -
[43] - Quote
Tectonic Fusion wrote:Funkmaster Whale wrote:They need to remove the blanket 10% damage bonus they gave back in Uprising 1.0 then change the Assault bonus to 2% weapon damage per level. This exactly. Overall TTK needs to be adjusted a bit to compensate for all the hit detection fixes, but I'll second this.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Tectonic Fusion
475
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Posted - 2013.11.05 02:27:00 -
[44] - Quote
Cosgar wrote:Tectonic Fusion wrote:Funkmaster Whale wrote:They need to remove the blanket 10% damage bonus they gave back in Uprising 1.0 then change the Assault bonus to 2% weapon damage per level. This exactly. Overall TTK needs to be adjusted a bit to compensate for all the hit detection fixes, but I'll second this. Yeah yeah...
Solo Player
Squad status: Locked
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Spectral Clone
Dust2Dust. Top Men.
304
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Posted - 2013.11.05 06:48:00 -
[45] - Quote
Funkmaster Whale wrote:They need to remove the blanket 10% damage bonus they gave back in Uprising 1.0 then change the Assault bonus to 2% weapon damage per level.
This is a good idea, however I still think damage % bonus is a bit boring and not unique, since you can upgrade damage through modules with a logi as well. Give us assaults an unique bonus, just like the minmatars one, something that cannot be upgraded by mods and a bonus that is significant to frontlining. For example: ROF bonus or reload bonus or something else that implicitly increase DPS but not by dmg %.
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