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Alpha 443-6732
190
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Posted - 2013.11.04 01:39:00 -
[1] - Quote
No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Fizzer94
L.O.T.I.S. Public Disorder.
744
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Posted - 2013.11.04 01:51:00 -
[2] - Quote
Alpha 443-6732 wrote:No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understand, but better overall? I always thought the Heavy traded speed for tank and equipment for heavy weapons, which are just different and perform certain jobs exceedingly well.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Alpha 443-6732
192
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Posted - 2013.11.04 01:53:00 -
[3] - Quote
Fizzer94 wrote:Alpha 443-6732 wrote:No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understand, but better overall? I always thought the Heavy traded speed for tank and equipment for heavy weapons, which are just different and perform certain jobs exceedingly well.
Better offensive capabilities, but naturally slower and clunkier. We already have the latter.
Should a scrambler pistol be better than an AR? Should the AR be a "niche" CQC weapon while the smg dominates?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Cosgar
ParagonX
7122
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Posted - 2013.11.04 01:54:00 -
[4] - Quote
Fizzer94 wrote:Alpha 443-6732 wrote:No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understand, but better overall? I always thought the Heavy traded speed for tank and equipment for heavy weapons, which are just different and perform certain jobs exceedingly well. What's the point of having a heavy suit if you could spit further than your weapon and it fires wet tissue that can barely hit the broad side of a barn? HMG needs to be better because you're drastically trading mobility for extra firepower.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Doc Noah
Algintal Core Gallente Federation
819
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Posted - 2013.11.04 02:00:00 -
[5] - Quote
Why are you comparing HMG to assault rifle? Better yet, why does every single heavy feel that HMG IS A REQUIRED to use a heavy suit? If you want more range, then slap a damn AR on your suit. I do just fine with my HMG in CQC against ARs and I wasnt spoiled by HMGs range in chromosome.
All you heavies want is a weapon that can do everything and a suit that can take in everything. |
Alpha 443-6732
194
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Posted - 2013.11.04 02:01:00 -
[6] - Quote
Fizzer94 wrote:Alpha 443-6732 wrote:No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understand, but better overall? I always thought the Heavy traded speed for tank and equipment for heavy weapons, which are just different and perform certain jobs exceedingly well.
To be fair, in this case I'm talking about the HMG, which is like the AR of heavy suits. If you want to compare AV weapons, the forge gun will soon greatly outperform the swarm launcher, which is completely fair.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
194
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Posted - 2013.11.04 02:02:00 -
[7] - Quote
Doc Noah wrote:Why are you comparing HMG to assault rifle? Better yet, why does every single heavy feel that HMG IS A REQUIRED to use a heavy suit? If you want more range, then slap a damn AR on your suit. I do just fine with my HMG in CQC against ARs and I wasnt spoiled by HMGs range in chromosome.
All you heavies want is a weapon that can do everything and a suit that can take in everything.
I'm a tanker. I'm sympathetic for other redundant classes...
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Rynoceros
Rise Of Old Dudes
1178
|
Posted - 2013.11.04 02:10:00 -
[8] - Quote
HMG Enthusiast here.
Nothing is wrong with this weapon. Sharpshooter skill similar to AR and SMG should be added. Anything more will result more eventual nerfing.
Ever put a Boundless or a Duvolle on a Heavy with Complex Kinetic Catalyzers, Reps, and a Cardiac Regulator? Wait til the HP buff if you haven't already. It is so disgustingly sick.
Think outside of the box sometimes, kids. There is no "right" way to build a dropsuit. You can make it do what you want it to, if you invest your SP properly.
Cheeseburgers.
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Disturbingly Bored
The Strontium Asylum
981
|
Posted - 2013.11.04 02:13:00 -
[9] - Quote
Rynoceros wrote: Anything more will result more eventual nerfing.
Truth.
We can't get Chromosome back. And even if we did, it'd be followed shortly by getting Uprising 1.0 back. Which felt like getting a core sample auger to the rectum...
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Cosgar
ParagonX
7124
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Posted - 2013.11.04 02:13:00 -
[10] - Quote
Rynoceros wrote:HMG Enthusiast here.
Nothing is wrong with this weapon. Sharpshooter skill similar to AR and SMG should be added. Anything more will result more eventual nerfing.
Ever put a Boundless or a Duvolle on a Heavy with Complex Kinetic Catalyzers, Reps, and a Cardiac Regulator? Wait til the HP buff if you haven't already. It is so disgustingly sick.
Think outside of the box sometimes, kids. There is no "right" way to build a dropsuit. You can make it do what you want it to, if you invest your SP properly.
Logis are designed to think outside the box, look how often nerf logi topics pop up.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Th3rdSun
L.O.T.I.S. Public Disorder.
497
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Posted - 2013.11.04 02:15:00 -
[11] - Quote
Too many people want to play the Heavy as if they are assaults,when the class was designed for suppressive fire.
If people actually played it the way it was intended to be played,there would be a lot less complaining about it. |
Alpha 443-6732
199
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Posted - 2013.11.04 02:16:00 -
[12] - Quote
Rynoceros wrote:HMG Enthusiast here.
Nothing is wrong with this weapon. Sharpshooter skill similar to AR and SMG should be added. Anything more will result more eventual nerfing.
Ever put a Boundless or a Duvolle on a Heavy with Complex Kinetic Catalyzers, Reps, and a Cardiac Regulator? Wait til the HP buff if you haven't already. It is so disgustingly sick.
Think outside of the box sometimes, kids. There is no "right" way to build a dropsuit. You can make it do what you want it to, if you invest your SP properly.
Let's try to avoid balancing on pub matches, please.
Also, what I have bolded is clearly wrong, based on the feedback from heavies in PC and the threads about boycotting heavies by some of the more high skilled players...
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
199
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Posted - 2013.11.04 02:19:00 -
[13] - Quote
Th3rdSun wrote:Too many people want to play the Heavy as if they are assaults,when the class was designed for suppressive fire.
If people actually played it the way it was intended to be played,there would be a lot less complaining about it.
You can't suppress if you aren't that much of a threat at range to begin with. You guys continue to act as if the current heavy + HMG is fine and it really isn't. It's fundamentally flawed, because people treat it as a niche light weapon that you need to skill into an entire suit tree just to use.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Fizzer94
L.O.T.I.S. Public Disorder.
745
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Posted - 2013.11.04 02:19:00 -
[14] - Quote
The HMG is lacking, most can agree.
That's why they should... Now hear me out before you grab your pitchforks.
Reduce the damage per bullet.
Then they could increase the accuracy of the weapon by a wide margin. To be about as accurate as a Scrambler Pistol's hipfire accuracy (a little less)
Basically, make the HMG an SMG with a stupid fast RoF and huge magazine.
Let's see here... The HMG fires 2000 rpm. In order to put it at a reasonable DPS (~550 at Prototype), Individual rounds from an HMG should do 16 damage (at prototype).
(16x2000)++60= 533.3 DPS(PRO) (15x2000)++60= 500.0 DPS(ADV) (14x2000)++60= 466.7 DPS(STD)
It would have a shorter range than the AR, but a massive magazine, a higher DPS, and somewhat comparable accuracy. The DPS on the HMG would climb quickly through the teirs (with the PRO variant doing almost 15% more damage than the STD, but the effective range of the HMG would remain static throughout the teirs as a tradeoff for the large damage progression.
Any Heavies have anything to say?
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Alpha 443-6732
199
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Posted - 2013.11.04 02:21:00 -
[15] - Quote
Fizzer94 wrote:The HMG is lacking, most can agree.
That's why they should... Now hear me out before you grab your pitchforks.
Reduce the damage per bullet.
Then they could increase the accuracy of the weapon by a wide margin. To be about as accurate as a Scrambler Pistol's hipfire accuracy (a little less)
Basically, make the HMG an SMG with a stupid fast RoF and huge magazine.
Let's see here... The HMG fires 2000 rpm. In order to put it at a reasonable DPS (~550 at Prototype), Individual rounds from an HMG should do 16 damage (at prototype).
(16x2000)++60= 533.3 DPS(PRO) (15x2000)++60= 500.0 DPS(ADV) (14x2000)++60= 466.7 DPS(STD)
It would have a shorter range than the AR, but a massive magazine, a higher DPS, and somewhat comparable accuracy. The DPS on the HMG would climb quickly through the teirs (with the PRO variant doing almost 15% more damage than the STD, but the effective range of the HMG would remain static throughout the teirs as a tradeoff for the large damage progression.
Any Heavies have anything to say?
I really don't think that's acceptable, but I'll link it to the heavy boycott thread. You still are treating an HMG as a niche light weapon.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Fizzer94
L.O.T.I.S. Public Disorder.
745
|
Posted - 2013.11.04 02:25:00 -
[16] - Quote
Alpha 443-6732 wrote:Fizzer94 wrote:The HMG is lacking, most can agree.
That's why they should... Now hear me out before you grab your pitchforks.
Reduce the damage per bullet.
Then they could increase the accuracy of the weapon by a wide margin. To be about as accurate as a Scrambler Pistol's hipfire accuracy (a little less)
Basically, make the HMG an SMG with a stupid fast RoF and huge magazine.
Let's see here... The HMG fires 2000 rpm. In order to put it at a reasonable DPS (~550 at Prototype), Individual rounds from an HMG should do 16 damage (at prototype).
(16x2000)++60= 533.3 DPS(PRO) (15x2000)++60= 500.0 DPS(ADV) (14x2000)++60= 466.7 DPS(STD)
It would have a shorter range than the AR, but a massive magazine, a higher DPS, and somewhat comparable accuracy. The DPS on the HMG would climb quickly through the teirs (with the PRO variant doing almost 15% more damage than the STD, but the effective range of the HMG would remain static throughout the teirs as a tradeoff for the large damage progression.
Any Heavies have anything to say? I really don't think that's acceptable, but I'll link it to the heavy boycott thread. You still are treating an HMG as a niche light weapon. I tried. I don't know what you Heavies want your gun to be like, so I just tried to make it more like something I would like.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Alpha 443-6732
199
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Posted - 2013.11.04 02:28:00 -
[17] - Quote
Fizzer94 wrote:Alpha 443-6732 wrote:Fizzer94 wrote:The HMG is lacking, most can agree.
That's why they should... Now hear me out before you grab your pitchforks.
Reduce the damage per bullet.
Then they could increase the accuracy of the weapon by a wide margin. To be about as accurate as a Scrambler Pistol's hipfire accuracy (a little less)
Basically, make the HMG an SMG with a stupid fast RoF and huge magazine.
Let's see here... The HMG fires 2000 rpm. In order to put it at a reasonable DPS (~550 at Prototype), Individual rounds from an HMG should do 16 damage (at prototype).
(16x2000)++60= 533.3 DPS(PRO) (15x2000)++60= 500.0 DPS(ADV) (14x2000)++60= 466.7 DPS(STD)
It would have a shorter range than the AR, but a massive magazine, a higher DPS, and somewhat comparable accuracy. The DPS on the HMG would climb quickly through the teirs (with the PRO variant doing almost 15% more damage than the STD, but the effective range of the HMG would remain static throughout the teirs as a tradeoff for the large damage progression.
Any Heavies have anything to say? I really don't think that's acceptable, but I'll link it to the heavy boycott thread. You still are treating an HMG as a niche light weapon. I tried. I don't know what you Heavies want your gun to be like, so I just tried to make it more like something I would like.
I am not a heavy, I am a pilot (tanker). I'm suggesting that we look at the fundamentals of the heavy weapon before we throw numbers into the mix.
Since the heavy makes compromises to its mobility, hitbox and profile to have better defense and offense than a medium frame, people need to accept that an HMG should outgun the AR in most engagements. People aren't considering the sacrifices heavies make to field their "better" guns, and only look at the offense and defense values.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Fizzer94
L.O.T.I.S. Public Disorder.
745
|
Posted - 2013.11.04 02:33:00 -
[18] - Quote
Alpha 443-6732 wrote:Fizzer94 wrote:Alpha 443-6732 wrote:Fizzer94 wrote:The HMG is lacking, most can agree.
That's why they should... Now hear me out before you grab your pitchforks.
Reduce the damage per bullet.
Then they could increase the accuracy of the weapon by a wide margin. To be about as accurate as a Scrambler Pistol's hipfire accuracy (a little less)
Basically, make the HMG an SMG with a stupid fast RoF and huge magazine.
Let's see here... The HMG fires 2000 rpm. In order to put it at a reasonable DPS (~550 at Prototype), Individual rounds from an HMG should do 16 damage (at prototype).
(16x2000)++60= 533.3 DPS(PRO) (15x2000)++60= 500.0 DPS(ADV) (14x2000)++60= 466.7 DPS(STD)
It would have a shorter range than the AR, but a massive magazine, a higher DPS, and somewhat comparable accuracy. The DPS on the HMG would climb quickly through the teirs (with the PRO variant doing almost 15% more damage than the STD, but the effective range of the HMG would remain static throughout the teirs as a tradeoff for the large damage progression.
Any Heavies have anything to say? I really don't think that's acceptable, but I'll link it to the heavy boycott thread. You still are treating an HMG as a niche light weapon. I tried. I don't know what you Heavies want your gun to be like, so I just tried to make it more like something I would like. I am not a heavy, I am a pilot (tanker). I'm suggesting that we look at the fundamentals of the heavy weapon before we throw numbers into the mix. Since the heavy makes compromises to its mobility, hitbox and profile to have better defense and offense than a medium frame, people need to accept that an HMG should outgun the AR in most engagements. People aren't considering the sacrifices heavies make to field their "better" guns, and only look at the offense and defense values. Ah, sorry. I figured that because you came here talking about heavy weapons, that you were a heavy yourself. What would you say are the defining features of the HMG? What makes it 'feel' different to wield? I would say the Hyperion-esque accuracy is one of its defining features.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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HYENAKILLER X
TEAM SHINOBI
324
|
Posted - 2013.11.04 02:46:00 -
[19] - Quote
Ultimately when the heavy accepts the fact that ccp has designed the game to be about skill and tactics and not hp, dps or job title these clown threads will end.
Fight like a man in nuetral territory, not look for the upper hand.
You are welcome for my leadership
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Rynoceros
Rise Of Old Dudes
1178
|
Posted - 2013.11.04 02:46:00 -
[20] - Quote
Alpha 443-6732 wrote:Rynoceros wrote:HMG Enthusiast here.
Nothing is wrong with this weapon. Sharpshooter skill similar to AR and SMG should be added. Anything more will result more eventual nerfing.
Ever put a Boundless or a Duvolle on a Heavy with Complex Kinetic Catalyzers, Reps, and a Cardiac Regulator? Wait til the HP buff if you haven't already. It is so disgustingly sick.
Think outside of the box sometimes, kids. There is no "right" way to build a dropsuit. You can make it do what you want it to, if you invest your SP properly.
Let's try to avoid balancing on pub matches, please. Also, what I have bolded is clearly wrong, based on the feedback from heavies in PC and the threads about boycotting heavies by some of the more high skilled players...
Those same Heavies play FW and pubs. They all run the same fitting.
And why not balance on pubs? Is the diversity on the field too much? Is the lag/hit detection not significantly more reliable to base stats off of?
PC is just the glory list of what is wrong with this game and only truly favored for it's ISK pirating exploits.
Cheeseburgers.
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Alpha 443-6732
200
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Posted - 2013.11.04 02:50:00 -
[21] - Quote
Rynoceros wrote:Alpha 443-6732 wrote:Rynoceros wrote:HMG Enthusiast here.
Nothing is wrong with this weapon. Sharpshooter skill similar to AR and SMG should be added. Anything more will result more eventual nerfing.
Ever put a Boundless or a Duvolle on a Heavy with Complex Kinetic Catalyzers, Reps, and a Cardiac Regulator? Wait til the HP buff if you haven't already. It is so disgustingly sick.
Think outside of the box sometimes, kids. There is no "right" way to build a dropsuit. You can make it do what you want it to, if you invest your SP properly.
Let's try to avoid balancing on pub matches, please. Also, what I have bolded is clearly wrong, based on the feedback from heavies in PC and the threads about boycotting heavies by some of the more high skilled players... Those same Heavies play FW and pubs. They all run the same fitting. And why not balance on pubs? Is the diversity on the field too much? Is the lag/hit detection not significantly more reliable to base stats off of? PC is just the glory list of what is wrong with this game and only truly favored for it's ISK pirating exploits.
Because pubs are too inconsistent, most blueberries are ignorant/too lazy/incapable of fielding a counter to a weapon, teamwork is mostly not used, among other things.
Plus, balancing around PC where most of the skilled players play gives all weapons the potential to do well. Balancing around pubs leaves us with the mediocre tanks we have today, for example.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Alpha 443-6732
200
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Posted - 2013.11.04 02:52:00 -
[22] - Quote
HYENAKILLER X wrote:Ultimately when the heavy accepts the fact that ccp has designed the game to be about skill and tactics and not hp, dps or job title these clown threads will end.
Fight like a man in nuetral territory, not look for the upper hand.
You're inferring too much. I'm not saying heavies should always be the best at everything period and leave no room for tactics, I'm saying their compromise should be worth making.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Cosgar
ParagonX
7126
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Posted - 2013.11.04 02:52:00 -
[23] - Quote
HYENAKILLER X wrote:Ultimately when the heavy accepts the fact that ccp has designed the game to be about skill and tactics and not hp, dps or job title these clown threads will end.
Fight like a man in nuetral territory, not look for the upper hand. Kind of hard when a role people invest millions of SP into is reduced to camping. This game has been nothing but balanced to assaults with ARs. Scouts, vehicles heavies and (eventually) logistics are deemed inferior to the almighty assault and AR. They say "Adapt or die!" but most of us are on the verge of "Playing something else!" This used to be a thinking man's FPS were strategy and tactics prevailed, now it's down to DPS and twitching.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Rynoceros
Rise Of Old Dudes
1178
|
Posted - 2013.11.04 02:53:00 -
[24] - Quote
Alpha 443-6732 wrote:I am not a heavy, I am a pilot (tanker)
Credibility lost. Go home.
[/thread]
Cheeseburgers.
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Alpha 443-6732
200
|
Posted - 2013.11.04 02:56:00 -
[25] - Quote
Rynoceros wrote:Alpha 443-6732 wrote:I am not a heavy, I am a pilot (tanker) Credibility lost. Go home. [/thread]
But that means the devs who balance the game have no credibility because they don't actually play the game. I have eyes and ears, I can see that many heavies are displeased with what they have here. It doesn't take a genius to know what a heavy suit is intended for.
Do I need to be an alcoholic to form a view on alcoholism?
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Rynoceros
Rise Of Old Dudes
1178
|
Posted - 2013.11.04 03:47:00 -
[26] - Quote
Alpha 443-6732 wrote:Rynoceros wrote:Alpha 443-6732 wrote:I am not a heavy, I am a pilot (tanker) Credibility lost. Go home. [/thread] But that means the devs who balance the game have no credibility because they don't actually play the game. I have eyes and ears, I can see that many heavies are displeased with what they have here. It doesn't take a genius to know what a heavy suit is intended for. Do I need to be an alcoholic to form a view on alcoholism?
I've played a few Devs. I don't know where this idea comes from.
A lot of those Heavies, like Pilots, think they're supposed to be the all-oppressing force on the field - without counter. Not everyone is going to run n' gun 30 mercs every match without much need for Supply Depots or redeploying, but 85% of the crybaby trash on these forums thinks and acts like they're entitled to the moniker of "Slayer" just because they ruled that one week on that tard game with the PvE zombies.
No you don't need to be an alcoholic but if you're not, you're just another chud with no clue talking out of your ***. Nothing trumps experience.
Cheeseburgers.
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Alpha 443-6732
205
|
Posted - 2013.11.04 03:57:00 -
[27] - Quote
Rynoceros wrote:Alpha 443-6732 wrote:Rynoceros wrote:Alpha 443-6732 wrote:I am not a heavy, I am a pilot (tanker) Credibility lost. Go home. [/thread] But that means the devs who balance the game have no credibility because they don't actually play the game. I have eyes and ears, I can see that many heavies are displeased with what they have here. It doesn't take a genius to know what a heavy suit is intended for. Do I need to be an alcoholic to form a view on alcoholism? I've played a few Devs. Sure you have. Most of the ones who play currently (foxfour, logibro) have little to do with game balance, if anything at all.I don't know where this idea comes from. A lot of those Heavies, like Pilots, think they're supposed to be the all-oppressing force on the field - without counter Stop strawmanning what I say.. Not everyone is going to run n' gun 30 mercs every match without much need for Supply Depots or redeploying, but 85% of the crybaby trash on these forums thinks and acts like they're entitled to the moniker of "Slayer" just because they ruled that one week on that tard game with the PvE zombies. No you don't need to be an alcoholic but if you're not, you're just another chud with no clue talking out of your ***. Nothing trumps experience. I'm not saying anything does. Although, an outside view offers a valuable point of view and can allow an alcoholic to be more self aware.
I think you are missing the point of this thread.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Shijima Kuraimaru
WarRavens League of Infamy
362
|
Posted - 2013.11.04 04:11:00 -
[28] - Quote
Pros of a heavy (not commando).
High armor/shield HP. Can carry heavy weapons.
Cons of a heavy.
Slow moving. Slow strafe. Large target. No equipment slot. Low slot count (max 5 at proto). 2/3 for Basic, 1/4 for Sentinel. HMG requires camping and/or skilling into a LAV+ in order to get close enough to make kills. Forge has very limited ammunition.
CCP's plan to "fix" the heavy issues...
+150 base HP. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
264
|
Posted - 2013.11.04 04:52:00 -
[29] - Quote
The HMG should be a medium to long range anti-infantry weapon, and hard to use in CQC as the cumbersome and heavy weapon it is much like the forge gun.
Leave the running, stabbing and the shooting in the faces to the scouts and assault guys. |
THUNDERGROOVE
ZionTCD Public Disorder.
1208
|
Posted - 2013.11.04 05:22:00 -
[30] - Quote
Fizzer94 wrote:Alpha 443-6732 wrote:No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understand, but better overall? I always thought the Heavy traded speed for tank and equipment for heavy weapons, which are just different and perform certain jobs exceedingly well. The two heavy weapons we have: Forge gun. It's ok. Requires height advantage to be good.
HMG. Imagine a weapon that has the range and damage of an SMG with dispersion of a shotgun. It's ****. AR, ScR and MD do everything better then the HMG. Not to mention they give you a tiny dot to aim with when all the bullets go around it anyways. The only time it was any good was back in Chrome because sharpshooter made everything good and everyone was too busy looking down the Halo-esque sight of the AR to notice the heavy 25 meters away.
Heavy suits really need a heavy weapon that make them able to compete. I almost tear up a little when I solo proto heavies with my M209 in an advanced logi suit and he barely scratches the armor of my Amarr suit.
What is a signature?
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Kasote Denzara
A Vulture
644
|
Posted - 2013.11.04 06:10:00 -
[31] - Quote
Thoughtful post?
Where do we keep our ISK?
I go commando in my Commando. Feels good, man.
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Vyzion Eyri
The Southern Legion The Umbra Combine
1748
|
Posted - 2013.11.04 06:36:00 -
[32] - Quote
Hmmm. HMG balance is a tough one. I reckon CCP should screw balance and get all the racial items out first. If we balance only the Minmatar HMG now, it will probably fulfill the role of the Gallente autocannon in terms of range. The minmatar HMG shreds armour like nobody's business, that's it's job with a projectile damage profile. This is, if you like, it's niche.
What should be the 'AR of heavies' is the Gallentean autocannon, or whatever it'll be called. Just like the plasma AR right now, it should have a hybrid damage type, which deals a little more to shields than armour. It'll probably have more range too; like a stronger version of the current Assault HMG.
So much hassle, really. All balancing threads are great and their suggestions are impeccable based on current game content and mechanics, but all this can and will change. I really think CCP should drop tiers, get all racial content out, all new equipment, rebalance vehicles, then bring tiers back. Tiers are just creating unnecessary hassle and more sweat and tears () for the balancing team right now.
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Monkey MAC
killer taxi company General Tso's Alliance
907
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Posted - 2013.11.04 07:17:00 -
[33] - Quote
Doc Noah wrote:Why are you comparing HMG to assault rifle? Better yet, why does every single heavy feel that HMG IS A REQUIRED to use a heavy suit? If you want more range, then slap a damn AR on your suit. I do just fine with my HMG in CQC against ARs and I wasnt spoiled by HMGs range in chromosome.
All you heavies want is a weapon that can do everything and a suit that can take in everything. Prehaps the reason most heavies feel the need for a HMG, is because its practically the only Heavy AI weapon. They want a weapon that fit in a longer range. Heavies shouldn't be CQC and AV only. You should have a selection of Heavy weapons for multiple occasions.
4 racial HMG 4 racial AV / Explosive 4 Niche Weapons
just like how the light weapons are going to end up, give them more options!
The pen is mightier than the sword
The gun is mightier than both
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Spkr4theDead
Red Star. EoN.
1190
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Posted - 2013.11.04 07:20:00 -
[34] - Quote
Fizzer94 wrote:Alpha 443-6732 wrote:No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understand, but better overall? I always thought the Heavy traded speed for tank and equipment for heavy weapons, which are just different and perform certain jobs exceedingly well. The only viable heavy weapon is the forge. Everything is better than an HMG, especially when you have scouts moving like they're on crack with PRO shotguns. Looks more like a good amount of lag to me.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1190
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Posted - 2013.11.04 07:22:00 -
[35] - Quote
Doc Noah wrote:Why are you comparing HMG to assault rifle? Better yet, why does every single heavy feel that HMG IS A REQUIRED to use a heavy suit? If you want more range, then slap a damn AR on your suit. I do just fine with my HMG in CQC against ARs and I wasnt spoiled by HMGs range in chromosome.
All you heavies want is a weapon that can do everything and a suit that can take in everything. No, heavies just want the expenditure of SP, and the lack of mobility, equipment and many slots to be balanced out with a ton of HP and superior firepower.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1191
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Posted - 2013.11.04 07:50:00 -
[36] - Quote
I include myself in this too; during Chromosome, I was a tanker and a heavy. When I had enough SP, I started to go back into forge guns. Now that I have even more SP, I'm at ADV HMG, basic heavy, ADV hives and uplinks, PRO repair tools, and ADV Gal Logi.
If us pilots get a respec, I'm probably going to have to repurpose all those skill points into vehicles to fill out everything.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Vitharr Foebane
Blood Money Mercenaries
175
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Posted - 2013.11.04 08:15:00 -
[37] - Quote
Rynoceros wrote:Alpha 443-6732 wrote:I am not a heavy, I am a pilot (tanker) Credibility lost. Go home. [/thread] I am a heavy with lvl 5 in armor and shields, Pro 3 in HMG, and have plates maxed. 7\10 times If i round a corner and there is a gek there I die... in my "optimal" range. That is f*cking wrong...
Dedicated fattie in need of new heavy content.
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Chibi Andy
Forsaken Immortals Top Men.
633
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Posted - 2013.11.04 08:44:00 -
[38] - Quote
well im a dedicated heavy for my corp and was taking part in the EU CUP, i have to say as a proto heavy i cant even survive a core locus grenade
to make us heavies as a viable infantry tanker, i think that CCP should change the armor plates, for example, scouts would have light armor plates, assault/logi should have medium and heavies would have the heavy armor, and each type of armor would have different armor numbers. that way you wont have a logi running around as if its a heavy with those armor plates.
otherwise with the current armor plates, assaults and logi's just slap on those armor plates and can tank as much as a heavy can and still be faster than us.
and with the HMG, well we can't do proper suppressing when it feels like we're shooting BB bullets at the enemy and at a reduced range when compared to other weapons. heck even though we are suppose to suppress the enemy, all they have to do is get a weapon that has longer range than the HMg and they SUPPRESS the heavy instead, its like a reverse role here.
so either CCP gives us back our sharpshooter skill from chromosome days or reduce some of those weapon ranges. but then again i would prefer it if CCP could just give us our heavy weapons already so that we can at least have something to compare to and see whether or not the HMG needs any changes.
We abandoned the cause, our immortality is for hire!!!
ßòÖ(GçÇGÇ+Gå+GǦ)ßòù
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